Ok, couple points cause you don't seem to understand what others(or even yourself) are saying. We are not complaining because Cor is being nerfed, it's not cor being nerfed, it is a entire game mechanic being made 100% useless. This is apparent because they decided that they NEEDED to change the one JA that utilized the trait so that it wouldn't be rendered useless(in respect to the save tp portion).
Also, how many "Viable" DD buffs does cor get? lets look at the list.
Copycat rolls:
ATK+ Decent
ACC+ only usefull in a handfull of fights
unique rolls:
store tp use lowered due to increase in store tp gear, bad rolls = no end effect
crit Decent
DA Decent
regain Decent
misers not as viable as people think outside of VW. bad rolls = no end effect on x-hit builds. but viable if forcing 11's.
so yes, there are other(better) rolls, but lowers the overall utility. Personally, I've yet to use miser's outside of VW, due to crappy rolls not being usefull enough. now crappy rolls are 100% not a buff, and the good rolls will a buff only in definition, not accomplishing anything in the end(no reduction in x-hit build).
I just want it to remain slightly viable outside of VW. and be nerfed in VW, because I agree that it is over the top in that one scenario. In your example, Penta spam could be used ANYWHERE. this is only powerfull in 1 event due to 1 atmacite. nerf that please.
Then obviously you've only seen CORs that don't know how to equip for and get the right atmas for Wildfire and don't take advantage/can't take advantage of the Navarch's Bottes+1/+2. CORs I personally know punch holes in things with Wildfire in Abyssea and can easily keep up with others in damage.
Are you serious? Corsair is one of my favorite jobs. I can easily break 5k Wildfires in Abyssea (6k w/feet, etc).
Know the problem? So can any other DD worth a shit. 5k is nothing special. Corsair has a shit-tastic WS frequency in Abyssea and practically non-existent white damage. It's easily left behind by any decent melee. If your Corsair is keeping up, then your melees suck.
I will have my revenge!
5k wildfires are consistent, compared to random ass Drakesbanes which range randomly from 2-4k in abyssea and lets not even talk about DRK damage.
Rex is custard...
One fight does not make a job a great DD job all around. on rex WF can do over 3k, on a NM with magic dmg taken +12.5%. but on any other VWNM, any good DD will do more WS dmg than wildfire. The main highpoint to cor dmg is that it's consistant, and low hate meaning they will keep ticking when melee DD's die.
Now, the discussion of how good of a DD cor is was for inside abyssea, in which case anyone that thinks cor is among the top of the list is just simply not looking at it from all angles. WF can do 5k in abyssea. Smite can do up to 8k, Ukko's can do up to 8k, Shoha 7k. now they aren't as consistant, and tend to average more in the 3-4k range per WS. but the big kicker is the melee dmg. for mnk, getting to 100tp does more dmg than smite already. War is about the same amount of dmg as Ukko's. and Sam WS's nearly non-stop in abyssea. Every other DD uses atmas that benifit both WS dmg, and melee dmg. Cor uses atmas that only boost the WS dmg, meaning the already lackluster /ra falls even farther behind leaving only the occasional quickdraw to try to keep up. All of this translates to VW as well. Every other DD is doing melee dmg as well, the split just changes more to WS's which is why cor can keep up more easily.
Anyway, enough derailing about the power/lack of power of the Cor in the DD deparment. The point is simply that the nerf to Save TP completely makes Miser's roll useless in any situation that you're not getting another form of the trait(all but VW and sam). a Buff should ALWAYS be a buff, not just 10% of the time. the other 90% of the time they will gain more TP from WS's than the save tp would provide, canceling out the buff.
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