Quote Originally Posted by Asymptotic View Post
1.) Damage is not necessarily magical or physical. There's a special category called "no attribute" basically, which is not affected by weaknesses or resitances to any of the elemental or physical attributes. What we call "non-elemental damage" is really this "no attribute" damage. Atonement is a good example of this type of damage. Coincidentally, it's also a sword WS

2.) Temper will matter when it can either be used with Accession or cast on other players. It should have been able to be cast on other players to start with, but apparently RDMs would rather screw around with melee than have an actual job to do.
2) Wrong! RDM's just for the most part hate cycles. If they wanted to make Temper Accessionable like people said from the introduction, it'd be perfect.

Consider this: You're a BRD, would you like it if they made your songs only single-cast... I think not.