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  1. #1
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    ! if the JP want Entropy to be Spirit Taker, then thats just how it is. We are not Japanese therefore we don't deserve anything "good" >_> its "their" game anyway should be "thankful" non Japanese can play this.

    Why even ask for Non Japanese imput anyway? so they can laugh at all our "baka" fixes?

    lol soon enough this will happen again, on all servers
    This isn't jponly, unless you think JP like this horrible crap. This is players worldwide unhappy with a devteam totally out of touch and ignoring the playerbase completely.

    I don't know if this is simply incompetence again from a guy fired from the other game for doing exactly what he is doing to this game or if it's a strategy as posted above to make FFXIV sweeter. It's going to backfire and burn their faces off regardless.
    (5)

  2. #2
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Zeroe View Post
    Why make these forums if you don't listen to anything logical?
    Because around these parts there isn't much of this. :/
    (5)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  3. #3
    Player Dawnn's Avatar
    Join Date
    Mar 2011
    Posts
    65
    just posting in full support of this thread

    gogogo!
    (0)

  4. #4
    Player Rampage's Avatar
    Join Date
    Dec 2011
    Posts
    36
    Character
    Rampage
    World
    Cerberus
    Main Class
    DRK Lv 99
    I was really happy when they raised the level cap and abyssea came out. It made me come bAck to the game. I have always liked this game because when you earned a particular item through hard work it paid off, and you do need to coordinate and work well with other players but lets be serious ffxi has nothing on other mmorpgs in terms of battle strategy.
    Most HNM pre abyssea were killed by gimiks like zerg, or lets get it stuck in this little corner ' otherwise it was "lets stay alive and see if we can kill before it refills all its health etc."

    Compare it with WoW stuff where endgame you had 25 people coordinating an assault, jumping over flames at the same time, 25 peeps get out of AoE at the same time then get back on, run out of the thing on the floor thats going to kill u etc.

    THAT is. COordination. VW fights etc where the "coordination" is stay out of AoE untill procs then get on and kill . . . Not so much. I would be happy if TP on HNM dissapeared and they just gave them timed abilities. So melees could actually . . . Melee, and time SCs. I know its a crazy concept.

    Also post abyssea the game recieved a friendly boost. Have we forgotten that before it would take us 2-3 days to raise 1 level, unless you spent something like 6 hours straight leveling on the game. Thats ridiculous. And thats IF you get a party. As DRK i can remember the hours I spent with flag up in jeuno /searching every area to see if any party would take me.

    So getting back to the main point in the thread, should players be super powerfull and have awesome new WSs . . Hell yeah. Do we want super easy bosses, hell no. But make them hard in interesting ways, dont just make it impossible to kill.

    There lots of ways already in the game to make bosses challenging. Have Phy damage phases / magic damage phases,but take away NM tp gain during phy dmg phase so melee can actually melee. Have triggers do essential things during boss fights like lock a particularly deadly TPmove or ability. Make it so you can Only trigger at certain times so that it takes timing. Have arcana HNM have a special trigger for DRK abilities, a dragon NM have a super weakness trigger to a DRG ability, undead with PLD etc. so when you go to kill a dragon mob and you think, "which DD should i bring" DRG should be a no brainer.

    Have SCs trigger and lock elemental magic on the boss corresponding to the SC element or something.
    But makeit so that if you are skilled enough and coordinated enough to trigger efectively you can beat the boss. But not all triggers are essential, so nobody has to stay off the mob for 10 minutes while you proc.

    I think some of the CoP fights where u had to use items etc. to make NMs weaker were kind of precursors to this. But please this time around lets keep the frustration levels down. I dont mind getting killed 10 times on a HNM if my group is getting it wrong. But dont make us go through 2 hours of dungeon just to die and have to do it all over again. Promivions im looking at you.
    Dungeon crawling events would have great potentiAl for stuff like this.
    (2)
    Last edited by Rampage; 12-14-2011 at 11:56 PM.

  5. #5
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rampage View Post
    I was really happy when they raised the level cap and abyssea came out. It made me come bAck to the game. I have always liked this game because when you earned a particular item through hard work it paid off, and you do need to coordinate and work well with other players but lets be serious ffxi has nothing on other mmorpgs in terms of battle strategy.
    Most HNM pre abyssea were killed by gimiks like zerg, or lets get it stuck in this little corner ' otherwise it was "lets stay alive and see if we can kill before it refills all its health etc."

    Compare it with WoW stuff where endgame you had 25 people coordinating an assault, jumping over flames at the same time, 25 peeps get out of AoE at the same time then get back on, run out of the thing on the floor thats going to kill u etc.

    THAT is. COordination. VW fights etc where the "coordination" is stay out of AoE untill procs then get on and kill . . . Not so much. I would be happy if TP on HNM dissapeared and they just gave them timed abilities. So melees could actually . . . Melee, and time SCs. I know its a crazy concept.

    Also post abyssea the game recieved a friendly boost. Have we forgotten that before it would take us 2-3 days to raise 1 level, unless you spent something like 6 hours straight leveling on the game. Thats ridiculous. And thats IF you get a party. As DRK i can remember the hours I spent with flag up in jeuno /searching every area to see if any party would take me.

    So getting back to the main point in the thread, should players be super powerfull and have awesome new WSs . . Hell yeah. Do we want super easy bosses, hell no. But make them hard in interesting ways, dont just make it impossible to kill.

