Oh dear, one trial ~rolls eyes~ Give me a break. They want to compare one trial difference yet they played the same cards when relic holders complained with the same points I just brought up. One trial is not a fair comparison, nor is it truely comparative considering the fact that Relics have to go through multiple upgrades after being made just to be a ~2/3 as strong in typical usage settings.
The thread is about balancing the two types of weapons at 99. Unless you find a way to get an Empyrean to level 99 without trading in 1500 HMPs, it's as relevant as any other stage.
Relics have been around longer than Emps, of course, but level 95 Relics have been around the exact same amount of time, and I have zero problems believing there are more of them because
wait for it
completing a level 95 Relic is easier than completing a level 95 Empyrean.
tandava crackows + chocobo jig + animated flourish = prouesse ring
In the same way completing a level 90 Empyrean is easier than completing a level 75 relic.
Magic is the only way it'd work, with Magic, gear and JA haste (which DRK caps for the most part of a battle) reach the cap on Haste fullstop, seeing as how the Haste cap won't be raised Magic is the way to go.
Level 90 doesn't matter anymore when there's level 95 and soon to be 99 in the game. Is there even a reason to compare level 80 relic to level 80 empyrean?
Also, you simply can't ignore the level 95 empyrean trial. Sure the 95 isn't much of an upgrade over the 90 but if you want the 99 you can't avoid heavy metal plates. At level 99 we will see which weapons are the best and can finally determine which are worth the cost/effort.
If your problem is that the 85 Empyreans (and perhaps even the 90s) are too easy to get, then maybe you'll agree with me when I say the standard of power for the new Merit Weaponskills ought to be Tachi: Shoha, which makes Fudo redundant.
tandava crackows + chocobo jig + animated flourish = prouesse ring
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