Quote Originally Posted by Saiken253 View Post
I completely agree with you Rezeak. They should add some magic DPS to DRK's arsenal. It's probably the #1 thing SE could add to drk to separate it from the other melee. I had always envisioned DRK to have a magical aspect to it that would either help bolster it's attacks or as another way of dealing damage. I don't want to be a war or a sam while i'm on drk. I want to stand out as a melee when I'm on drk... Because as it stands we're mostly unconventional at best.
to stand out as a melee on drk, you have to compete with war and sam. You do realize what you're saying right?

endark helps us boost our attack with our magic!!!

Seriously can we fix the real issue with the job, our ws damage and then worry about magic?

Entropy was a nice step in the right direction, but more is needed to ever be more than just a token job.