It's pretty funny how you can say "SCH should be able to reach 1.0 cRatio" and then "Sub THF for SA WS" in the same breath. Are you for real, or is this just fantasy? You're also looking at WS damage and ignoring both white damage and WS frequency. Are you be caught in a landslide? There's no escape from reality.
Who even kills WS proc mobs to begin with? Why waste time? You're either wasting TP spamming Shadowstitch, or you're potentially killing things before they proc (Unless it somehow takes more than 2 or 3 real WS to kill something?). Neither of these scenarios is very fun. JA proc mobs followed by a SA Mercy is pretty potent, I usually get 400-450 currency in a duo with my Thf friend that way on top of forgotten items. Their price is crashing too, by the way. At least on my server it is. Now that the market is becoming saturated, people are realizing that they were never worth that much to begin with. It's not hard at all to walk away with 30-50 forgottens in a single run.
I'd like to see a Com Rep mention of AF1+2, though. That's news to me. Source prz? And don't link me to an Amaday thread. I mean an actual, concrete Dev response.
I also never said DRK was weak. In fact, I'm one of the first people to call Urteil, Cyjader1, etc retarded when they make huge b'awwwwing threads about how "weak" DRK is and how they should just cut the job into pieces as their last resort.
I will maintain that PUP is pretty bad, though. Relying on a pet's power boost as a boon for Bst is no good, either. Relying on the pet for DD potential is what got these jobs into trouble in the first place. Pet mechanics in FFXI are pretty bad. They can't receive buffs, which means an extreme loss in potential damage when they're balanced for solo situations.
Even if a pet is stronger than am unbuffed master by a factor of 1.2x, a buffed player will be stronger than an unbuffed master by a factor of 5x or more. When you look at these jobs in the context of large groups where support is available, the gap between the master and a competing DD becomes very, very real - and the pet has no way to even start trying to bridge that gap.
For fun, numbers
Fulcrum pole D:92, 150 STR, 10fStr (assuming monster with 110 VIT), 15 fTP and 300% STR WSC with 0.85 Alpha
Base Damage = floor[ (92 + 10 + (150 * 3 * 0.85) ) * 15 ] = 7267
Let's be generous and assume that this SCH is able to hit 0.9 cRatio. This gives an average pDif of 0.8931511.
Base Damage * pDif = 6490 average WS damage.
Looks pretty awesome, right? $5 says you can't construct SCH-equipable TP and WS sets with a set subjob that would allow this theoretical SCH to outparse a Ukon WAR even with this WS.
Edit: PS, the gaps between jobs haven't shrunk that much. The difference is that you don't see it as much. Why? Because gaps in power are always highlighted when you apply exponential and/or multiplicative growth. You see far less of the very real gap in potential strength these days because most things are done lowman without many buffs.
Contrary to what you may want to believe, this has always been the case. In fact, it's why you saw so many people misunderstand just how very big and very real the gaps between jobs were in the past. They would solo, or lowman without proper support, and claim that the difference between C-tier job #1 and A-tier job #2 was minimal. This is true, when you're solo or lowman without buffs. Unfortunately, those are situations that any given community could honestly care less about. Important situations where job selection actually matters are overwhelmingly large-scale content where you will have access to those buffs and the differences between jobs stand out very distinctly.


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