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  1. #11
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    I actually agree with this. DRK elemental nukes right now are just the irritating spells I have to scroll through to get to the slightly more useful ones. The job has a whopping 404 base elemental magic skill at 99, and its not used in the slightest. Give them Magic Attack Bonus II by 99, and give them access to maybe the lower half of T4 nukes (stone,water,aero,fire~) and most DRKs would be happy enough with this. Nuking shouldnt outshine your melee damage in the slightest, nor should DRK infringe on SCH / BLM / RDM's level of nukes, but it would be useful for those times where melee damage isnt getting you anywhere.
    (2)

  2. #12
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Geabrielle View Post
    From what I understand, they won't give sch a native magic attack bonus trait because their Arts boost their base skills. They also have that JA Ebullience, or something like that that also is a major boost. If they added MAB traits it would throw the balance between SCH and BLM, of which the one is a tactical job and the other as a pure master. That is why they don't and shouldn't get MAB traits. SCHs are NOT BLMs nor should they try to be. (no offense meant with that, but I've had to deal with wanna be mini blm scholars and it annoys me)

    Also, you get MAB from rdm sub so it's moot point for native level 3, because they don't stack.
    SCH's power in in arts and JA's, they wont ever get any trait that boosts an skill specifically such as MAB.

    That said DRK should get at least tier I. Though personally I'd just remove Elemental Magic from them completely, and create all new Dark style spells to give them exclusively.
    (0)
    Last edited by Daniel_Hatcher; 02-18-2012 at 01:20 AM.

  3. #13
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    I've heard that particular argument as well and hate to be the bearer of crappy news but they will never remove the elemental magic from Dark Knight. Personally, being able to kick ass and cast elemental spells was what drew me to the job all those years ago so I may be biased in my affection. :/ So why can't we try to work with what we're stuck with? We have the firepower potential we just need the lovely MAB trait and I definitely want Tier 2 since ele spells are a bout half the spell group, AND we have higher skill than a RDM. Even if they give us dark celerity there's still a huge chunk of possibility sitting there. If we're going to ask for adjustment we may as well start with what's there.

    And pray they don't give us dark based nukes without the MAB or you all just opened yourself up for more frustration.
    (0)

  4. #14
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    i kinda have an idea about the whole elemental spell thing. i mentioned this in another post too. but, since they dont want to give us a dark magic nuke, to make elemental spells useful, how about an ability that gives a magic attack bonus and makes the next elemental spell use dark magic skills instead of elemental skills. and make it kind of a low level ability so lower level drks can use it as they level with the t1 and t2 spells. and maybe give a trait that will increase the power magic attack power the ability grants when you get to certain levels. just a thought lol
    (0)

  5. #15
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    DRK really doesn't need MAB traits since casting an elemental nuke only hurts your TP and damage output. Unless they add a dark magic based line of nukes and the fabled dark magic version of elemental celerity, at which point I could see MAB traits being useful. As far as SCH goes, it would be nice if you could get over MAB II but I'm sure SE would say something about BALANCE.
    (0)

  6. #16
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kysaiana View Post
    DRK really doesn't need MAB traits since casting an elemental nuke only hurts your TP and damage output. Unless they add a dark magic based line of nukes and the fabled dark magic version of elemental celerity, at which point I could see MAB traits being useful. As far as SCH goes, it would be nice if you could get over MAB II but I'm sure SE would say something about BALANCE.
    I'll put on my horns for this. Ahem.

    yes, yes dark does need an MAB trait. How else are we going to get the firepower we want? How does casting hurt your TP and damage output when spells ARE damage and Occult Acumen gives you TP. Is it more than your weapon swing? No, arguably it's not, but I can also say it's a matter of timing which darks these days don't have because they don't cast.

    Dark based nukes aren't that great. Seriously has not comet and impact made any impressions? I love them on principle because it's freaking Comet, flaming rocks rain from the sky, but that's a superficial kind of thing. But I refuse to ask for them before I ask for the MAB simply because they are just a waste of MP like the rest of the spells we have otherwise .... given popular opinion. Its just like saying Samurais don't need Store TP.
    (0)

  7. #17
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    I would argue against any scenario where DRK's magic would be boosted enough to be worthwhile to replace you TPing and WSing on the majority of mobs. The scenarios I'm honestly thinking of are those rare but hugely melee resistant mobs kicking about, or mobs with physical shields, or times where you only want a few people on the mob etc.
    (0)

  8. #18
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    If I'm not using my MP I may as well go level warrior, because that's all this particular case is making. I'm a DRK, I alter my style of engagement depending up on the situation. Many of those situations may be the scenarios a lot of people consider casting a waste of time, but in all honesty I wouldn't BE on drk if I what I was doing wasn't contributing to the situation. basically, it's about a person's particular play style and how they engage a situation. It's just like a blue setting their spells for particular conditions, effects and what have you. Situational, but never useless.
    (1)

  9. #19
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    as a slight j/k when has abs-chr not been useless
    (0)

  10. #20
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    when it's a vw proc of course Raucy
    (0)

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