2-Handers have a higher cRatio cap.
2-Handers have a higher cRatio cap.
I will have my revenge!
As long as it would still not be affected by Hasso i see no problem with "Double Hand" being implimented on here, either as a trait or a natural mechanic, especially if it works with shields, but excludes hand to hand. I still think the jobs that would benefit most from fencer are rdm and pld, and neither has it natively. Ooh well, some things are rather silly for square.
Gaurdian you do realize equipment and gearing is not changing correct? Nothing is changing but the amount of attack being added.
NONE of those values you listed have any bearing on the matter at all. Not a single one. It is a comparison between the effective average damage added by enspells (12.98%) and the effectiver average attack one must add to reach the same number.
NOTHING, else matters because it is all the same. FSTR is the exact same, Crit rate is the exact same, ACC is the same MACC is the same. You are not comparing 2 different gear sets, weapons, WS etc. You are comparing a 12.98% increase to total damage, to the same 12.98% damage increase from another source and determining what values you need to match it. Those values are static, as in the same in every equation.
That is it. The only thing here changing is attack, and the only thing it is affecting is the % of damage that is applied by your weapon. That is it.
You obviously have no idea what comparative value is.
Also
That = 1.604 twit. Learn to add.1.129 + .485 = 1.504
There is no min only max. Or something like that.
Derp, addition fail on my part. Your pDif average is still horribly wrong.
Also, fStr matters. Base weapon damage matters. Crits matter.
Why?
Because Enspells are 28.825 + Damage/hit / Damage/hit increases.
When Damage/hit = pDif * Weapon Damage
Weapon Damage = Base + fStr
If fStr changes, or weapon damage changes, your damage/hit changes without touching your Attack.
Crits matter because they change how much you hit for on average, per hit, without changing your Attack.
Changing fStr changes the equations, changes the inequalities, changes your Damage/hit, changes your conclusion.
You have yet to prove your "methodology" with formulas that actually work.
You are working under what appear to be faulty premises, eg "Attack modifies Weapon Damage", "pDif is linear", and "There is an equal likelihood of any given pDif to be chosen within the min/max range".
Your initial conclusion was wrong in the initial scenario.
I'm the twit? Kay.
Last edited by Greatguardian; 02-10-2012 at 10:09 AM.
I will have my revenge!
Personally don't see an issue with Hasso / Seigan usage, would be a decent pseudo buffs for BST. In any situation a RDM would go /SAM they would be better off going /NIN for the 43% increase in DPS, same with PLD (1H anyways).
The idea was to give 1H non-DW a boost as it's currently so far behind everything else that it's not even relevant anymore.
And yet another thread derailed by RDM melee.
"Good Grief"
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Last edited by tyrantsyn; 02-11-2012 at 03:51 AM.
So does anyone have any real objections or specifications for Affinity Pieces or is it just considered something all of us want?
I wanted to talk about a subject that could be attractive to all RDMs because I figured everyone knew at least the basics of how elemental affinity worked. I know I didn't say it specifically, but I really only care about Elemental Affinity: Magic Damage pieces for right now.
Just in case you missed the extremely simple reason for why every RDM that deals damage should find elemental Affinity Pieces attractive, here it is again. An Elemental Affinity to Magic Damage gives a % increase to ALL damage that particular element does.
Nukes, Enspells, Elemental WS, and Spikes are all damage that is categorized by the elemental damage they do, so they are all affected by Elemental Affinity. This works in a similar fashion to MAB, except it applies to every kind of damage that element does, even if MAB does not.
I'm a RequieSCAT-MAN!
I dont see an issue with it as long as its in a slot and/or on a piece of gear that gives me more/other utility. The satchets would be a good thing (if changed that is) as some of them offer nice bonuses like +2 dex, that we might be using for melee, and if it had such a bonus, then you could also use it for elemental magic AND enspells. Like i said, id like to see it added to our elemental weapon trials personally because, well, most of us that do melee have an elemental magian sword, and thats just a nice little bonus atop having a decent melee weapon and wouldnt be inventory -1 unless you wanted to make extra swords. Other slot i could see being useful would be cape, or belt i suppose. Unless we got a slot combo with haste/fastcast and affinity.
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