Everybody wants an "Easy" button. Sit in Jeuno chatting and being handed all teh gilz.
Everybody wants an "Easy" button. Sit in Jeuno chatting and being handed all teh gilz.
Very few of us are asking for an Easy Button. We're asking for something a little more than what they're offering. We're thankful for what they're given us, We're just suggesting alternatives, That retain difficulty.
The idea that it be divided per mob would be better... or per Tier, Just give us a higher goal (i>E turn in 20 instead of 5) to maintain "Rarity"
Its not exactly that lol.
They making it so Blue and red are capped at start of fight so you dont need to proc-- thats wonderful makes for faster killing.
They said they dont like us Spamming temps so instead AoE will do alot less damage to everyone cept for main target-- again thats wonderful makes for less time recovering and faster killing.
Now they give us tickets to sell/trade but only if we already have the item-- Sounds nice.
But now I'm going to have to spam VWNMs that the only strat is throw the DDs on and kill as fast as you can, Procs dont matter anymore so why hunt for all of them, just Max DD and afew whms and after Another 200 of the same mob you dont have your item but people are selling tickets for it for 10 mil a pop. so just spend about 40 mil and you can get your item you worked so hard for
I like a hardy challenge myself, but this so much.
The Dev team seems infinitely more concerned with maintaining what they consider to be the integrity of the game than whether or not the players actually have fun playing it. This is probably the single biggest design mistake they've been rolling with for all this time. The MMO market has evolved, people don't need to put up with that shit any more.
Difficulty? I'm all for that. Give me difficulty. Tedium is not difficulty. Shitty 0.5% drop rates are not difficulty. They are annoyances. Spend more time making your game interesting and fun to play and less time worrying about how horrible it would be if someone actually obtained the items you designed in a reasonable timeframe.
I will have my revenge!
Yea, it is always hilarious to tell SE that it doesn't work with a moon phase based Fenrir, and they just reply that they can't do anything about it because Lore > Fun/Usefulness. Thanks, you spent weeks adding content nobody will use, but at least it fits with the Lore.
Can't wait for Cait Sith and his Lore based "unsummons on attacked" abilitity.
Oh cool, we're back to calling the devs out of touch with the players and the game and what they should be doing, that didnt take long. What was it... 1 day?
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
the way the phrased the original post i was kinda thinking it would be individual tickets per item /lesigh too bad i was right... even still this is a step in better direction.......
hows it a waste of resources...? Isnt this better than whats available, unless you like watching your whm mule get their fourth kalarsis while youre still looking for yours? Obv its not what was expected, with the misleading "item of your choice". But seriously, anyone stunned by actually having to own the R-E item to get a ticket should go back to grade 1 english:
how the hell do you misinterpret that as "If you get a r-e item, you can pull a ticket instead of the r-e item" ?!?!?!?! jesus christ, no wonder SE ignores you guys
having said that, I think 5-6 might be a bit high...thats pretty much 5-6 VERY RARE bodies falling to people who already own it...no? how many tocis harnesses are created daily? Mekiroagis? PIl and Kaggen are pretty heavily spammed
Last edited by Nynja; 02-03-2012 at 10:23 AM.
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