Page 13 of 53 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast
Results 121 to 130 of 525
  1. #121
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.
    THIS IS NOT ACCEPTABLE AT ALL!

    I'm one of the many unlucky ones. I'm well over 0/300+ on both Pil and Qilin and I'm basically given up hope on ever getting Toci and Qilin's boots (yes I haven't gotten even that one yet) and NQ/HQ dagger.

    This is a MAJOR FU from SE to the playerbase where LUCK is involved to just get to 100th floor.

    Thanks SE, but no THANKS. You can take this event and just stuff it where the sun dont shine.
    (26)

  2. #122
    Player Yygdrasil's Avatar
    Join Date
    Jul 2011
    Location
    Bastok / Windurst
    Posts
    106
    Character
    Yygdrasil
    World
    Valefor
    Main Class
    SMN Lv 99
    Thanks for the update Camate. I'm happy to see the Reward Obtainment consideration. I would just like to request 1 additional thing to consider.

    The time limit forces us to rely on luck to get to Floor 100 at all... much less kill the NM there.

    As with Old Nyzul, if you were ejected without rewards being distributed yet, you lost the contents of the treasure pool. Is there a way to prevent this from happening? Could we maybe be transported to a "Lobby" room like you're planning with Legion where we have a chance to lot on what dropped instead of losing out on the rewards we just got?

    I can just imagine the way I would feel if my group made it to floor 100 with 45 seconds to spare, unloaded on the BOSS and got 2 drops that we all wanted and how infuriating it would be to lost them because we weren't quick enough with lotting/passing.
    (22)
    \(^_^ [Bastok Rank 10] | [Windurst Rank 10] ^_^)/ | [San d'Oria NEVER!]
    [CoP Done] | [ZM Done] | [ToAU Done] | [WotG Done (B Done / W Done / S NEVER!)]
    [ACP Done] | [ASA Done] | [MKD 1]
    [Kannagi: O] / [Armageddon: O] / [Nirvana: Working on it...]

  3. #123
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I really like it.

    Incoming changes are really great to. They wont ruin the difficulty which is cool but will lower the cost of being unlucky.
    Fast and tough event. Obviously casuals will cry because as always they want top gear w/o being optimal at event.

    As for luck being involved. It's good. If luck wouldnt play any role you could constantly get to floor 100 with not even perfect setup.

    Ppl always shouting they want something but instead they should stop for a moment and try to think. There is NO WAY to pass the luck being involved w/o completely destroying the event. You would need to balance every type of floor to avg same amount of time to complete and then set a static jump for next floor. In that kind of system you could then set that static jump at number that will allow perfect group to always be at 100 floor if they do everything perfectly. With event like that when some floors (code lamp around the corner) are much faster than others you cant really do anything to exclude the luck.

    Luck is also maybe a bad wen you watch it from side but in the actual event it really makes everything more interesting and excitement. At least this kind of luck presented in Nyzul Isle because luck involved at VW with brainless killing stuff to get drop in chest is different story. Here luck boost dynamic of the event and burst emotion making event itself a great fun a drop being only a cheery at the top.

    EDIT: oh yeah what Yygdrasil posted about drops is right. Letting ppl lot/pass after event is done would be really cool. something like BCNM when you out of arena but you can still lot/pass.
    (6)
    Last edited by Atoreis; 02-18-2012 at 06:08 AM.

  4. #124
    Player Drai's Avatar
    Join Date
    Aug 2011
    Posts
    27
    Character
    Drai
    World
    Bahamut
    Main Class
    DRG Lv 99
    Sorry Camate, but luck based events are unacceptable.

    Any event that rewards luck vs skill is not fun in the slightest, I honestly would have been happier fighting VT mobs every floor but gaining progression.

    Why is the Dev team so hell bent on adding content just to artificially inflate the time it takes to gain rewards, honestly, it's a little frustrating.

    Ever wonder why people are starting to shy away from Voidwatch? Even this Nyzul Isle is practically dead already on my server, with like 2-3 groups doing it consistantly.
    (11)

  5. #125
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Atoreis View Post
    I really like it.

    Incoming changes are really great to. They wont ruin the difficulty which is cool but will lower the cost of being unlucky.
    Fast and tough event. Obviously casuals will cry because as always they want top gear w/o being optimal at event.

    As for luck being involved. It's good. If luck wouldnt play any role you could constantly get to floor 100 with not even perfect setup.

