Issues with haste are going to fall by the wayside anyways because anyone /whm or /rdm will be able to cast it.
I don't see anything here that I haven't been saying would happen. Sad to see that some of my ideas for adding on as alternatives haven't made it.
We get no Cure V, but limited cure adjustments and no specific spell to augment curing. (Perhaps the MND effect will make Gain MND worthwhile for it.)
We get both Sword and Dagger WSes, further fueling the hybrid approach to the class as they're both fairly decent WSes. But still we lack in a wider array of gear for those who cannot tote around the absolute best for RDM Meleeing, a role scorned anyways.
And those who have been spouting for more AoE spells finally get told no. And honestly, I've agreed to that for a long time. RDM's functionality should not be limited to another job's function. However, there's not even a peep towards giving RDM more single target buffs or, better still, debuffs that are unique to the class.
All of what people have been asking for in that department could likely be established with better enfeebels anyways, as they're target centric, not player centric. (Which makes debuffs place on the monster effectively alliance-wide buffs, balanced by only being most powerful on difficult monsters which are subject to capped durations, lesser potency, and resist issues.)
We've a pathetically limited array of debuffs for a Debuff Specalist. Especially in the offensive debuffs.
(Hint to the developers: Oil/Imperil, Vit-0, Zombie(on foes), And Mini are all status effects you could still balance for an MMO yet still implement, an that's not touching new debuffs you have in game but do not give us in spell form.)
There's also the standing issue of no direct way to Regard TP moves themselves (rather than slowing or trying to prevent them.) Which needs to be addressed.
I understand you're finally trying to Corral Red Mages into finally playing the image you mean for them, but don't do it just by repeatedly saying 'no' to suggestions. Give us something to go on in the departments you're wanting Red Mage to specialize in: Enfeebles.
Honestly, why haven't we gotten even a hint on what the Devs are thinking in that regard?