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  1. #1
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
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    Luvbunny
    World
    Bahamut
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    SMN Lv 99
    Quote Originally Posted by FrankReynolds View Post
    LOL @ organizing a boycott on an official forum. That would be hilarious.
    LOL not a boycott per se but advising people, if you fed up talking to a wall, the drop in financial statement will jolt them awake - look at FF14 - and the years after WoTG before Abyssea. They are feeling "invincible" right now and boastful, just deflate their ego and pride with a simple prick of ka-ching. You will see them do quick "adjustment" soon after - started with "after evaluating....blah blah, we decided to...".
    (1)

  2. #2
    Player FrankReynolds's Avatar
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    Mar 2011
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Luvbunny View Post
    LOL not a boycott per se but advising people, if you fed up talking to a wall, the drop in financial statement will jolt them awake - look at FF14 - and the years after WoTG before Abyssea. They are feeling "invincible" right now and boastful, just deflate their ego and pride with a simple prick of ka-ching. You will see them do quick "adjustment" soon after - started with "after evaluating....blah blah, we decided to...".

    Unfortunately we are dealing with really dense people here. They would likely just merge some servers, and continue with business as usual.
    (6)

  3. #3
    Player Luvbunny's Avatar
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    Mar 2011
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    Luvbunny
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    Bahamut
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    SMN Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Unfortunately we are dealing with really dense people here. They would likely just merge some servers, and continue with business as usual.
    Not as dense as you may think. FF14's big massive meltdown of a fail launch did not go unnoticed. It forced certain someone to stepped down, apologized and pretty much got a slap in the face publicly - the CEO had to written letter of apologize since it tainted the FF brand name. FF13's linearity and "straight line" dungeons also did not go unnoticed, hence the sequel addressed many of the issues of the original. And if you look at all the expansion released after the "highly lauded" CoP (simply for the fact that 3 years after released only 10% of player base have access to sea) - every expansion after CoP are "more accessible" and catered toward the casual players (let's say a juggernaut named WoW did something to this as well). With the rise of casual gamers from Wii, facebook, and mobile devices, SE will have to take into account on the shift in the gaming landscape. No doubt Abyssea probably was created in respond to this and so far has been extremely well received - except by those who wants "more hamster wheel grinds" and fight mobs that are "super hard" (have tons of HP and one shot you over and over).
    (1)

  4. #4
    Player Chriscoffey's Avatar
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    Jul 2011
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    Darkchris
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    Lakshmi
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    DRK Lv 99
    Quote Originally Posted by Luvbunny View Post
    Not as dense as you may think. FF14's big massive meltdown of a fail launch did not go unnoticed. It forced certain someone to stepped down, apologized and pretty much got a slap in the face publicly - the CEO had to written letter of apologize since it tainted the FF brand name. FF13's linearity and "straight line" dungeons also did not go unnoticed, hence the sequel addressed many of the issues of the original. And if you look at all the expansion released after the "highly lauded" CoP (simply for the fact that 3 years after released only 10% of player base have access to sea) - every expansion after CoP are "more accessible" and catered toward the casual players (let's say a juggernaut named WoW did something to this as well). With the rise of casual gamers from Wii, facebook, and mobile devices, SE will have to take into account on the shift in the gaming landscape. No doubt Abyssea probably was created in respond to this and so far has been extremely well received - except by those who wants "more hamster wheel grinds" and fight mobs that are "super hard" (have tons of HP and one shot you over and over).
    You honestly have no fucking clue what you are even talking about when discussing end game. Your idea of 7+ years of playing something is zerging it down in 4 minutes so you can watch another episode of Jersey Shore apparently.

    While that type of play can very well be kept I rather fight something that takes longer to kill myself with no zerg available and teamwork alliance fights "end game". There was way more teamwork involved before abyssea even after SE overpowered the jobs way past the HNM scene. They never added challenging fights and just allowed everything to be easier and easier. I have argued both type of playing can be maintained, however, your type of player base believes they are entitled to everything without the actual challenging factors involved.

    I tried Wow out for a week because Ireek (Carbuncle) one of the developers swore it would blow me away with how the game was. That game to me was total fail to anything i was looking for. I guess what i am trying to get at with your type of game play is this concept. The idea that you need a strategy guide before you even play a game because it is too hard to comprehend the basics by yourself. The idea that there has to be cheat codes and "easy mode" so you can feel a sense of self accomplishment and entitlement to things others have taken time to understand better.