    Ppl always shouting they want something but instead they should stop for a moment and try to think. There is NO WAY to pass the luck being involved w/o completely destroying the event. You would need to balance every type of floor to avg same amount of time to complete and then set a static jump for next floor. In that kind of system you could then set that static jump at number that will allow perfect group to always be at 100 floor if they do everything perfectly. With event like that when some floors (code lamp around the corner) are much faster than others you can really do anything to exclude the luck.

    Luck is also maybe a bad wen you watch it from side but in the actual event it really makes everything more interesting and excitement. At least this kind of luck presented in Nyzul Isle because luck involved at VW with brainless killing stuff to get drop in chest is different story. Here luck boost dynamic of the event and burst emotion making event itself a great fun a drop being only a cheery at the top.

    EDIT: oh yeah what Yygdrasil posted about drops is right. Letting ppl lot/pass after event is done would be really cool. something like BCNM when you out of arena but you can still lot/pass.
    If you enjoy luck, here's praying that you see a Flan All Kill floor every single time. Enjoy your LUCK.
    (5)

  6. #126
    Player
    Join Date
    Mar 2011
    Posts
    105
    Quote Originally Posted by Atoreis View Post
    I really like it.

    Incoming changes are really great to. They wont ruin the difficulty which is cool but will lower the cost of being unlucky.
    Fast and tough event. Obviously casuals will cry because as always they want top gear w/o being optimal at event.

    As for luck being involved. It's good. If luck wouldnt play any role you could constantly get to floor 100 with not even perfect setup.

    Ppl always shouting they want something but instead they should stop for a moment and try to think. There is NO WAY to pass the luck being involved w/o completely destroying the event. You would need to balance every type of floor to avg same amount of time to complete and then set a static jump for next floor. In that kind of system you could then set that static jump at number that will allow perfect group to always be at 100 floor if they do everything perfectly. With event like that when some floors (code lamp around the corner) are much faster than others you can really do anything to exclude the luck.

    Luck is also maybe a bad wen you watch it from side but in the actual event it really makes everything more interesting and excitement.
    o_O;

    ...wat?
    (3)

  7. #127
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Luck is always more important than skill.

    It's good to see confirmation that there is no gimmick we're missing. Thanks, Camate. Time to start looking for Scholars.
    (5)

    I will have my revenge!

  8. #128
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    I have a suggestion that might make this concept more Fair. If Nyzul temp items are available to purchase how about adding an item that you can trade to the ??? on the floor jump (1 use) that you can select how high you want to jump floors (1-9). If this item was only available to the party leader or if everyone got one maybe halve the amount of floors you can jump using the item (1-5). It would help a little to take away some of the frustration. If you play your cards right it makes 80 Achievable. 100 would still take luck and skill but with playing the cards right, it would give you a shot at it.
    (2)
    Last edited by Teraniku; 02-18-2012 at 06:17 AM. Reason: For clarity

  9. #129
    Player
    Join Date
    Oct 2011
    Posts
    50
    I don't see a problem with the idea of the loot getting better you progress further, but even the low level gear should have some utility to an average player at 99.

    All 5 tiers drop level 99 equipment. A majority of which is outclassed by no-effort easily obtainable and incredibly common equipment from either the auction house, other events, or even original nyzul. Look at something like the NQ Euxine Coat. What is the point in this piece of equipment? What player would benefit from this? These rewards don't exist in a bubble.
    (7)

  10. #130
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Teraniku View Post
    I have a suggestion that might make this concept more Fair. If Nyzul temp items are available to purchase how about adding an item that you can trade to the ??? on the floor jump (1 use) that you can select how high you want to jump floors (1-9). If this item was only available to the party leader or if everyone got one maybe halve the amount of floors you can jump using the item (0-5). That would make floor 60 obtainable by everybody and still make 80 achievable by skill and 100 would still take luck but the players would have some amount of control.
    No. I think I get where the Devs are trying to go with this one, surprisingly.

    It's about dynamic decision making. Rather than progressing through a set route or a set plan, the idea is to force players to make decisions and weigh cost/benefit scenarios on the fly. Is it worth it to jump from floor 77 or is it safer to climb to 80 manually? Things like that.

    My biggest concern was "Can we do this without hacking the game?", and the answer is yes. It requires some finicky exploitation of cutscene mechanics, but floor 100 is possible. That's all that matters to me.
    (4)

    I will have my revenge!

Page 13 of 53 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast

Tags for this Thread