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  1. #81
    Player Greatguardian's Avatar
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    Mar 2011
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    2-Handers have a higher cRatio cap.
    (2)

    I will have my revenge!

  2. #82
    Player Crimson_Slasher's Avatar
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    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    Giving RDM native Fencer, then making it actually worth a damn (+10/15/20/25/30 crit hit or damage) would be a good start. It wouldn't compete with the 30% DWIII+Suppa reduction but it would get a way forward.

    Another idea, something I doubt SE will ever do, is to alter it so that if your wielding a 1H weapon without an off hand weapon (grips excluded), that it's treated like a 2H weapon. Program wise this shouldn't be hard to do and wouldn't unbalance the game in the slightest. It only ends up being additional attack / accuracy, but combined with the above fencer modification would make single wielding swords actually somewhat useful.
    As long as it would still not be affected by Hasso i see no problem with "Double Hand" being implimented on here, either as a trait or a natural mechanic, especially if it works with shields, but excludes hand to hand. I still think the jobs that would benefit most from fencer are rdm and pld, and neither has it natively. Ooh well, some things are rather silly for square.
    (1)

  3. #83
    Player Mageoholic's Avatar
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    Jul 2011
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    Myself
    Posts
    239
    Gaurdian you do realize equipment and gearing is not changing correct? Nothing is changing but the amount of attack being added.

    NONE of those values you listed have any bearing on the matter at all. Not a single one. It is a comparison between the effective average damage added by enspells (12.98%) and the effectiver average attack one must add to reach the same number.

    NOTHING, else matters because it is all the same. FSTR is the exact same, Crit rate is the exact same, ACC is the same MACC is the same. You are not comparing 2 different gear sets, weapons, WS etc. You are comparing a 12.98% increase to total damage, to the same 12.98% damage increase from another source and determining what values you need to match it. Those values are static, as in the same in every equation.

    That is it. The only thing here changing is attack, and the only thing it is affecting is the % of damage that is applied by your weapon. That is it.

    You obviously have no idea what comparative value is.

    Also
    1.129 + .485 = 1.504
    That = 1.604 twit. Learn to add.
    (0)
    There is no min only max. Or something like that.

  4. #84
    Player
    Join Date
    Mar 2011
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    1,003
    Quote Originally Posted by saevel View Post
    Another idea, something I doubt SE will ever do, is to alter it so that if your wielding a 1H weapon without an off hand weapon (grips excluded),
    What in the world are you babbling about? You can only equip a grip with a 2-handed weapon equipped.
    (1)

  5. #85
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Mageoholic View Post
    Gaurdian you do realize equipment and gearing is not changing correct? Nothing is changing but the amount of attack being added.

    NONE of those values you listed have any bearing on the matter at all. Not a single one. It is a comparison between the effective average damage added by enspells (12.98%) and the effectiver average attack one must add to reach the same number.

    NOTHING, else matters because it is all the same. FSTR is the exact same, Crit rate is the exact same, ACC is the same MACC is the same. You are not comparing 2 different gear sets, weapons, WS etc. You are comparing a 12.98% increase to total damage, to the same 12.98% damage increase from another source and determining what values you need to match it. Those values are static, as in the same in every equation.

    That is it. The only thing here changing is attack, and the only thing it is affecting is the % of damage that is applied by your weapon. That is it.

    You obviously have no idea what comparative value is.

    Also

    That = 1.604 twit. Learn to add.
    Derp, addition fail on my part. Your pDif average is still horribly wrong.

    Also, fStr matters. Base weapon damage matters. Crits matter.

    Why?

    Because Enspells are 28.825 + Damage/hit / Damage/hit increases.

    When Damage/hit = pDif * Weapon Damage

    Weapon Damage = Base + fStr

    If fStr changes, or weapon damage changes, your damage/hit changes without touching your Attack.

    Crits matter because they change how much you hit for on average, per hit, without changing your Attack.

    Changing fStr changes the equations, changes the inequalities, changes your Damage/hit, changes your conclusion.

    You have yet to prove your "methodology" with formulas that actually work.

    You are working under what appear to be faulty premises, eg "Attack modifies Weapon Damage", "pDif is linear", and "There is an equal likelihood of any given pDif to be chosen within the min/max range".

    Your initial conclusion was wrong in the initial scenario.

    I'm the twit? Kay.
    (4)
    Last edited by Greatguardian; 02-10-2012 at 10:09 AM.

    I will have my revenge!

  6. #86
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Crimson_Slasher View Post
    As long as it would still not be affected by Hasso i see no problem with "Double Hand" being implimented on here, either as a trait or a natural mechanic, especially if it works with shields, but excludes hand to hand. I still think the jobs that would benefit most from fencer are rdm and pld, and neither has it natively. Ooh well, some things are rather silly for square.
    Personally don't see an issue with Hasso / Seigan usage, would be a decent pseudo buffs for BST. In any situation a RDM would go /SAM they would be better off going /NIN for the 43% increase in DPS, same with PLD (1H anyways).

    The idea was to give 1H non-DW a boost as it's currently so far behind everything else that it's not even relevant anymore.
    (1)

  7. #87
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Where are you pulling 43% from?
    (2)

    I will have my revenge!

  8. #88
    Player tyrantsyn's Avatar
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    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    And yet another thread derailed by RDM melee.

    "Good Grief"

    (5)
    Last edited by tyrantsyn; 02-11-2012 at 03:51 AM.

  9. #89
    Player ManaKing's Avatar
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    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    So does anyone have any real objections or specifications for Affinity Pieces or is it just considered something all of us want?

    I wanted to talk about a subject that could be attractive to all RDMs because I figured everyone knew at least the basics of how elemental affinity worked. I know I didn't say it specifically, but I really only care about Elemental Affinity: Magic Damage pieces for right now.

    Just in case you missed the extremely simple reason for why every RDM that deals damage should find elemental Affinity Pieces attractive, here it is again. An Elemental Affinity to Magic Damage gives a % increase to ALL damage that particular element does.

    Nukes, Enspells, Elemental WS, and Spikes are all damage that is categorized by the elemental damage they do, so they are all affected by Elemental Affinity. This works in a similar fashion to MAB, except it applies to every kind of damage that element does, even if MAB does not.
    (1)
    I'm a RequieSCAT-MAN!

  10. #90
    Player Crimson_Slasher's Avatar
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    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    I dont see an issue with it as long as its in a slot and/or on a piece of gear that gives me more/other utility. The satchets would be a good thing (if changed that is) as some of them offer nice bonuses like +2 dex, that we might be using for melee, and if it had such a bonus, then you could also use it for elemental magic AND enspells. Like i said, id like to see it added to our elemental weapon trials personally because, well, most of us that do melee have an elemental magian sword, and thats just a nice little bonus atop having a decent melee weapon and wouldnt be inventory -1 unless you wanted to make extra swords. Other slot i could see being useful would be cape, or belt i suppose. Unless we got a slot combo with haste/fastcast and affinity.
    (1)

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