    If you want FFXI to be what everyone wants why does it seem like every post made brings that entitlement that the game should cater around your "fun" but for someone who desire a bit more in depth end game mechanics we should be thrown out or forgotten about. Why does teamwork with 18 people scare the living shit out of the casual player base where you can't zerg it down in 1 minute or so? I said the game should be both and i agree its better for casual playing after abyssea and a good change. I just don't think this game should always center around that.

    I have been buying Square games since FF1 on NES when it came out. I think i should have some damn say so as to what I like in a game and it sure as hell is not zerg mode on everything.
    (6)
    Last edited by Chriscoffey; 12-14-2011 at 06:54 AM.

  5. #5
    Player Eric's Avatar
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    Mar 2011
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    Bastok
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    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by Chriscoffey View Post
    You honestly have no fucking clue what you are even talking about when discussing end game. Your idea of 7+ years of playing something is zerging it down in 4 minutes so you can watch another episode of Jersey Shore apparently.

    While that type of play can very well be kept I rather fight something that takes longer to kill myself with no zerg available and teamwork alliance fights "end game". There was way more teamwork involved before abyssea even after SE overpowered the jobs way past the HNM scene. They never added challenging fights and just allowed everything to be easier and easier. I have argued both type of playing can be maintained, however, your type of player base believes they are entitled to everything without the actual challenging factors involved.

    I tried Wow out for a week because Ireek (Carbuncle) one of the developers swore it would blow me away with how the game was. That game to me was total fail to anything i was looking for. I guess what i am trying to get at with your type of game play is this concept. The idea that you need a strategy guide before you even play a game because it is too hard to comprehend the basics by yourself. The idea that there has to be cheat codes and "easy mode" so you can feel a sense of self accomplishment and entitlement to things others have taken time to understand better.

    If you want FFXI to be what everyone wants why does it seem like every post made brings that entitlement that the game should cater around your "fun" but for someone who desire a bit more in depth end game mechanics we should be thrown out or forgotten about. Why does teamwork with 18 people scare the living shit out of the casual player base where you can't zerg it down in 1 minute or so? I said the game should be both and i agree its better for casual playing after abyssea and a good change. I just don't think this game should always center around that.

    I have been buying Square games since FF1 on NES when it came out. I think i should have some damn say so as to what I like in a game and it sure as hell is not zerg mode on everything.
    Yes. I understand now. Making the final weapon skills stronger than their non-merit counterparts is obviously a cheat code for "easy mode".
    (3)

  6. #6
    Player Chriscoffey's Avatar
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    Jul 2011
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    Darkchris
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    Lakshmi
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    DRK Lv 99
    Quote Originally Posted by Eric View Post
    Yes. I understand now. Making the final weapon skills stronger than their non-merit counterparts is obviously a cheat code for "easy mode".
    No, you apparently don't because at no point in that entire topic did i even mention the weapon skills. I was replying to the "player base" that always wants the easy way out. If i mentioned anything about weapon skills please correct me, however, I would imagine that involved reading it "in a bit more detail" which is something none seem capable of now hence why I'm tired of the "easy mode" philosophy logic.

    This topic has been beat to death a million times on here. What I get pissed at is "casual " players going crazy that the more hardcore older players enjoy a bit of a challenge for true end game. What we get is some zerg crap because they don't come up with better ways to involve the alliances to work together. What we have is end game from VW being a few procs then zerging which is absolutely no fun to me in the least anymore. No one that is hardcore enjoys 18 hour fights from PW or AV but we expect more than consistent zerg marathons where any moron with enough cannon fodder can kill it.

    If you are in the group we consider casual players then i salute you to enjoying the game. I even recommend SE cater some game play to your enjoyment. What I don't approve of is the selfish behavior that because my alliance or LS group can kill something they should nerf it down so much that you (because you don't intend to learn to play better with a team or alliance) can and without the "super hard" HNM enemies be added for my group.

    I work everyday through the week and I don't have much time to play FFXI anymore but if I do get online to do end game i expect to be pushed to my limits not kill something in less time than it takes to make popcorn with my LS.
    (3)
    Last edited by Chriscoffey; 12-14-2011 at 12:19 PM.

  7. #7
    Player xbobx's Avatar
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    Mar 2011
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    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Chriscoffey View Post
    No, you apparently don't because at no point in that entire topic did i even mention the weapon skills. I was replying to the "player base" that always wants the easy way out. If i mentioned anything about weapon skills please correct me, however, I would imagine that involved reading it "in a bit more detail" which is something none seem capable of now hence why I'm tired of the "easy mode" philosophy logic.

