Enspells are a component as melee damage just like crits are and should be treated as such. Just because kparser lists it as "other" doesn't make it a separate damage source. If you miss a melee hit then you've missed your enspell, if you proc a DA / TA then you also proc additional enspells on those hits, and the faster you hit the faster your enspell procs.
My melee DPS went up 24% from enspells for a total damage increase of 12.8%. This is vs VT~IT mobs @633 attack with Dia III (744 pseudo attack) with CDC and ODD. Pretty much the best melee setup you can get nowadays. On someone doing DB or Req spam, or with lessor attack gear / food, or vs a monster with higher defense / pdt, enspells will be a bigger component. As an example, in Dyna vs statues, Enspells easily double my melee damage due to their -PDT effect. Vs things like Fungars and Leaches it's a 30~33% increase in melee DPS due to those monsters higher defense.
Lesson from this don't ignore enspells, build a 500 enhancing magic set. It doesn't help that enspells don't show up properly on parsers, they'll always been distributed amongst everyone hitting the monster. Also if your blink or change gear then the enspell damage isn't recorded for those swings.

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