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  1. #161
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    Mar 2011
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    The new Polearm WS looks nice, it looks like a 4 hitter, but I somehow doubt it will be Critical Hit unless SE is awesome and makes it a slightly better Drakesbane. It'll probably be Damage varies with TP or Ignores Defense. Only way it'll beat Drakesbane is if it's a 4 hit Crit WS with a high fTP and STR50% DEX50% WSC. The animation is awesome so I hope they do make it better than Drakes
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  2. #162
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    Mar 2011
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    I still push for DRG as influencing the PT's overall damage rather than the DRG's own damage since it's clear that SE intends to make WAR the top DD, which effectively pushes competing DD out of relevancy where damage is the only concern. Given the incoming multi-hit WS and DRG's personal familiarity with multi-hit WS (Or the "2h MNK" as SE might imply given MNK and DRG commonalities). One might suggest, for example, granting a damage bonus (Either in the form of fTP bonus or ATT multiplier) to additional hits (And DA/TAed hits) of a WS.
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  3. #163
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    If it is better than Drakesbane, incoming WAR and SAM using it too. Especially WARs that don't have Ukkos, I can see them putting on a high dmg Polearm and going to town with a 4 hit crit WS and theirs will probably outdamage ours since they have DA/Berserk/Bloodrage and SAM's will too since they have Overwhelm and can spam it with all their TP JAs.
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  4. #164
    Player Amador's Avatar
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    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Yugl View Post
    I still push for DRG as influencing the PT's overall damage rather than the DRG's own damage since it's clear that SE intends to make WAR the top DD, which effectively pushes competing DD out of relevancy where damage is the only concern. Given the incoming multi-hit WS and DRG's personal familiarity with multi-hit WS (Or the "2h MNK" as SE might imply given MNK and DRG commonalities). One might suggest, for example, granting a damage bonus (Either in the form of fTP bonus or ATT multiplier) to additional hits (And DA/TAed hits) of a WS.
    I can't seem to agree with that, I would hate DRG to fall behind that badly while it's neglected completely on abilities, traits, and performance. While other jobs whom get constant attention, benefits and the above simply use DRG as a utility.

    Angon, and now Enemy Critical Evasion Down.

    There's no rhyme or reason to this. There's no reason why all jobs can't partake in being able to provide to their fellow party member to be better and more efficient.

    They've even stated it in previous dev posts on how they want to focus more on the Dragoon itself the next time they update it, and not on the Wyvern. To beef the Dragoon itself, it's in need of it. Quite simply that.

    As far as the Stardiver comments, it wouldn't take much to beat out Drakesbane. It's only a 4.0ftp 50% STR Crit WS.
    Stardiver is 100% STR 4 hit, unfortunately it's 3.75 fTP. If it was a 4.0 it'd more than likely match and beat Drakesbane out of Abyssea on Average. If it was a 4.25-4.50 fTP ws it would destroy Drakesbane.

    Half and Half mods such as 50% Str and 50% Dex wouldn't mean much, except a little extra damage here and there from gear that shares both attributes such as Rajas Ring. You'd still gear for Str regardless.

    Stardiver has potential to be a crazy WS. Either through means of the new Nyzul +5 gear, and or through a change in it's current formula.

    Regardless of which way it goes, I still say DRG needs attention in it's trait and ability department. Otherwise, how long till it gets to the point where party set ups for events are simply: WAR WAR WAR WAR COR SCH? SAM SAM SAM SAM COR SCH? Same scenario, but if they continue this "Beef up certain jobs", and "allow other jobs to beef up those certain jobs more" then there's going to be no versatility to this game at all.

    Unless of course the new AV is a giant Colibri.
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  5. #165
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    Mar 2011
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    DRG isn't meant to out DD or be on the same level as WAR and SAM. Otherwise DRG would be overpowered. The reasoning is we sacrifice part of our damage because we have things like Super Jump which eliminates all hate and makes us invincible for about 6 seconds, Restoring Breath..a hateless, uninterruptable, fairly quick and MP-less Cure V every 60 seconds(wayyyy better than Chakra or Waltz considering its free and hateless). So to balance out the fact that we're not up there with SAM and WAR which only have damage abilities, we have some limited support capability and debuffing abilities to enhance ourselves. DRGs are pretty good DDs we're probably #4 under WAR/SAM/MNK which is fine considering those jobs are pure DDs with no support abilities really, DRG has healing, angon and a pet so it's fine with me that our damage doesn't match theirs.

    The damage disparity between DRG and those other 3 DDs jobs isn't as wide as say DRK BLU THF RNG or PUP, keep in mind.
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  6. #166
    Player Furlow's Avatar
    Join Date
    Dec 2011
    Posts
    26
    Character
    Lalandra
    World
    Shiva
    Main Class
    THF Lv 99
    Pretty long thread to read through entire thing, but here's my thought and hopefuly not already said. I realy think Wyverns should Join their masters on the jump.

    Idea of changing colors for Wyvern is awsome, I do think slight looks would be pretty cool so not all so Uniform. Like slight changes on the head fins, maybe a spiky looking form. Or even a tattered wing look. Comboing that with more color variations realy would make for some uniqueness.
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  7. #167
    Player noodles355's Avatar
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    Mar 2011
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    883
    Quote Originally Posted by Amador View Post
    As far as the Stardiver comments, it wouldn't take much to beat out Drakesbane. It's only a 4.0ftp 50% STR Crit WS.
    Stardiver is 100% STR 4 hit, unfortunately it's 3.75 fTP.
    Stardiver is 3.00ftp. Each of the 4 hits has 0.75ftp, instead of normally only having 0.75ftp on the first and 1.00 on the rest. The Enemy Crit Down is only 5%. In short, the WS sucks. @%$& you SE.
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  8. #168
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    Mar 2011
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    The 5% hasn't been confirmed only speculated. His parse showed ~7.5% and he only did 49 trials, to get an accurate reading, someone needs to do at least 1,000 trials, so it could be 10%+ we have to test it more.
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  9. #169
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    Mar 2011
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    Also, just like Reamlizer is going to be the strongest club WS for those without Hexa(read as non WHMs), Stardiver is going to be the strongest weapon skill for those without Drakesbane(read as non DRGs). So I think these WS are mostly for other jobs rather than the main job as SE demonstrated by weakening Club and saying it's for nonWHMs rather than WHM. This WS isn't DRG specific, it's SAM/DRG/WAR, and were Stardiver as strong or stronger than Drakesbane, SAM or WAR would probably make better use than DRG with it(not every WAR has Ukkos so many would just throw on Polearm and take advantage of Stardiver if it was another strong multihit-crit ws)
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  10. #170
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    Mar 2011
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    According to Studio Gobli, Drakesbane has a 20% Attack Penalty. And I do mean Drakesbane, not Stardiver. Discuss.


    http://translate.google.com/translat...26prmd%3Dimvns
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