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  1. #11
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    We should be able to merit any weapon skill instead of just these new ones. I don't see why they are going to implement meriting one weapon skill and not allow us to merit previous weapon skills of the same weapon. At least if we can merit any weapon skill it would be a nice incentive. Better yet merit the entire group of weapon skills at once. Say 2% per upgrade for all sword weapon skills (or w/e weapon you use for your main job) as an example.

    Having 2% per upgrade and maxing at 5 upgrades will give a 10% damage increase to all the weapons skills in that category. Meriting a weapon skill based off skill level imo isn't the way to go and SE should rethink what they are doing. We should be able to merit any weapon skill we choose or merit the entire group as a whole. Sorta off topic but this would include relic weapon skills.
    (0)

  2. #12
    Player Vizardx's Avatar
    Join Date
    Aug 2011
    Posts
    24
    Character
    Vizardx
    World
    Bahamut
    Main Class
    NIN Lv 90
    Id say:
    Make aftermath effect a fixed duration and allow TP to enhance other features such as crit chance or damage delt etc.

    Also take a note from the merited Weaponskills and give them 100% stat mods and make them the number of hits as indicated by their animations.

    Maybe they could add 2 or more trials to accomplish this.
    (0)

  3. #13
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Well I have Caladbolg, Redemption and Apoc for my Drk, and my apoc is by far the most damaging weapon mainly because of the hidden effect boost at lvl 95 double damage kicks in 20% of the time with the aftermath being haste further increase my DPS. Also I wear full drk AF3, which gives a %5 chance of double damage which is separate and independent of a relic's hidden effect, this allows me to get a small chance at quad damage which is really nice. However the lvl 99 upgrade should increase the hidden effect and aftermath effect by a every sizable boost, if SE really want to reward relic holders they will boost the hidden effect, aftermath, and weaponskill on a lvl 99 relic.
    (0)

  4. #14
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Also remove the restriction on the extra damage proc not taking effect on the second or third hit of double/triple attack.
    (0)

  5. #15
    Player macross's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    111
    Character
    Macross
    World
    Bismarck
    Main Class
    WAR Lv 99
    Relic weapons to 95 are about the same difficulty as empys to 95. Why do they need such crazy boosts? Relic holders act like it's super hard to make a relic or something...
    Perhaps if 99 relic and empy are really hard trials then they deserve such buffs.
    (1)

  6. #16
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by macross View Post
    Relic weapons to 95 are about the same difficulty as empys to 95. Why do they need such crazy boosts? Relic holders act like it's super hard to make a relic or something...
    Perhaps if 99 relic and empy are really hard trials then they deserve such buffs.
    Maybe the trial stage, but getting the actual weapon is no where near as easy to get as Emp's, the hardest stage for them was the most recent one.

    50 items != 1000+ 100s
    (1)
    Last edited by Daniel_Hatcher; 12-08-2011 at 11:24 PM.

  7. #17
    Player macross's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    111
    Character
    Macross
    World
    Bismarck
    Main Class
    WAR Lv 99
    Doesn't matter how long it took to get there, what matters is the final stage, 95, or soon to be 99. The difficulty in reaching those is comparable, why does relic need to be stronger than empy when both are just as hard to do.
    (1)

  8. #18
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by macross View Post
    Doesn't matter how long it took to get there, what matters is the final stage, 95, or soon to be 99. The difficulty in reaching those is comparable, why does relic need to be stronger than empy when both are just as hard to do.
    They shouldn't, trial wise they should be equal. Strength wise relics should naturally be stronger from 75 onwards, with Emps being like the little brother of 'em with Mythic's being Big Bro.

    Relics are more difficult to obtain, therefore they SHOULD be better.
    (1)
    Last edited by Daniel_Hatcher; 12-08-2011 at 11:28 PM.

  9. #19
    Player macross's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    111
    Character
    Macross
    World
    Bismarck
    Main Class
    WAR Lv 99
    There are, by far, more 95 relics than there are 95 empys. Yet 95 relics should be better, when getting them to 95 is alot easier. We dunno what's in store for 99, but if they are equally challenging, there's no reason relics should be better.

    Relics are easy to obtain these days. What you're saying is salvage armor should be better than empy +2, because salvage gear was so hard back then vs now.
    (1)

  10. #20
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by macross View Post
    There are, by far, more 95 relics than there are 95 empys. Yet 95 relics should be better, when getting them to 95 is alot easier. We dunno what's in store for 99, but if they are equally challenging, there's no reason relics should be better.

    Relics are easy to obtain these days. What you're saying is salvage armor should be better than empy +2, because salvage gear was so hard back then vs now.
    Ease is irrelevant, even doing it everyday you wont finish it that soon. Whereas Emp's you can do in one day, or even one stage per day which is impossible to do for Relics unless you buy Currency, and even then you need to wait every conquest.

    Woopty-doo on level 95, I really couldn't care less about one stage of a trial. So the easiest Weapon has a decently challenged trial now, it took long enough. Now they have a trial equal to One stage of a relic weapon.

    Here is the reasoning why on that:

    1. Empy WS' are OP and easy as hell to obtain.
    2. Relics took much more items to create even the lvl. 75 stage so it makes sense the trials will be easier.

    That said, you yourself only has an Empy so of course you don't want something you might have to work hard to obtain to become better than your weapon.

    What you're saying is Relics should be equally as hard to do the one (lvl.95) trial as a weapon that takes one day to build to 85 when even building the relic weapon to be usable takes so much more time. No chance!
    (2)
    Last edited by Daniel_Hatcher; 12-08-2011 at 11:41 PM.

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