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  1. #211
    Player Cljader1's Avatar
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    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    SE has shown that they prefer nerfs over actually fixing other jobs, although I dont agree with this, its how they are handling things. Even though UF and VS needed to be nerfed that deosn't solve all the balance issues in the game. SE cant just nerf and take the side exit off stage you still have to sit at your work stations and devise a solution to fix the jobs that need fixing. With all that being said, war and mnk should be happy that there UF & VS and still a viable critical ws, all SE did was take a little off the top.
    (1)

  2. #212
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    It's good to know that SE will only take Empyrean weapons into consideration now for future JT additions or lack there of.
    (2)


    Regular "John" Doe
    - Not on the Community Team

  3. #213
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by Damane View Post
    no thats not the case, you dont see the point. Why should my 4 year old Bravura suffer a futur potential loss (aka not getting the trait they intended to implement) because of some pricks that are unhappy with ukyo's fury nerf? The fact that I did stick with my Bravura should tell you allready that I am very confident on my WAR even without ukyo's fury.
    the correct answer is to make a ukon. But instead of that you'll just bitch and be emo.
    (1)

  4. #214
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Prothscar View Post
    And those people don't see why that's an enormous undertaking as well as how it would be the incorrect decision on SE's part.
    Do you own stock in SE? Why do you want them to program things in the cheapest fastest way, instead of the right way? Are they offering some sort of discount for players that support bad programming?
    (1)

  5. #215
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Except it isn't bad programming if you have half a brain. Ukko's Fury needed to be adjusted, the job itself could have remained at its projected ability however. Raging Rush/Upheaval aren't the issue.
    (3)

  6. #216
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Prothscar View Post
    Except it isn't bad programming if you have half a brain. Ukko's Fury needed to be adjusted, the job itself could have remained at its projected ability however. Raging Rush/Upheaval aren't the issue.
    It is actually bad programming. They could have just removed the stupid 300tp items, and Worked on boosting the strength and abilities of other jobs.
    (1)

  7. #217
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    If you can look at Ukko's Fury and say that a 30% crit rate at 100TP when all other crit weaponskills are 15% at maximum isn't stupid then I don't know what to tell you. There's no reason to have a 30% crit rate at 100TP on any weaponskill. 15% is a fine amount.

    Not only 100TP either really, its crit rate grew so rapidly that small TP amounts were worth a lot more than on most weaponskills, regardless what TP modified. 80% at 300TP was only part of the issue.
    (3)
    Last edited by Prothscar; 01-08-2012 at 04:26 PM.

  8. #218
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Prothscar View Post
    If you can look at Ukko's Fury and say that a 30% crit rate at 100TP when all other crit weaponskills are 15% at maximum isn't stupid then I don't know what to tell you.
    That other jobs need other stuff, and that this is the least of the problems in the game atm? that nerfing a ws isn't going to make anything better for anyone?
    (1)

  9. #219
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    It could be that you simply don't know what reducing Ukko's Fury's crit rate to 15/20% has, or it could be that you don't know how to function when losing that moderately low amount of damage off of your weaponskill that makes it far easier to balance other jobs which in turn keeping the game from being easier than it already is. Either way, I suggest doing some research. It isn't nearly as bad as you seem to think.

    While I have little evidence to work off of saying that they'll be buffing other jobs subtly over time, the DRG adjustments are a sound enough indication that it could happen. Slightly increasing the strength of other jobs to come closer to the new WAR will have us where we were or slightly better off than we were when WAR had/has the stupid high crit rate on Ukko's. You don't appear to realize that there are other jobs in FFXI aside from WAR, a couple of which are usually included in a VW alliance. When those jobs increase slightly in power to make up for the slight loss in Ukko's Fury damage, no negative difference will be seen and it's quite likely that positive ramifications will be seen instead.
    (3)
    Last edited by Prothscar; 01-08-2012 at 04:40 PM.

  10. #220
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Prothscar View Post
    It could be that you simply don't know what reducing Ukko's Fury's crit rate to 15/20% has, or it could be that you don't know how to function when losing that moderately low amount of damage off of your weaponskill that makes it far easier to balance other jobs which in turn keeping the game from being easier than it already is. Either way, I suggest doing some research. It isn't nearly as bad as you seem to think.
    I'm well aware of what it does. It hasn't made content any easier or harder to beat. It hasn't added any new capabilities or damage to other jobs. in effect: it pissed off a bunch of wars and monks. That's all it did. what part of the game is it exactly that you think is becoming more difficult with this?
    (1)

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