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  1. #111
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by mattkoko View Post
    i understand what your saying and i do agree that random sucks. i think it is messed up that the people that dedicate themselves will sometimes take months to finally get something they want and some noob will come waltzing in one single run and walk out with one of the best drops. i was mainly responding to Vold's comment on VW about the part with things being tough. also, i was over exaggerating the part when i said "everyone cries." the main point is one half will get pleased and the other half will not. which is why they make some events easy and some events tough.

    but back to the nyzle stuff. all they really have to do to solve this random drop problem is to have no drops at all. instead, make it a point system where you can turn in for rewards at the end of the run. that will solve the randomness right there
    A Point system, Where you're rewarded points based on how far up you go (Bonus points for killing Bosses to make floor 20/40/etc Useful to hit) Would be perfect.

    But this is SE, The last thing on their mind is logic.
    (6)

  2. #112
    Player Falseliberty's Avatar
    Join Date
    Jul 2011
    Posts
    60
    Character
    Falseliberty
    World
    Shiva
    Main Class
    THF Lv 99
    Did a few runs... I don't like it.. just too random.When I first saw the +1 +2 etc gear I thought it was something that would be able to slowly chip away at with a good group working for static gear

    that 30 min cooldown is a big deal breaker too
    (3)

  3. #113
    Player macross's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    111
    Character
    Macross
    World
    Bismarck
    Main Class
    WAR Lv 99
    200 alex my ass.
    (4)

  4. #114
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    If there's as much chance of hitting floor 100 as there is getting a body to drop in VW.... it's working as intended.

    (1)

  5. #115
    Player Vitus's Avatar
    Join Date
    Mar 2011
    Location
    The Republic
    Posts
    43
    Quote Originally Posted by nomanni View Post
    4 runs mnk mnk brd whm war sam highest floor got was 98 timing out on that floor, so i dont see why ppl are complaining about oo i cant get up higher floors take a decent setup an dont suck youll get higher floors.

    x2 pouches about 200 total Alexandrite


    sad thing is ppl want everything now right then, if u got everything like that you will get bored.


    End of Story
    Try get there again w/o cAhPeRaDtAR and cCLhIePPaEtR, GL w/ that.
    (3)

  6. 02-17-2012 06:04 PM

  7. #116
    Player Yygdrasil's Avatar
    Join Date
    Jul 2011
    Location
    Bastok / Windurst
    Posts
    106
    Character
    Yygdrasil
    World
    Valefor
    Main Class
    SMN Lv 99
    At least let us save on Floor 50. I don't even think the others are necessary. 50 is a hard enough floor to get to for casual players. Let us save there and the event maintains a level of challenge and luck without making us all want to shoot ourselves in the head.

    Luck dictates that even if we only need to climb 50 floors, we can't guarantee a climb that high without the variant of the random number generator.
    (1)
    \(^_^ [Bastok Rank 10] | [Windurst Rank 10] ^_^)/ | [San d'Oria NEVER!]
    [CoP Done] | [ZM Done] | [ToAU Done] | [WotG Done (B Done / W Done / S NEVER!)]
    [ACP Done] | [ASA Done] | [MKD 1]
    [Kannagi: O] / [Armageddon: O] / [Nirvana: Working on it...]

  8. #117
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Think many ppl has already suggested one form or another 'fixes':

    1. Give us some sort of Time Extension. Some options:
    - some suggested making these be drop by 20/40/60/80 floor bosses.
    - some suggested making these be random drop by NMs as well as 20/40/60/80 floor bosses.

    2. Give us progression in climbing floor. Some options:
    - Ability to save floor on disc if #1 above could potentially create congestion.
    - Ability to save on certain floors, i.e. 20/40/60/80 only.

