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  1. #1
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ihnako View Post
    He sure want more inventory space
    Yes, but inventory space isn't storage (you said storage earlier). There's a very relevant difference. Inventory is the amount of items you can have on you at any given time. 480 is your storage, 80 is your inventory. And the point is, inventory is not enough. Instead of asking for more inventory (which doesn't work because of PS2 limitations), he's offered a different solution.

    Quote Originally Posted by Ihnako View Post
    That's not the solution that's just "I can't decide what I want so give me all!"
    That is a solution. Not a perfect one, because inventory space would still be tight, but it would definitely be a big relief. If you call that indecisive, you may as well call playing more than one job indecisive. He did decide, he doesn't want to be prepared for just two elements, but for all of them. That's not indecisive, that's decided but limited by the inventory. Wanting all is not a bad thing. In fact, it's the core design of FFXI to allow people to be able to be good at everything (that's also why you can level more than one job in the first place). If you have something for one job it should never exclude you from playing another, but unless you wanna spend ages gearing between each job, that is currently the case.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player Hawk's Avatar
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    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    I'm not asking for more inventory space (although more would certainly be welcome as far as I'm concerned). I'm asking for a SIMPLE solution (coding this wouldn't be hard at all, especially with gear like Twilight Cape in existence). Every mage I know has more then 1 staff/obi on them. Most DD's I know have more then one gorget/belt for wsing. This would not only help out on inventory strain, but be an incentive to farm the remaining obi's,gorgets,belts,etc that you are missing. Do you know what you are doing when farming them? Playing their game which is what the dev's should want us to be doing in the first place. Gives many people a new goal to strive for. And if they already have all 8, I'm sure they would appreciate 7 free spots. If you wouldn't want free inv space Ihnako, that's fine. But don't piss on other people when they do.

    The same goes for combining af/relic/emp. Turn 15 pieces into 5 and give reason to some of those pieces that weren't great to begin with. It's an easy solution that will help many people pick up a few spaces and a LOT easier then coding it to pull from your storage through macros.
    (1)

  3. #3
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Hawk View Post
    The same goes for combining af/relic/emp. Turn 15 pieces into 5 and give reason to some of those pieces that weren't great to begin with. It's an easy solution that will help many people pick up a few spaces and a LOT easier then coding it to pull from your storage through macros.
    While I completely agree with the elemental item idea, I'm not sure if the same would work for AF pieces, since they aren't used for the same situations it would be a lot harder to combine them (just adding up all stats wouldn't work) and have some exclusive effects to them. The other mentioned items (everything elemental) at least all follows the same pattern, so it would be easy to design and add the new item.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #4
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Arcon View Post
    While I completely agree with the elemental item idea, I'm not sure if the same would work for AF pieces, since they aren't used for the same situations it would be a lot harder to combine them (just adding up all stats wouldn't work) and have some exclusive effects to them. The other mentioned items (everything elemental) at least all follows the same pattern, so it would be easy to design and add the new item.
    Yes but it would be a way to conserve inv space and macros. In addition would bring new found attention to older content. I doubt it would happen but it would truly be amazing to not have to carry around pieces just to macro in for a ja and instead have a piece that's useful for most situations.
    (0)

  5. #5
    Player CapriciousOne's Avatar
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    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Arcon View Post
    Yes, but inventory space isn't storage (you said storage earlier). There's a very relevant difference. Inventory is the amount of items you can have on you at any given time. 480 is your storage, 80 is your inventory. And the point is, inventory is not enough. Instead of asking for more inventory (which doesn't work because of PS2 limitations), he's offered a different solution.



    That is a solution. Not a perfect one, because inventory space would still be tight, but it would definitely be a big relief. If you call that indecisive, you may as well call playing more than one job indecisive. He did decide, he doesn't want to be prepared for just two elements, but for all of them. That's not indecisive, that's decided but limited by the inventory. Wanting all is not a bad thing. In fact, it's the core design of FFXI to allow people to be able to be good at everything (that's also why you can level more than one job in the first place). If you have something for one job it should never exclude you from playing another, but unless you wanna spend ages gearing between each job, that is currently the case.
    I agree with everything except this statement. If FFXI was really geared to be good at everything there would be no need to level up multiple job in the first place. Your single character could learn all of the tricks of all these jobs AND have constant access to them at all times once learned without a need to switch jobs or gear.

    Essentially this isnt the point of the post being made there but I do like the idea of CONSOLIDATING gear that is similar in nature and role would free up space within the existing "limits"(if u beilieve that bs) so it would be simple. Another issue is for some items i have no idea why any stackable item doesnt just stack to 99 period. 8 stacks of 12 of anything is just bs to begin with and so wished it changed. even with 8 being the magic number in the game there are 8 bits in a byte meaning those bits could represent at least 255 items for that one byte so I really dont understand the excuses being given by SE.

    Another thing I thought would've helped is a crafting issue about the whole enchanting process. When I first learned about enchanting in RPG games(Oblivion so I am a bit spoiled, lol) but I really expected the ingots/cloths/etc to be enchantable with various effects by any mage job available. I mean each element has an enfeeble, enhancement, element attack/resistance, STAT, and other debuff but I am still shocked to this day that it was never allowed to be applied to the base item (lumber, ingot, etc) and then formed into the desired item instead of an after affect being applied. never liked how limited that system work but would've reduced some of the redundancy and waste in gear sets and thus inventory slots.

    I also used mules to store low level sets that could be used if i decided to bring up another job. Since in general I dont really upgrade armor earlier than +7 levels of what i'm currently wearing, up to like 75 that was only 10 sets some of which was storable (lv20+) and those that werent (<lv20) just got muled til they were needed.
    (0)