Not seeing what's so incidental about Rdm getting a final sword weapon. Rdm's final weapons are all swords and 1 dagger.
Not seeing what's so incidental about Rdm getting a final sword weapon. Rdm's final weapons are all swords and 1 dagger.
Not trying to be a jerk, but i think it is 2 daggers. http://wiki.bluegartr.com/bg/Oneiros_Knife . That being said, not for WS and only as an offhand for an Almace. I'll concede we have only 1 main hand dagger, but we have 2 useful ones. Which still doesn't completely explain why we only have 2 good daggers and a B in dagger skill.....
That's funny because we could have actually used Cloudsplitter, unlike a BST/WAR that doesnt have access to high levels of MAB/MAC. The STR/MND mods are typical of sword user WSs. It would have been the Melee equivalent of Wildfire on a RDM because of the difference in gearing options for a RDM vs a COR. 40% of STR/MND would have gone a long way on RDM and we would have had the MAB/MAC to hit and hit well.
The job that should have the most good Magical WSs in the game only has 1 natively and it's an AOE. Sanguine Blade is a survival tool, not a damage tool. Why doesn't RDM still have a good elemental WS, so it can tear up mobs?
I'm only pointing out SE does a good job of mixing things up for no apparent reason. I love my Almace and CDC, but it doesn't fit the job as well as other options would have. We have naturally weak Attack ratings so we are never going to get the most out of CDC. There seems to be no real logical sense to how they adjust jobs and design WSs, because it's certainly not based off which jobs need it the most. Just look at Cloudsplitter since you brought it up. It doesn't make any sense to be on BST or WAR. I mean, maybe DRK, but that isn't going to make anyone happy.
I'm hoping you mean that they actually got buffs (past tense), because that is what I'm seeing. Just listen to your friend GG, COR is functional and still a good job. BST solos pretty much anything that can be solo'd. DRG is getting recasts lowered and they have gotten tougher wyverns and the ability to use breath moves on a timer. SCH and PUP get buffs constantly, most likely because they actually need them.
RDM gets maintenance. SE is perfectly content to keep RDM down where it is at because they have the conception that it is some kind of juggernaut of exploitation that makes it too powerful even though they already cut off and cauterized all of it's unintended strengths. Temper is the only thing of worth that came out since 75 and only half the people playing RDM even use it.
Instead of Double Attack, RDM could have used a potent MAB buff spell and MAB linked WSs to use it on. It wouldn't have even had to been self cast only since it would only be applicable to 1/4 of the jobs in the game. My point and several other people's point is that RDM gets blanket buffs but never gets specialized attention that is relevant to our job. I feel RDM has become grossly marginalized and has been stripped of any positive job identity. We could have been good at something, but currently we aren't particularly good at anything and that is a crappy place to be.
Last edited by ManaKing; 01-15-2012 at 07:46 AM.
I'm a RequieSCAT-MAN!
I was referring to Relic/Mythic/Empyrean as 'final' weapons. Rdm has a sword for each and is on dagger as well for Relic. There was no precedence for Rdm getting Dagger and not Sword, so I don't find Rdm being on Almace 'incidental'.
Bst soloing doesn't really matter outside of dynamis, and otherwise is still an unpopular job for the rest of the game. Cor is/was one of the least popular jobs next to Pup; only after Wildfire and other changes has cor started to look more attractive. Sch wasn't much better off and even with all the changes isn't a very popular job, unlike the other mages bar Blu (heck Blu is still more popular than Sch...).
Think we're mostly in agreement with your last statement, yes Rdm is in a bad place right now, but the other jobs who received buffs were in a even worse position in my opinion.
The magic equivalent of Dia would be nice. Or better yet, Dia and Bio could work for magic defense and magic attack in addition to their current functions. At very least under Saboteur if nothing else, although seeing Diaga II and Diaga III (for RDM with Dia III merits) that also impact magic defense on mobs would be incredibly nice for AE burns with Red Mages.
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