I completely agree with you Rezeak. They should add some magic DPS to DRK's arsenal. It's probably the #1 thing SE could add to drk to separate it from the other melee. I had always envisioned DRK to have a magical aspect to it that would either help bolster it's attacks or as another way of dealing damage. I don't want to be a war or a sam while i'm on drk. I want to stand out as a melee when I'm on drk... Because as it stands we're mostly unconventional at best.