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  1. #1
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by saevel View Post
    Umm no. Temper / Enspells / Phalanx you cast in full enhancing magic gear, not emp gear. The duration bonus is much less then you think. It'll wear off before your JA is up. Haste is the only one that you'd cast in full Emp gear. Just goes to show that's all you do on RDM.
    Normally when i'm on RDM I go for the max duration over enhancing skill just to avoid recasting. Even if it's for an extra 20 seconds. I can see where it would be better for spells like stone skin or phalanx to go more for the skill side of it. But I'd rather have the spare time to try and land enfee...... oh made myself sad. Well i could always hea...... oh damn it. Well i guess I can nuke or stand around til I need to re buff again.
    (1)

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by tyrantsyn View Post
    Normally when i'm on RDM I go for the max duration over enhancing skill just to avoid recasting. Even if it's for an extra 20 seconds. I can see where it would be better for spells like stone skin or phalanx to go more for the skill side of it. But I'd rather have the spare time to try and land enfee...... oh made myself sad. Well i could always hea...... oh damn it. Well i guess I can nuke or stand around til I need to re buff again.
    Things like Enspell use enhancing magic as both potency and accuracy, they become more effective when you go for max skill on them. Only the Emp feet / cape have +enh skill. Hands / legs / body all have high amounts of +skill, leaving the head as the only piece you could wear. So on a +enh set you'd end up with +43% duration.
    (0)