    There lots of ways already in the game to make bosses challenging. Have Phy damage phases / magic damage phases,but take away NM tp gain during phy dmg phase so melee can actually melee. Have triggers do essential things during boss fights like lock a particularly deadly TPmove or ability. Make it so you can Only trigger at certain times so that it takes timing. Have arcana HNM have a special trigger for DRK abilities, a dragon NM have a super weakness trigger to a DRG ability, undead with PLD etc. so when you go to kill a dragon mob and you think, "which DD should i bring" DRG should be a no brainer.

    Have SCs trigger and lock elemental magic on the boss corresponding to the SC element or something.
    But makeit so that if you are skilled enough and coordinated enough to trigger efectively you can beat the boss. But not all triggers are essential, so nobody has to stay off the mob for 10 minutes while you proc.

    I think some of the CoP fights where u had to use items etc. to make NMs weaker were kind of precursors to this. But please this time around lets keep the frustration levels down. I dont mind getting killed 10 times on a HNM if my group is getting it wrong. But dont make us go through 2 hours of dungeon just to die and have to do it all over again. Promivions im looking at you.
    Dungeon crawling events would have great potentiAl for stuff like this.
    I have been saying that for awhile but it falls on def ears to the point "WE LOVE ZERG" people who don't want to change because their parse is effected.
    (1)

  6. #6
    Player Riaurio's Avatar
    Join Date
    Sep 2011
    Posts
    8
    Character
    Riaurio
    World
    Fenrir
    Main Class
    RDM Lv 90
    This

    Quote Originally Posted by Chriscoffey View Post
    You honestly have no fucking clue what you are even talking about when discussing end game. Your idea of 7+ years of playing something is zerging it down in 4 minutes so you can watch another episode of Jersey Shore apparently. .
    +

    Quote Originally Posted by Chriscoffey View Post
    I am trying to understand how you can even come across that I'm a hypocrite. The example i always make of your type of players are the ones that were still taking 30 minutes to an hour to beat Fafnir when any good end game LS i was in did it in mere minutes.
    =

    Quote Originally Posted by xbobx View Post
    I mentioned this before, but people like you are hypocrites.

    Btw The whole "old endgame stuff was better becuase it took teamwork to do" is BS, i was there it was simple and easy with the exception of PW and AV which im doubting you are talking about since you mentioned lolfafnir, maybe you are referring to lolgenbu ?

    Endgame content has always been (insert number) of (insert jobs) to kill (insert Nm), there was no teamwork it was a chore as most people had to play jobs they did not like in order to get credit/points to lot the gear they wanted when it was eventually their turn(sometimes months/years).
    (5)

  7. #7
    Player TRiPP's Avatar
    Join Date
    Aug 2011
    Posts
    37
    Character
    Tripphacker
    World
    Phoenix
    Main Class
    RDM Lv 99
    tactics
    plural of tac·tic (Noun)
    Noun:
    An action or strategy carefully planned to achieve a specific end.
    The art of disposing armed forces in order of battle and of organizing operations, esp. during contact with an enemy.

    Discuss.
    (1)
    BRD/RNG paving the way since lolrdm can't have lolcurev because lolwhm/drg would cry itself to sleep each night.

  8. #8
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by TRiPP View Post
    An action or strategy carefully planned to achieve a specific end.
    THROW MOAR SAMURAIS AT IT!!!111!!
    (5)

  9. #9
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Your ls wasn't blessed by some MMORPG god that allowed you to exceed the power of mere scrubs. Your group worked towards that point by getting better gear, putting effort into leveling proper jobs and merits, and doing research. You (and everyone really) were standing on the backs of people who came before. Yes, you looked for the easiest way to do to it, like most everyone else did. I think the real hypocritical part comes when 'leet groups look down on the 'scrubs' taking 30 minutes to kill a mob, when there was a time your group was likely at the same stage of starting out.
    I am not trying to say that my LS was blessed or that those people were stupid. The first time I killed fafnir we took around 40 minutes to kill, however, this was way before the 2 handed update and things were different. If you try to say it's the same or was as easy then you are full blown crazy. We were doing AA rotations on the paladin and obviously what other LS were doing because pld/nin enimity was shit for VE/CE to hold hate. SE apparently updated it at some point and adjusted it better to make /nin a better choice when tanking. I know several people who used /nin on pld at first and their hate with all their tools did little for help when someone was cure IV. This has apparently been changed by the amount of tools/abilities/adjustments/etc.

    I think most of you should do a bit of reading about what exactly being a hypocrite means. Those same people who were taking 30 minutes to kill when my LS was taking mere minutes couldn't kill it when my LS were killing in the same amount of time simply being everyone got adjusted abilities/traits/etc. When elite(as you call my player type) move on to bigger and better HNM and reach a stagnated point what is the point in playing anymore. Why should i log in everyday to do things to enjoy the game if there is nothing left that challenges me and my LS?. That is what happened with most i knew they left because the game got so easy there was nothing to do that was hard.

    I suggest they add "some" mobs that challenge my type of player base and you all go off on us like we are snobs and looking down on the rest of you. If casual players want the entire game centered around them only then that is hypocritical and selfish IMO. We just want a few challenges for us with everything we have learned else there is nothing left to do. I enjoy the game but not when the only way i can get a challenge now is to go naked and blindfold myself to fight something.
    (0)
    Last edited by Chriscoffey; 12-15-2011 at 11:58 AM.

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