Most likely the Victory Smite nerf had the MNK JA Impetus in mind, rather then nerfing Impetus which would hurt even non-emp holds. I do agree that it sucks that PUP was caught up in the cross fire on this. (Wonder if SE will ever make mythic weapons not take 6+ months so stuff like this does not happen to other jobs).
Why do people keep exagerating ws numbers. Ukos doesn't do anything like 6-9k on a regular basis outside Aby on VW mobs. Average is around 2-4k.
Last edited by Runespider; 01-04-2012 at 09:45 AM.
The problem is balance, but not the way the term is usually used.
FFXI mechanics work great when everyone's level 30.
FFXI mechanics don't work so well when everyone's level 75-99.
The combat system was either not given much foresight, or just developed for too long with the consideration of the entire level range. I'd honestly be willing to bet it's more of the former but it's hard to do much about that at this point.
I will have my revenge!
While I think SE went a little crazy with the Ukko's Fury nerf I do think WAR needed it. I only say this because WAR has access to some really nice +crit dmg gear and really high double attack. So, once you add in both those traits on top of the aftermath WAR's dmg out put seems a little out of hand..
However, I always believe it's better to buff and improve weaker jobs vs. nerfs.
That's the equivalent of gimping these moves and we all know SE will take the easy route. The only difference being increasing the target mobs effects the other DD's not anywhere near par to MNK and especially WAR. So for them it's easier to gimp a move then have even more work to do.
A simpler solution in the first place would have been:
1. Not raising the Critical Hit Rate Cap
2. Think before implementing something
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