Quote Originally Posted by Motenten View Post
Ok, for the Req/Vorpal comparison, this is what I have set up:

Shamshir +3 (str)/shield (ie: no Almace, shield of no particular DD benefit)

Str is a mod for Vorpal, not Reqs, so this should favor Vorpal slightly.

Vorpal gear set:

Flame Sachet
Mekira-oto +1
Gorget
Brutal
Vulcan (3 str)
Twilight
Creed +2
Rajas
Pyrosoul
Atheling
Anguinus (beir +1 would be better for this particular target, but not sure you want to use in general)
Ogier
Perle

Str +71, Att +100, Acc +70 (capped acc), Skill +7


Reqs gear set:

Aqua Sachet
Twilight
Aife's
Brutal
Neptune (3 mnd)
Twilight
Valor +2
Aquasoul
Tjukurrpa
Atheling
Cascade
Ogier
Ogier

Mnd +68, Att +85, Acc +45 (capped acc), Skill +5



Set up vs fake Qilin target (ie: moderately difficult mob, high defense, etc). Various stats:

cRatio:
Vorpal: 1.2869
Reqs: 0.9278

fStr:
Vorpal: +12
Reqs: +3

Crit rate:
Vorpal is floored.
Reqs doesn't matter

Final base damage:
Vorpal: 111
Reqs: 187


Average damage:
Vorpal: 726
Reqs: 747


Granted the above are about as optimal of gear sets as I can make. If I get rid of the Ogier, dropped the Mekira to the NQ, and allow for Valor+2 hands/legs and other gear that either I personally already have or can be readily bought on the AH, average is 698 Vorpal to 712 Reqs.

Without a specialized build they'll probably end up about tied.
Wouldn't a Rancor collar be better for vorpal than the sea gorget?