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  1. #1
    Player Hawk's Avatar
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    Mar 2011
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    Character
    Hawkhellfire
    World
    Phoenix
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    NIN Lv 99
    I'm not asking for more inventory space (although more would certainly be welcome as far as I'm concerned). I'm asking for a SIMPLE solution (coding this wouldn't be hard at all, especially with gear like Twilight Cape in existence). Every mage I know has more then 1 staff/obi on them. Most DD's I know have more then one gorget/belt for wsing. This would not only help out on inventory strain, but be an incentive to farm the remaining obi's,gorgets,belts,etc that you are missing. Do you know what you are doing when farming them? Playing their game which is what the dev's should want us to be doing in the first place. Gives many people a new goal to strive for. And if they already have all 8, I'm sure they would appreciate 7 free spots. If you wouldn't want free inv space Ihnako, that's fine. But don't piss on other people when they do.

    The same goes for combining af/relic/emp. Turn 15 pieces into 5 and give reason to some of those pieces that weren't great to begin with. It's an easy solution that will help many people pick up a few spaces and a LOT easier then coding it to pull from your storage through macros.
    (1)

  2. #2
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Hawk View Post
    The same goes for combining af/relic/emp. Turn 15 pieces into 5 and give reason to some of those pieces that weren't great to begin with. It's an easy solution that will help many people pick up a few spaces and a LOT easier then coding it to pull from your storage through macros.
    While I completely agree with the elemental item idea, I'm not sure if the same would work for AF pieces, since they aren't used for the same situations it would be a lot harder to combine them (just adding up all stats wouldn't work) and have some exclusive effects to them. The other mentioned items (everything elemental) at least all follows the same pattern, so it would be easy to design and add the new item.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #3
    Player Hawk's Avatar
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    Mar 2011
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    Character
    Hawkhellfire
    World
    Phoenix
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    NIN Lv 99
    Quote Originally Posted by Arcon View Post
    While I completely agree with the elemental item idea, I'm not sure if the same would work for AF pieces, since they aren't used for the same situations it would be a lot harder to combine them (just adding up all stats wouldn't work) and have some exclusive effects to them. The other mentioned items (everything elemental) at least all follows the same pattern, so it would be easy to design and add the new item.
    Yes but it would be a way to conserve inv space and macros. In addition would bring new found attention to older content. I doubt it would happen but it would truly be amazing to not have to carry around pieces just to macro in for a ja and instead have a piece that's useful for most situations.
    (0)

  4. #4
    Player CapriciousOne's Avatar
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    Aug 2011
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    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Arcon View Post
    Yes, but inventory space isn't storage (you said storage earlier). There's a very relevant difference. Inventory is the amount of items you can have on you at any given time. 480 is your storage, 80 is your inventory. And the point is, inventory is not enough. Instead of asking for more inventory (which doesn't work because of PS2 limitations), he's offered a different solution.



    That is a solution. Not a perfect one, because inventory space would still be tight, but it would definitely be a big relief. If you call that indecisive, you may as well call playing more than one job indecisive. He did decide, he doesn't want to be prepared for just two elements, but for all of them. That's not indecisive, that's decided but limited by the inventory. Wanting all is not a bad thing. In fact, it's the core design of FFXI to allow people to be able to be good at everything (that's also why you can level more than one job in the first place). If you have something for one job it should never exclude you from playing another, but unless you wanna spend ages gearing between each job, that is currently the case.
    I agree with everything except this statement. If FFXI was really geared to be good at everything there would be no need to level up multiple job in the first place. Your single character could learn all of the tricks of all these jobs AND have constant access to them at all times once learned without a need to switch jobs or gear.

    Essentially this isnt the point of the post being made there but I do like the idea of CONSOLIDATING gear that is similar in nature and role would free up space within the existing "limits"(if u beilieve that bs) so it would be simple. Another issue is for some items i have no idea why any stackable item doesnt just stack to 99 period. 8 stacks of 12 of anything is just bs to begin with and so wished it changed. even with 8 being the magic number in the game there are 8 bits in a byte meaning those bits could represent at least 255 items for that one byte so I really dont understand the excuses being given by SE.

    Another thing I thought would've helped is a crafting issue about the whole enchanting process. When I first learned about enchanting in RPG games(Oblivion so I am a bit spoiled, lol) but I really expected the ingots/cloths/etc to be enchantable with various effects by any mage job available. I mean each element has an enfeeble, enhancement, element attack/resistance, STAT, and other debuff but I am still shocked to this day that it was never allowed to be applied to the base item (lumber, ingot, etc) and then formed into the desired item instead of an after affect being applied. never liked how limited that system work but would've reduced some of the redundancy and waste in gear sets and thus inventory slots.

