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  1. #81
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ragni View Post
    Since when NIN THF DRG DRK PUP COR are heavy DD. Yeah Ukko fury is overpowered but they should't cut crit rate by half - this is not fair. WAR got that power because he dont have defensive abilities - loldefender.
    DRG and DRK I'm pretty sure can be classified as heavy DDs.

    I think they should have gotten something decent to bring them up to speed, as I don't agree with any nerfs, but lol yea.
    (3)

  2. #82
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Wrong! WAR is seriously over-powered, if they upped other jobs it'd do nothing but make them equally over-powered.

    You balance it to non over-powered first, then equal the other jobs that do the same role (aka DD's) to that area.
    That's when you adjust the target mobs, give them crit defense bonus, and things of that nature rather than up and up gimping something
    (5)

  3. #83
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    Quote Originally Posted by Alhanelem View Post
    I can understand the reasoning behind the changes, and to an extent I agree with the Ukko's change, but I don't really think that Victory Smite is in the same boat (I suppose that's why it wasn't reduced as heavily); I also don't feel that an ability that provides a strong buff that can only be active 10% of the time at best really needs to be nerfed either.

    I do hope that it is shown that these nerfs are a bit on the heavy-handed side.

    VIctory Smite is nowhere near the kind of broken power that Ukko's is, and I don't understand why it's being nerfed at all. I use it on PUP all the time (I can't speak for other people, but for me, it's outperforming Pummel, at least in Abyssea, and it skillchains better), so this can adfersely effect PUPs (not very much, but it certainly doesn't help them at all).

    I agree that Ukko's needs a tone down, I don't agree that Victory Smite does also.
    Most likely the Victory Smite nerf had the MNK JA Impetus in mind, rather then nerfing Impetus which would hurt even non-emp holds. I do agree that it sucks that PUP was caught up in the cross fire on this. (Wonder if SE will ever make mythic weapons not take 6+ months so stuff like this does not happen to other jobs).
    (2)

  4. #84
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Wrong! WAR is seriously over-powered, if they upped other jobs it'd do nothing but make them equally over-powered.

    You balance it to non over-powered first, then equal the other jobs that do the same role (aka DD's) to that area.
    Basically what you want is for us to do level 75 damage. I don't understand this logic. When in FFXI did we gain levels and our ability to do damage did not become greater?
    (3)

  5. #85
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Why do people keep exagerating ws numbers. Ukos doesn't do anything like 6-9k on a regular basis outside Aby on VW mobs. Average is around 2-4k.
    (0)
    Last edited by Runespider; 01-04-2012 at 09:45 AM.

  6. #86
    Player Hextitan's Avatar
    Join Date
    Jul 2011
    Posts
    34
    Character
    Hextitan
    World
    Phoenix
    Main Class
    WAR Lv 99
    Quote Originally Posted by Ophannus View Post
    Oh no! So instead of doing 6k Ukko's Fury to Qilin they'll do 3k! Which is still 1k higher than NIN DRK DRG THF DNC RNG PUP COR MNK. WARs are lucky thats all the nerf they're getting. Even WITH the nerf, Ukko's is still BY FAR the strongest Empyrean WS, these updates are meant to bring it down on par with other emps that 15/25/40 crit% is the same as CDC/Hi and a few other crit WS, so in my eyes, it's fine.
    6k Ukko's Fury are not at all the norm on any VWNM. Are you on crack? If you think WAR deserved the nerf ok cool but at least have an educated opinion as to why that is.
    (2)

  7. #87
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    The problem is balance, but not the way the term is usually used.

    FFXI mechanics work great when everyone's level 30.

    FFXI mechanics don't work so well when everyone's level 75-99.

    The combat system was either not given much foresight, or just developed for too long with the consideration of the entire level range. I'd honestly be willing to bet it's more of the former but it's hard to do much about that at this point.
    (2)

    I will have my revenge!

  8. #88
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    While I think SE went a little crazy with the Ukko's Fury nerf I do think WAR needed it. I only say this because WAR has access to some really nice +crit dmg gear and really high double attack. So, once you add in both those traits on top of the aftermath WAR's dmg out put seems a little out of hand..

    However, I always believe it's better to buff and improve weaker jobs vs. nerfs.
    (0)

  9. #89
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Cream_Soda View Post
    That's when you adjust the target mobs, give them crit defense bonus, and things of that nature rather than up and up gimping something
    That's the equivalent of gimping these moves and we all know SE will take the easy route. The only difference being increasing the target mobs effects the other DD's not anywhere near par to MNK and especially WAR. So for them it's easier to gimp a move then have even more work to do.

    A simpler solution in the first place would have been:

    1. Not raising the Critical Hit Rate Cap
    2. Think before implementing something
    (1)

  10. #90
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    That's the equivalent of gimping these moves and we all know SE will take the easy route.
    It's also the equivalent of having stayed at 75 which would have been a hell of a lot easier for them. I suppose they should've just left us at 75, so that they wouldn't have to work very hard.
    (1)

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