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  1. #11
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    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Ilax View Post
    If it was a progress, you would need beat the NM 1,000 time, and then Casual player be unhappy.
    Needing to use such a high number to make your point is silly. If you had to beat an NM 75 times to get a sure-fire chance at the HQ drop, it'd be a number that you could slowly chip away at - a mountain with a summit to be scaled. In the current system you have an unknown number which makes everyone unhappy.

    Sure, some people would complain about a point system but overall you'd have people willing to group up because a reward would only be X number of kills away.


    With *lottery* system, everyone have chance at it, some be ultra unlucky, some be lucky. (End of story)
    Which is why Voidwatch sucks. It punishes linkshells that want to gear up certain people and it punishes randoms by giving some loot, some a waste of time and mismatched drops. It's a piece of shit.

    Hey I'm a DRK and I got a mage drop!
    Hey I'm a WHM and got a melee drop!
    Hey, I'm a moron and got the HQ drop 3x in a row!

    Note #1
    I find it funny, because most of these armor are just good for WS and totally TRASH to TP in, making the sphere effect useless, the only reason most of "CRY BABY" want the armor is to "FEEL SPECIAL", but how special will you feel if everyone have it because its a 100% drop rate? [Abyssea reference]
    Different people want different pieces of gear for different reasons. Some want Ephemeron off Aello while others want Toci's, Hekira or a Radiant mail. Either way you go, your interpretation of how good the gear is doesn't change the fact that the drop rate can be 1/1 or 1/100. In your blindness to bash Abyssea, you've completely missed the point that Voidwatch does nothing but frustrate and detract from the possible pool of people that would participate otherwise.

    I wonder sometime if people even think before post they Q.Q thread, as VW work right now is ~1% chance on body for EACH of the 18 player, so stop comparing this with OLD shitty content we had with HNM that was 1% drop for a whole 18 player in alliance, not even going to talk to the 24 to 72h wait per fight.
    So because old content had shit rates, the new must too? Unlike old HNM, you have no chance to even SEE the fucking loot unless the random number generator wills it to be so. In theory you could go over 1/1000 on a drop and have no way to increase your odds other than to keep spinning the roulette wheel.

    Who cares if the sub 1% rate is spread across more people? Your friend can go 3/30 on HQ drop and what can he/she do other than drop the piece? The system is the 'invisible hand' flipping the bird at you.

    You can kill VW NM (with a good group) in 2~5 min, you suck if you kill it in 15 min. So even if you have to fight it 200x is max 3,000 minute (if you sux) or 1,000 minute if you in good group. so that is 50h or 16h of your "precious time". God even casual player can do this easy.
    Show me 'casual' players beating mobs like Kalusutrax or Botulus Rex in 2-5mins. You're talking out of your ass and even if you zerg the thing down in that time we're still back at square one where you cannot secure loot no matter how many times you repeat.

    Congrats you beat it in 2mins and here is your logs/ore for a job well done.
    (9)
    Last edited by Sparthos; 01-04-2012 at 03:20 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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