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  1. #1
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Insaniac View Post
    There may be 100+ R/E items but how many that people give enough of a crap about to make it worth your time to keep the original on you to force a slip? How many of those drops are drops that you wouldn't physically keep on you once you get them anyway? If you can't make room for 3-4 r/e items in your storage you are sitting on some extremely situational gear that probably serves almost no purpose.
    I'm still pretty unclear on this... You have lots of space now, but your hoping they keep putting in more useless crap to carry around so that you have less space?
    (2)

  2. #2
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by FrankReynolds View Post
    I'm still pretty unclear on this... You have lots of space now, but your hoping they keep putting in more useless crap to carry around so that you have less space?
    I'm saying most of those 100 pieces of r/e gear wouldn't be worth holding on to for the chance at getting a ticket because no one want's a genesis shield ticket and the ones that are worth holding on to won't be dropped by most people anyway. At least not by people who have enough jobs leveled to be concerned with inventory. It might be moderately annoying but it's worth the trouble to have a shot at a Toci's slip that you could probably sell for 10mil. I just don't feel like it's that big of a deal.
    (0)
    ↓ Trolling sapling ↓

  3. #3
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Insaniac View Post
    I'm saying most of those 100 pieces of r/e gear wouldn't be worth holding on to for the chance at getting a ticket because no one want's a genesis shield ticket and the ones that are worth holding on to won't be dropped by most people anyway. At least not by people who have enough jobs leveled to be concerned with inventory. It might be moderately annoying but it's worth the trouble to have a shot at a Toci's slip that you could probably sell for 10mil. I just don't feel like it's that big of a deal.
    No, it's probably not a huge deal, but it's not a huge deal to code something so that instead of making a guy hold a body and collect 5 tickets for his friend, he can just collect 6 tickets instead.

    Quote Originally Posted by Nynja View Post
    You'd have to pull gear prior to fights to be able to get tickets...but according to Mrkillface, whoever that is, it takes 30 minutes to pull gear from the porter moogle, and thats too long.
    And for the record, The porter moogle is a giant pain in the ass. Anyone who says that a system of 10+ tickets with specific gear limitations being traded to a moogle who is not in you mog house (probably not even in the same zone as your HP) is convenient or fast is a flat out liar. But that's neither here nor there.

    So again: Let me get this straight.... you have lots of space, but you want to have less? Why?
    (4)

  4. #4
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by FrankReynolds View Post
    And for the record, The porter moogle is a giant pain in the ass. Anyone who says that a system of 10+ tickets with specific gear limitations being traded to a moogle who is not in you mog house (probably not even in the same zone as your HP) is convenient or fast is a flat out liar. But that's neither here nor there.

    So again: Let me get this straight.... you have lots of space, but you want to have less? Why?
    So the porter moogle is a hinderance and a pain in the ass. Congratulations, you're the first person who dislikes the porter moogles.

    Some people just cant be pleased. I bet if your girlfriend (LOL, ok if you had a girlfriend) said she wants to invite one of her lady friends over for a 3some, you'd be disgusted because you'd have to bother taking care of 2 girls instead of one and its just too much effort.
    (1)

  5. #5
    Player Anza's Avatar
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    Mar 2011
    Posts
    95
    Character
    Capuchin
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Nynja View Post
    So the porter moogle is a hinderance and a pain in the ass. Congratulations, you're the first person who dislikes the porter moogles.
    I'd certainly rather have porter moogles than not, but I do think the implementation is a little annoying. 10+ different tickets to hang onto, really? Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle. Or, why not have the slips be key items instead, like the old armor storage slips? And why not allow porter moogle use from your mog house?

    Putting unnecessary restrictions on the system is completely arbitrary and only adds a layer of inconvenience. Porter moogles are definitely a good addition, but why not design it even better?
    (3)

  6. #6
    Player Finuve's Avatar
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    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Anza View Post
    I'd certainly rather have porter moogles than not, but I do think the implementation is a little annoying. 10+ different tickets to hang onto, really? Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle. Or, why not have the slips be key items instead, like the old armor storage slips? And why not allow porter moogle use from your mog house?

    Putting unnecessary restrictions on the system is completely arbitrary and only adds a layer of inconvenience. Porter moogles are definitely a good addition, but why not design it even better?
    the key items thing isnt possible since the data for which items are being stored can be attached to an item, but not a key item, hence why when storing armors before you had to store the whole set

    however I agree with everything else you said
    (1)

  7. #7
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Anza View Post
    Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle.
    So that way you have to scroll through 15 menus to find the gear you want. Hmm that sounds eerily familiar to a system that they had to adjust, abysses atmas ring a bell?
    (0)

  8. #8
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nynja View Post
    So that way you have to scroll through 15 menus to find the gear you want. Hmm that sounds eerily familiar to a system that they had to adjust, abysses atmas ring a bell?
    Let's face it, sorting tables by item type etc. is very old tech. It should have been in the game from the get go.
    (4)

  9. #9
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Anza View Post
    I'd certainly rather have porter moogles than not, but I do think the implementation is a little annoying. 10+ different tickets to hang onto, really? Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle. Or, why not have the slips be key items instead, like the old armor storage slips? And why not allow porter moogle use from your mog house?

    Putting unnecessary restrictions on the system is completely arbitrary and only adds a layer of inconvenience. Porter moogles are definitely a good addition, but why not design it even better?
    Multiple slips allows us to get to the items we want to find faster, without scrolling through 5 bajillion menus. They're still a significant net gain in inventory. As mentioned, Key Items are straight up impossible unless you wanted to restrict them to "full sets only" like the previous incarnation of armor storage.

    Moving the moogle to the MH? I'unno. Could probably be done. Won't save more than a couple seconds, though.
    (0)

    I will have my revenge!

  10. #10
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Nynja View Post
    So the porter moogle is a hinderance and a pain in the ass. Congratulations, you're the first person who dislikes the porter moogles.
    Make that two. They aren't bad per se, but they are far from a good or even acceptable solution. That's like saying "You can just mule for gear when changing jobs" which is also retarded. When someone asks me to come on a job I don't wanna take half an hour to gear, I don't even wanna take 15 minutes and sometimes you don't even have that much time if you wanted to. And the system is incredibly cumbersome to use. They haven't offered us an explanation for why we can't just get another satchel-type of inventory (we know we can't get more items per inventory because of PS2 limitations) and that would be the best solution they could do.

    Quote Originally Posted by Greatguardian View Post
    Multiple slips allows us to get to the items we want to find faster, without scrolling through 5 bajillion menus. They're still a significant net gain in inventory. As mentioned, Key Items are straight up impossible unless you wanted to restrict them to "full sets only" like the previous incarnation of armor storage.
    There could be other ways around that, by grouping items and creating a hierarchy. Don't just put all items in one huge pool, but make people select groups that narrows it down, for example have the first menu offer to choose between all the broad categories, like relic armor, abjuration gear, salvage gear, etc., then the next menu could ask for the job, and the final menu could just offer the few pieces that fit those two selections. That could easily be implemented on one item, so you'd get the advantages of quicker selection but no disadvantages from having to keep another 12 items just for storage purposes.

    They could have done the same thing with Atma and it would have been infinitely more useful, just select the category first (split by Abyssea-release, for example) then offer all the items in that category in the menu. Simple as that. They could still implement it and I'd love it for the few situations where useful items get pushed out of my recent selection menu.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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