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  1. #1
    Community Rep Camate's Avatar
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    As a follow up to my previous post, I received some information from the development team in regards to the overall concept of Nyzul Isle Uncharted Region as well as planned adjustments.

    Nyzul Isle Uncharted Region Concept
    Just as was mentioned previously, Nyzul Isle Uncharted Region is battle content that is geared towards a 6 person party of level 99 players.

    In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult. This is also the reason why every time you enter you start from the first floor. We’d like players to set their floor goals based on their strengths, meaning a combination of level, gear, knowledge, and experience.

    In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.

    As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.

    Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.

    Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
     
    For Nyzul Isle Investigation, depending on which piece of equipment (slot) you are after, you would select the according floor progression. However, for Nyzul Isle Uncharted Region you are trying to get to the highest floor possible to get the equipment with the higher stats.

    The further you get floor wise, more attractive items will be dropped by monsters () you encounter and you will receive a large amount of tokens. Also, as opportunities to defeat NMs increases, the opportunities to obtain alexandrite will also increase.
    ※This goes for non-boss NMs as well. (Example: Behemoth spawning on a non-boss floor)
     
     
    Making it easier to continuously challenge Nyzul Isle Uncharted Region

    1. Cost of Temporary Items
    For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
    On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.

    As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.

    With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
     
    2. Reward Obtainment Methods
    In regards to reward items being obtaining by defeating bosses, we are looking into adding some new elements. The below 2 reasons are why there are difficulties obtaining rewards as drop items.
    •Element of challenge has become harder and there is no guarantee that you will able to fight a boss each time.
    •There are many types of reward items and the rate of obtaining the type or piece you want is low.
    After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.

    ※This is a reward that depends on you clearing that specific floor, so other floors will not count and you will not be able to freely select rewards from other floors.
    ※Since no methods have been implemented to tally clears, when this system is implemented, previous clears will not be counted.
    (11)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Dreamin's Avatar
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    Bastok
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    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.
    THIS IS NOT ACCEPTABLE AT ALL!

    I'm one of the many unlucky ones. I'm well over 0/300+ on both Pil and Qilin and I'm basically given up hope on ever getting Toci and Qilin's boots (yes I haven't gotten even that one yet) and NQ/HQ dagger.

    This is a MAJOR FU from SE to the playerbase where LUCK is involved to just get to 100th floor.

    Thanks SE, but no THANKS. You can take this event and just stuff it where the sun dont shine.
    (26)

  3. #3
    Player
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    Quote Originally Posted by Camate View Post
    In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult.
    Fighting against the random number generator does not constitute a challenge, and is not an acceptable obstacle to place between players and their goals. It is bad game design.

    I want you to make that abundantly clear in your feedback to the higher-ups.
    (9)

  4. #4
    Player Atoreis's Avatar
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    Aug 2011
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    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Toxeus
    First attempt at this nyzle isle thing
    went drg/sam, drk/sam, blu/rdm, whm/sch, thf/war, brd mule
    Quote Originally Posted by Toxeus
    i think everyone is making a big deal about the difficulty of this.. i mean our first three attempts we got to 99 > 95 > 80 boss killed.... i mean seriously..

    and we didnt have 2 sch's embravaing whole time.. we had a mule bard who BARELY gave us songs..

    we didnt have 2 ukkos wars, we had a drk and drg, along with a blu and thf...
    any more whining? lol
    (1)

  5. #5
    Player Karbuncle's Avatar
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    Quote Originally Posted by Atoreis View Post
    any more whining? lol
    I know Toxleh, Damn good player, But i also know a little something that makes this example completely pointless.
    (10)
    Last edited by Karbuncle; 02-18-2012 at 12:30 PM.

  6. #6
    Player Dreamin's Avatar
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    Dreamin
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    Ragnarok
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    MNK Lv 99
    Quote Originally Posted by Atoreis View Post
    any more whining? lol
    As Karbuncle said, it's no secret how they did it. What we are asking SE is for a way for ppl who doesn't want to CHEAT to get to the 100th floor.
    (4)

  7. 02-18-2012 02:05 PM

  8. #8
    Player Sargent's Avatar
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    Mar 2011
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    San d'Oria
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    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Making it easier to continuously challenge Nyzul Isle Uncharted Region

    1. Cost of Temporary Items
    For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
    On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.

    As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.

    With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
    As well as this, the token reward is quite low in comparison to old Nyzul. Whereby if you climbed say F61-65 you got around 1000 tokens, where as now if you climb F1-F65 you get more or less the same number of tokens as you would by doing F61-65 despite having cleared more floors.

    Also I think the fear in this event that most people are worried about is the need to spam multiple floors, which will lead to overshooting on the floor your aiming for. Is this an issue with F100?
    (2)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  9. #9
    Player
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    Quote Originally Posted by Camate View Post
    After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.
    This could mean exactly what it says, which would put effective drop rates at a pretty good level. Of course, it could also mean...

    "After clearing a certain floor somewhere between 50 and the number of times that you lose count, you will again receive nothing. When you fall asleep that night the Ghost of Drops Nonexistent will visit you. It will not enter your dreams, but instead pee all over you. That nasty, nasty ghost will thoroughly cover you and your bedclothes in it's foul ectoplasmic urine.

    You will wake up soggy and sad. You will vividly remember every awful thing in your life up to that point. Maybe the cat that died and then came back from the dead for revenge because you were a terrible owner. Maybe that time you got your face stuck in a blender for seven hours. Maybe the time you spent working on an Afterglow Trial for your relic weapon.

    Then, as you always do when you're too depressed to do anything productive, you'll log into Final Fantasy XI. In your Delivery Box you will find a random piece of equipment from the floor in question."

    After the grim clarification of the upcoming Voidwatch tickets, nothing can surprise me.
    (3)

  10. #10
    Player Cabalabob's Avatar
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    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.

    As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.

    Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.

    Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
    Luck should never play a role in actual game content, need i point out luck already plays a huge role in: drop rate, the fact there is 3 sets of armour and you might only want one piece of one set, and the fact you will be lotting against 5 other players.

    requiring risk is fine but requiring luck does not = requiring risk. risk implies choice, I.E once you reach floor 99 you should get a free room(like the ones in the old nyzul isle). There you could put this spare treasure casket for rewards irrelevant to floors you were talking about. Then from the runic portal you could have the choice to either exit, proceed to floor ???(skipping floor 100), or proceed to floor 100. Floor 100 being a battlefield event similar to a BCNM. With severe limits like no subjob or very restricted time limit (seperate time limit from the rest of the floors). with a strong boss and good drops, then once you finish it the rune could go back to exit, or ??? floor, ??? floor returning you to the normal nyzul uncharted floors with your remaining time before you went into 100.

    as for making the treasure worse, first off that's unfair on people who already have obtained the gear, second off we don't want it to be a walk in the park, but we don't want it to be a dice roll on if we get to floor 100. Don't you have people paid to find the middle ground for that? tell them to do their job.
    (3)
    Last edited by Cabalabob; 02-20-2012 at 03:15 AM.

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