And this is where you're wrong. There's a reason beyond being a dick why holding multiple mobs is bad, because it's inefficient. People think holding more mobs means more loot for them, but that's garbage. Holding mobs just means in the time you're fighting a group of mobs, other people can't, even though it's not going any faster for you. So you're not just being a selfish prick who wants more currency for himself instead of others, but you're effectively reducing the overall currency gain from that zone for everyone at no gain to yourself. If a person comes and steals the mob and proceeds to kills it, it means it will repop sooner, so he's doing everyone a favor (partly even the fuckwad who was holding it).
People should kill yellow mobs, especially if they're procced because that means despite getting a proc he's wasting everyone's time holding it and slowing down repops as well. Unless you have a means of damaging two or more mobs at the same time at the same rate you'd do it to a single mob (like if you're a WAR FCing, for whatever reason), there is absolutely no reason whatsoever to hold mobs and if you're doing it you deserve whatever it is people have in store for you.


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