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  1. #11
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    I was sort of hoping that the evasion down percentage would have been boosted per merit upgrade. I'm not too excited about the TH increase because it doesn't change anything about the niche THF has been crushed into for ages.

    I'm actually 5/5 Feint, 5/5 Assassin's Charge ... I had Aura Steal for awhile but I found it to be useless to my particular usage. :/ I suppose I'm the Stepchild THF of the community.
    (0)

  2. #12
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Not useless at all, really. You now get max recast with 1 merit instead of 5 and can allocate merits elsewhere.
    (0)

  3. #13
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cream_Soda View Post
    Not useless at all, really. You now get max recast with 1 merit instead of 5 and can allocate merits elsewhere.
    No, no. I mean I never get asked to be THF for anything where stealing a mob's buff is useful and I don't need it for myself because I take abusive advantage of my Adventure Fellow for buffs and what not when I am committing personal shenanigans.
    (0)

  4. #14
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    My post was directed at the OP, sorry I didn't clarify
    (0)

  5. #15
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Cream_Soda View Post
    My post was directed at the OP, sorry I didn't clarify
    For Assassin's Charge?

    Yah i addressed that in like, the fourth post :P
    (0)

  6. #16
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    I'm lazy lol, I just read the first post and responded to that!
    (0)

  7. #17
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Jile View Post
    As it stands, I don't believe there is a notable difference between drops from TH7 and
    (exaggerating a little) TH100 and SE should address this issue before making changes
    that allow easier/quicker TH effect when at the moment stacked TH doesn't appear to
    impact drops.
    Mocchi already did a test... TH9 vs TH10 to see if it was working correctly. The result was that they got more drops with TH10 than TH9, so it's working as intended. Unfortunately they didn't show us their results, so it could well have been 1000 mobs killed, 500 items with TH9, 501 items with TH10. TH working as it should >.>

    On the other hand it could have been 500/550, we just can't be sure.
    (0)

  8. #18
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Quote Originally Posted by Babekeke View Post
    Mocchi already did a test... TH9 vs TH10 to see if it was working correctly. The result was that they got more drops with TH10 than TH9, so it's working as intended. Unfortunately they didn't show us their results, so it could well have been 1000 mobs killed, 500 items with TH9, 501 items with TH10. TH working as it should >.>

    On the other hand it could have been 500/550, we just can't be sure.
    Well, I guess I stand corrected if that's the case ~ Thanks for the info.

    I guess I'll have to do some more detailed testing of my own as well. Drops seem much worse since the TH-effect was added but perhaps that's just my experience with it.
    (0)
    Last edited by Jile; 02-04-2012 at 05:08 AM.

  9. #19
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Babekeke View Post
    Mocchi already did a test... TH9 vs TH10 to see if it was working correctly. The result was that they got more drops with TH10 than TH9, so it's working as intended. Unfortunately they didn't show us their results, so it could well have been 1000 mobs killed, 500 items with TH9, 501 items with TH10. TH working as it should >.>

    On the other hand it could have been 500/550, we just can't be sure.

    Other people have done testing with larger samples. It's not that much.

    How much of an increase would 9 -> 10 have to provide to make it worth the extra time it takes to proc (if you can get it to proc)? I'm guessing that with almost anything that is not a timed or lottery spawn, spending more that a minute or two trying to upgrade (beyond the time it would normally take to kill) is not actually helping.
    (1)

  10. #20
    Player Ziero's Avatar
    Join Date
    Apr 2011
    Posts
    16
    Character
    Ziero
    World
    Cerberus
    Main Class
    WAR Lv 99
    Personally, I still feel both changes are...kinda useless. As a Thf I've always hated that SE felt our job's only purpose was to enhance drops so the change to Feint is not one I'm looking forward to. And with Ass. Charge, when you get the Augmented +2 Relic feet, you get +5 Crit Hit rate in addition to the +3 TAtt, +TAtt Damage if you fully merit Assassin's Charge, so you'd still want to fully merit it anyway.

    I mean, instead of going 5/5 Feint, 4/5 Aura Steal, 1/5 Ass. Charge I guess I can go 5/5 Ass. Charge, 4/5 Aura Steal and 1/5 Feint. In the end however, it doesn't really change anything. It's not like these changes open us up to having more merit options, it still comes down to juggling merits between the same three categories.

    In light of seeing other jobs get lesser used JAs have their recasts dropped or their durations changed, I was kind of hoping Steal/Despoil/Mug would see some adjustments. Personally, I feel the act of actively taking something away from the mob is more in line of what a "Thief" should be as opposed to just being a job that makes things drop more frequently. Instead all Thfs get is the joy of having to rearrange merits. It doesn't really make the job better at anything and instead just reinforces our role as "Treasure Whore", something I'm not too fond of.
    (1)

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