Right here:
He's clearly talking about an in game system that keeps track of the number of times that a player has killed the NM.
Getting lucky with chests requires no skill or engagement. Its not a challenge. It's something that people tolerate in lieu of an actual effort=reward system. That's perseverance. Rewards shouldn't be based on who can put up with the most BS. The challenge is the fight, and neither the degree of mastery with which you handle the fight nor the number of times you win, has any bearing on whether you get the drop or not. WOE taught us that SE is not good at creating systems that reward based on actual in fight performance. Trial of the magians however has shown that point per kill based reward systems are widely accepted by the masses, and encourage teaming up.
People play the lottery every week for years with the same numbers. Then some guy walks in, buys a quick pick and wins the jackpot. How friggin annoying is that? Not once have I ever heard anyone say "well, I just play lotto for the challenge.".


Reply With Quote

