DKP is a shit system in the long term.
In VW there is the very real possiblity that you may never get the drop, ever..no matter how many times you do it or how good you are. It also can reward the person that only does it once, so it's no reward system at all.No, you get a dictionary and look the word: Perseverance
I had people in my old HNMLS that hated kings and botting, then they would get their drops and amazingly their opinion would change overnight. Guessing this is what is happening here. I hate it, I hate it, I hate it! Oooo I got my drop, I love it, I love it! stops the noobs getting!!
If your too lazy to keep track of the points, then you have no one to blame but yourself. FYI: He was talking about a point system that is kept track of by the game. Not a player managed 3rd party DKP.
Wanna loan me some money? I promise I'll pay back the right amount. No need for you to keep track on your own.
what does that have to do with anything?
Not a description I would apply to a 2-5 minute fight. Also does not apply to lottery drops. Luck = Luck.challenge - a call or summons to engage in any contest, as of skill, strength, etc.
- difficulty in a job or undertaking that is stimulating to one engaged in it.
Your right about this one. Discouragement is exactly what a super low lottery drop rate provides.perseverance - steady persistence in a course of action, a purpose, a state, etc., especially in spite of difficulties, obstacles, or discouragement.
So was it in dynamis, sky, abyssea, jar etc.
Why you think they end to love it and say "stops the noobs getting", because they feel they archived something, of course is LUCK, but the rarest of the ITEM make you appreciate it.
Hell refer to Kclub that everyone still want it, even if they know is totally trash now, again is all about luck or how much million you willing to toss on it to feel special.
No he was not.. for last stuff you quoted me, i wont even take time to answer, as this game never been in category you think "challenge" should be, it make me wonder why you even play this game or any MMO.Originally Posted by FrankReynolds
They just changed it all and made the drops easier to obtain, even salvage. Now they make one that's worse than ever, at a time when they game has almost no endgame?So was it in dynamis, sky, abyssea, jar etc.
If these drops were based on effort I would be right with you agreeing, since it's random luck which is total crap.. not so much. Your attitude is colored by the fact you got the drops and want to block others getting them now, if you still had none and were at the same 0/??? as the rest of us you would be singing a different tune.
aka you're full of crap and nobody is going to take you serious.
Just now off of Pil.
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Right here:
He's clearly talking about an in game system that keeps track of the number of times that a player has killed the NM.
Getting lucky with chests requires no skill or engagement. Its not a challenge. It's something that people tolerate in lieu of an actual effort=reward system. That's perseverance. Rewards shouldn't be based on who can put up with the most BS. The challenge is the fight, and neither the degree of mastery with which you handle the fight nor the number of times you win, has any bearing on whether you get the drop or not. WOE taught us that SE is not good at creating systems that reward based on actual in fight performance. Trial of the magians however has shown that point per kill based reward systems are widely accepted by the masses, and encourage teaming up.
People play the lottery every week for years with the same numbers. Then some guy walks in, buys a quick pick and wins the jackpot. How friggin annoying is that? Not once have I ever heard anyone say "well, I just play lotto for the challenge.".
Last edited by FrankReynolds; 01-04-2012 at 09:55 AM.
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