    3. Give us items to upgrade the base item instead of just having the HQ tiers be pure drop. Some options:
    - Base item be drop from mobs/NMs/Floor Boss, upgrade items be either drop from mobs/NMs/Floor Boss as well.
    - Point system where we can use to buy upgrade items.
    - Point to buy base item and upgrade be drop by mobs/NMs/Floor Boss.
    - System whereby combination of lower tier items can be trade into higher tier item (similar to dominion tier armors).



    Or if you're not willing to make changes as such some form of the above, at least let us know that there's a trick to get a higher number floor jump without the need of using any 3rd party tools and that it's just something the playerbase has not yet discovered. And this trick IS NOT another random number generator.
    (2)

  9. #118
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Yygdrasil View Post
    At least let us save on Floor 50. I don't even think the others are necessary. 50 is a hard enough floor to get to for casual players. Let us save there and the event maintains a level of challenge and luck without making us all want to shoot ourselves in the head.

    Luck dictates that even if we only need to climb 50 floors, we can't guarantee a climb that high without the variant of the random number generator.
    I don't think that would be the right answer. Getting to 50 would likely take most players 5-10 runs. Then another 5-10 runs to get to 100. People will be done the event in a month with all their uber gear. Then they'll be bored again.

    I'd suggest the time extension method with 10-15 min being granted to beating a floor boss. That would make it remain challenging and make the 20, 40 bosses at least worth something.
    (2)
    Yo Ho Yo Ho, a pirate's life for me!

  10. #119
    Player Yygdrasil's Avatar
    Join Date
    Jul 2011
    Location
    Bastok / Windurst
    Posts
    106
    Character
    Yygdrasil
    World
    Valefor
    Main Class
    SMN Lv 99
    I think you're right. I gave it some thought and TE would probably be a better bet.
    (0)
    \(^_^ [Bastok Rank 10] | [Windurst Rank 10] ^_^)/ | [San d'Oria NEVER!]
    [CoP Done] | [ZM Done] | [ToAU Done] | [WotG Done (B Done / W Done / S NEVER!)]
    [ACP Done] | [ASA Done] | [MKD 1]
    [Kannagi: O] / [Armageddon: O] / [Nirvana: Working on it...]

  11. #120
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    As a follow up to my previous post, I received some information from the development team in regards to the overall concept of Nyzul Isle Uncharted Region as well as planned adjustments.

    Nyzul Isle Uncharted Region Concept
    Just as was mentioned previously, Nyzul Isle Uncharted Region is battle content that is geared towards a 6 person party of level 99 players.

    In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult. This is also the reason why every time you enter you start from the first floor. We’d like players to set their floor goals based on their strengths, meaning a combination of level, gear, knowledge, and experience.

    In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.

    As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.

    Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.

    Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
     
    For Nyzul Isle Investigation, depending on which piece of equipment (slot) you are after, you would select the according floor progression. However, for Nyzul Isle Uncharted Region you are trying to get to the highest floor possible to get the equipment with the higher stats.

    The further you get floor wise, more attractive items will be dropped by monsters () you encounter and you will receive a large amount of tokens. Also, as opportunities to defeat NMs increases, the opportunities to obtain alexandrite will also increase.
    ※This goes for non-boss NMs as well. (Example: Behemoth spawning on a non-boss floor)
     
     
    Making it easier to continuously challenge Nyzul Isle Uncharted Region

    1. Cost of Temporary Items
    For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
    On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.

    As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.

    With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
     
    2. Reward Obtainment Methods
    In regards to reward items being obtaining by defeating bosses, we are looking into adding some new elements. The below 2 reasons are why there are difficulties obtaining rewards as drop items.
    •Element of challenge has become harder and there is no guarantee that you will able to fight a boss each time.
    •There are many types of reward items and the rate of obtaining the type or piece you want is low.
    After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.

    ※This is a reward that depends on you clearing that specific floor, so other floors will not count and you will not be able to freely select rewards from other floors.
    ※Since no methods have been implemented to tally clears, when this system is implemented, previous clears will not be counted.
    (11)
    Devin "Camate" Casadey - Community Team

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