Quote Originally Posted by Prothscar View Post
A) If anyone is uninformed, it's you. I would advise you to carefully reread my stance on this matter and why other jobs will benefit from this in the long run. Killspeed on NMs will barely change if at all, but with this route we won't be seeing instant wins which, I don't know about you, don't sound very fun to me, and jobs will be on a reasonably even keel. Who likes sitting there watching WAR McZerg obliterate them no matter what they do to their equipment, subjob selection, weaponskill selection, etc.?
So yes then? BSTs, PUPS, DNC, Will now be popular because of this?


Quote Originally Posted by Prothscar View Post
B) No, you clearly have no idea what game balance is. People like to bash SE for using the term "balance" so often, but in some cases it's quite accurate. At this point, anything short of where they seem to be heading now would require an absolute massive amount of restructuring on several game mechanics. If you can't handle most empyrean weaponskills having 15% crit rate, then you're honestly very vain. With appropriate gear and Champion's Drink, Blue Mage (as an example, Ninja works as well) has a 76% critical hit rate at 100TP with a 15% base crit rate. Is 76% not big enough for you? The way your kind argues, they should just make weaponskills autocrit and have them all just have scaling fTPs.
So nerf blu and nin yeah? I don't give a crap what modifiers are on a weapon skill. The fact is that they programmed a ws that way, waited until thousands of people went out and got it, and then nerfed it for no reason. It didn't fix enfeebling magic, or the lack of a role for most other hybrid jobs, and it certainly didn't make other DD jobs more desireable, therefore it was a waste of time..

Quote Originally Posted by Prothscar View Post
) You're not reading very carefully. It's okay, it's a common problem in today's world. Go back and try again.
I can read. It appears that you can't answer the question.