    This topic has been beat to death a million times on here. What I get pissed at is "casual " players going crazy that the more hardcore older players enjoy a bit of a challenge for true end game. What we get is some zerg crap because they don't come up with better ways to involve the alliances to work together. What we have is end game from VW being a few procs then zerging which is absolutely no fun to me in the least anymore. No one that is hardcore enjoys 18 hour fights from PW or AV but we expect more than consistent zerg marathons where any moron with enough cannon fodder can kill it.

    If you are in the group we consider casual players then i salute you to enjoying the game. I even recommend SE cater some game play to your enjoyment. What I don't approve of is the selfish behavior that because my alliance or LS group can kill something they should nerf it down so much that you (because you don't intend to learn to play better with a team or alliance) can and without the "super hard" HNM enemies be added for my group.

    I work everyday through the week and I don't have much time to play FFXI anymore but if I do get online to do end game i expect to be pushed to my limits not kill something in less time than it takes to make popcorn with my LS.
    I mentioned this before, but people like you are hypocrites. You go on and on about not wanted easy mode, yet you will only hunt with specific jobs to make the fight as easy as possible. So how can you complain about easy mode when every elitist I have ever seen in the game constantly looks for the easiest way to beat a NM.
    (5)

  8. #8
    Player Ritsuka's Avatar
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    Mar 2011
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    210
    Quote Originally Posted by Luvbunny View Post
    Not as dense as you may think. FF14's big massive meltdown of a fail launch did not go unnoticed. It forced certain someone to stepped down, apologized and pretty much got a slap in the face publicly - the CEO had to written letter of apologize since it tainted the FF brand name. FF13's linearity and "straight line" dungeons also did not go unnoticed, hence the sequel addressed many of the issues of the original. And if you look at all the expansion released after the "highly lauded" CoP (simply for the fact that 3 years after released only 10% of player base have access to sea) - every expansion after CoP are "more accessible" and catered toward the casual players (let's say a juggernaut named WoW did something to this as well). With the rise of casual gamers from Wii, facebook, and mobile devices, SE will have to take into account on the shift in the gaming landscape. No doubt Abyssea probably was created in respond to this and so far has been extremely well received - except by those who wants "more hamster wheel grinds" and fight mobs that are "super hard" (have tons of HP and one shot you over and over).
    This game has always been about super hard mobs Pandemonium Warden anyone ??? its the main reason why i keep playing it cuz it was hard and not a push over game you can scream through but they changed it into that and now look alot of great players left some friends and others not so friendly but i cant say they wasnt great players
    (1)

  9. #9
    Player xbobx's Avatar
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    Mar 2011
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    575
    Character
    Shuffles
    World
    Ragnarok
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    PUP Lv 99
    Quote Originally Posted by Ritsuka View Post
    This game has always been about super hard mobs Pandemonium Warden anyone ??? its the main reason why i keep playing it cuz it was hard and not a push over game you can scream through but they changed it into that and now look alot of great players left some friends and others not so friendly but i cant say they wasnt great players
    Super hard mobs? Actually mobs that were impossible to beat until SE looked like fools when this issue got the attention of the media.
    (4)

  10. #10
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
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    725
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    Meyi
    World
    Bismarck
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    BLM Lv 99
    Quote Originally Posted by Ritsuka View Post
    This game has always been about super hard mobs Pandemonium Warden anyone ??? its the main reason why i keep playing it cuz it was hard and not a push over game you can scream through but they changed it into that and now look alot of great players left some friends and others not so friendly but i cant say they wasnt great players
    Quote Originally Posted by xbobx View Post
    Super hard mobs? Actually mobs that were impossible to beat until SE looked like fools when this issue got the attention of the media.
    I don't think Pandemonium Warden was supposed to be that difficult, I think the player base just didn't know how to properly take it down. Square Enix seemed surprised too when they realized people were taking so long to defeat certain monsters. Thus they gave us a "how to kill Absolute Virtue guide" and capped time on monsters...

    A lot of people have left the game because it's an old game. They've beaten it, in a sense. They leveled all the jobs they wanted to the current max level, they completed all of the storylines, and they beat some of the hardest monsters in the game. Not really much left aside from the last 4 levels, some more Voidwatch, and maybe some potential new material if Square Enix chooses to create it.

    But let's keep in mind the outside world as well. How many of us started playing this game as young teenagers and young adults? How many of us, after eight years, have moved onto college, jobs, and raising a family? There's a lot going on that affects the overall health of an MMO.

    And besides, does it matter if we do lose some players? I personally like the elbow room and like being able to go farm Notorious Monsters without having fifteen other people latched onto my calves.
    (3)
    Quote Originally Posted by Greatguardian View Post
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