    I also used mules to store low level sets that could be used if i decided to bring up another job. Since in general I dont really upgrade armor earlier than +7 levels of what i'm currently wearing, up to like 75 that was only 10 sets some of which was storable (lv20+) and those that werent (<lv20) just got muled til they were needed.
    (0)

  5. #5
    Player Ihnako's Avatar
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    Apr 2011
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    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    Yor AF's are usefull 24/7. But you don't ask for usefullness.
    And again. The OP is asking for more storage/inventory space since it's just another word for the same, just different ways to access.

    Creating stuff out of other stuff just to free up storage space while containing or even upgrading it's usefullness is out of question. You can't fly a VFX-1 without considering that it's a lady who can drink more than you can supply.

    Again: To free up storage space through introducing new items - OK but not those 24/7's - This is a game and storage is a part balance.
    (0)
    Last edited by Ihnako; 01-13-2012 at 11:57 PM.

  6. #6
    Player Hawk's Avatar
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    Mar 2011
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    Character
    Hawkhellfire
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    Phoenix
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    NIN Lv 99
    Quote Originally Posted by Ihnako View Post
    Yor AF's are usefull 24/7. But you don't ask for usefullness.
    And again. The OP is asking for more storage/inventory space since it's just another word for the same, just different ways to access.

    Creating stuff out of other stuff just to free up storage space while containing or even upgrading it's usefullness is out of question. You can't fly a VFX-1 without considering that it's a lady who can drink more than you can supply.

    Again: To free up storage space through introducing new items - OK but not those 24/7's - This is a game and storage is a part balance.
    First off, not ALL AF is useful 24/7. Let's just take for example COR AF legs. DEF:11 HP+10 DEX+2 MND+2 Parrying +5. I haven't really seen a lvl 54 COR choose to use these let alone a 99. But what if you +1 them you may say? Def:12 HP+15 DEX+5 MND+5 Eva+3 Parrying +5. Yeah, not really much better. Far better pieces in that leg slot. But if you took those +1 stats, and put them onto the emp+2 (taking the highest base def of the two pieces), you'd have DEF:47 DEX+13 AGI+8 MND_5 Store TP+8 Eva+3 Parrying +5 Snapshot Caster Roll and the set Quick Draw Bonus. Now that's a useful piece. IF you were to pop on the relic+2's stats as well, most cor's would probably use these and go out of their way to get the +! legs for the bonus stats (at least those that are hardcore as some like to say). This now generates more of an interest into doing Limbus again and more interest in playing the game.

    This game has plenty of different examples of upgrading, so why not take it a step further. While you say that storage is part of balance, that could be so if the game wasn't built upon macros and gear swaps. They did it to themselves, not the player-base. It's hard to cram 92 pieces of gear for a job in 80 spots (and if you can do it WITHOUT removing a single piece from the 92, then you are truly amazing). Having to pick and chose which pieces we decide to use for that particular day takes away from the enjoyment for many people. Maybe you get off on it and love it. But you know what, if you didn't have to worry about it and there was enough room, I'm sure you could still gimp yourself by leaving stuff in safe on purpose so you could continue your little game. I won't tell.

    Shrinking 24 items (staff/obi/grip) just for example into 3 would ease many players pain. After all, this is a GAME and meant to be played for ENJOYMENT and FUN. Some people find that not being able to use all their gear is the opposite. Stressful and frustrating. So if SE can do something that is VERY simple to alleviate this problem, it would be in their best interest. And you know what, you wouldn't have to use it. You could be a rebel and have 8 inv spaces clogged with obi's and shout in port Jeuno how you're different. But must you truly piss on other people's enjoyment? Maybe that's how you have fun, but truly, I can't see why you're so against helping so many people.

    Hell on this very forum, there isn't just 1 http://forum.square-enix.com/ffxi/th...19120-MOGVAULT but 2 http://forum.square-enix.com/ffxi/th...-one-will-like threads talking about inventory issues. If this was such a small problem, this wouldn't be the case. But clearly you're one of the lucky ones that it doesn't effect, and congrats on that. But why go against something to help so many others?

    P.S. You really should check your spelling. Especially on a site that gives you a spell checker. Makes you come across and young and unprofessional.
    (1)

  7. #7
    Player Minda's Avatar
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    Mar 2011
    Location
    Windurst
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    3
    Character
    Minda
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Ihnako View Post
    You can't fly a VFX-1 without considering that it's a lady who can drink more than you can supply.
    Can someone please explain this piece of gibberish to me, because I have no idea what it means and how it relates to a FFXI thread about an idea to relieve inventory woes.

    Ihnako, please stop trolling and go level your 24 COR and SCH. That should keep you busy for a few hours while the grown up people discuss real issues and brainstorm real ideas. While you are at it, top off your DNC, BRD, and RNG so you can be one of those people who have 99 everything with no gear or skills to play them effectively.

    I like the idea of being able to combine the elemental staves, obis, gorgets, etc. Dragging all of those staves around is enough to give one a headache, but when you toss in the other single-element pieces in increases exponentially. SE put this gear in the game for us to use, not to toss aside because inventory space will not allow it's effectiveness. It would be refreshing to get into Sea and farm up obis for my BLM and RDM, but I will not do it right now because I have all of my spots full already. Why would I travel to an area and farm up items that I cannot use? You don't see me going all out for Masamune because I mainly play RDM and MNK. I might go for it if I had a way to consolidate inventory space so that I can effectively gear SAM as well.

    We all want more content in FFXI, but with new content comes new gear and new items. We can't take on new content without having the space available for these new gear sets, unless they are something that we can full-time. I vote with combine what you can where you can, augmented items seem like a half-hearted try at this anyways. Maybe then the devs can show us what the Far East or the Mithra homeland look like.
    (4)

  8. #8
    Player Ihnako's Avatar
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    Apr 2011
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    310
    Character
    Ihnako
    World
    Odin
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    PUP Lv 99
    #1 Parrying +5 is helpfull but you'r greedy.
    #2 In every storagethread the same question is asked over and over again with one absurd resolution and the same absurd background.

    Backgrond: Having multible jobs good geared.
    Solution: New uber items to freeup space or add new ways to access space for macros.

    A real solution: Play one (or a few) jobs with good equipment and you doesn't have storage issues. Cause you have 80 inventory / 80 stachel / 80 sack / 80 safe /60 locker /80 storage - that's 460 storage spaces + ~250 spaces you get from the delivery box

    #3 Deal with people who don't share you opinion. If you can't forums are the worst place to get started.
    (0)
    Last edited by Ihnako; 01-14-2012 at 09:50 PM.

  9. #9
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ihnako View Post
    #1 Parrying +5 is helpfull
    No.

    Quote Originally Posted by Ihnako View Post
    A real solution: Play one (or a few) jobs with good equipment and you doesn't have storage issues.
    So your "real solution" is to just not play certain parts of the game? What part about this is real? What part about this is even a solution? Because that's the entire problem, not the solution. Here's what just happened:

    Guy: "I want to play another job, but my inventory doesn't allow it."
    Ihnako: "Just don't play it. Problem solved."

    Quote Originally Posted by Ihnako View Post
    Cause you have 80 inventory / 80 stachel / 80 sack / 80 safe /60 locker /80 storage - that's 460 storage spaces + ~250 spaces you get from the delivery box
    It's 80 from locker. As I said before, Storage isn't always accessible, and over 100 of those spaces are for items unrelated to jobs/gear. And 250 from delivery box? Good to know you aren't being serious. Earlier I said even using Porter Moogles will take you ages to gear your jobs, muling is even worse, and getting more than 8 items out of your delivery box (and sending them again), among other items you're being sent is just full on stupid.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #10
    Player Hawk's Avatar
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    Mar 2011
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    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Wow, just wow. I have no problem dealing with others having a different opinion Inhako, but why be so negative against the masses when clearly the masses have inventory issues and very few (such as yourself apparently) don't.

    Instead of posting your own real solution to the problem, your suggested solution is just don't play those jobs (or gimp the jobs you play). I'm sure the dev's who spent years on the jobs would love to see you telling people to not play their aspect of the game due to inventory space. At least bring something useful to the conversation if you're going to speak at all, not ridiculous things such as parrying+5 on cor being useful. It isn't useful in 99.9% of the situations (I'm sure there might be one chance it could play a part in one swing from the enemy) but it's usefulness is much greater when combined with relic and emp.

    And you still never solved my problem. Fit 92 items in your 80 gobbiebag WITHOUT removing a single item. IF you can do that, I will consider all that you say as valid. If not, post a solution that does NOT involve removing gear or gimping yourself. I am proposing one. Now it's your turn.
    (0)

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