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  1. #31
    Player Dracoth's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Dracoth
    World
    Leviathan
    Main Class
    BLU Lv 95
    Quote Originally Posted by Fredjan View Post
    For ToAU beastmen leaders, they drop nothing of value. Anyone kills them for one reason only: the title. Nobody's killing them for any other reason. If they use the same logic they used for Black Belt (which made it harder to get), they'd only make it harder to get those titles, not easier. Nevermind the fact that's the easiest part of the mythic quest... /shrug. I don't see how lower respawn timer for stuff like that isn't enough. For some HNM (such as CoP Wyrms), sure, I understand, but for some others that are only killed once, there's really no point whatsoever in making it more difficult to obtain a title.
    Again, this.

    Spending ONE WEEK of real life time and not even seeing the pop does not constitute a challenge. It even drove one player to the point, as I mentioned, that he's not even sure if he wants to play any more. ("This is the EASY part? I'm done!") Sure, it's a knee jerk reaction, but it's ridiculous to spend that much time constantly logged in and have NOTHING to show for it. Especially since getting to Gurfurlur is a pita and requires 6 people to begin with.

    I would be ok with having these three, even, be pop items for reasons mentioned above (they drop absolutely nothing of value). I'm not bothered with the other HNM, as I haven't seen them go THIS long without popping (the few times I've cared to follow what they're doing). Nor to as many of them require such a time requirement to get to.

    We would also be interested in knowing how long the time for these HNMs really is. Given that we sat there for 120 hours (with another 10-12 logged out before we got back on the next morning) and not seeing Gurfurlur at all was beyond aggravating. That's a window that's longer than 5 days.
    (5)

  2. #32
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Tiamat, is a joke and always has been. You don't need a shell to kill him. My pld friend could hold him at 75 with his mdt/fire resist gear if he can get him to fly. Now at 95 with an ochain he can hold him all day solo till a few people come to help kill the adds and deal damage to him when he flies.

    I hate magian trials but making empyrean more of a joke then they already are is a dam shame. Yes, i think time sink for an empyrean is important, it slows down lazy people and makes it a slight dedication to get.

    As for the 3 TOAU kings, I think a 12 hour respawn is fine, but no more 3-5 day stuff. And heavens no ksnm 99 just to get a mythic weapon title please. Also, to add new drops to the 3 kings of TOAU to justify making them a ksnm 99 is a bad idea because they really should be for the titrles and not for drops at this point, add any new stuff to new world spawning HNM please, thank you.

    I don't camp alot of HNM but have camped enough to know I don't like it, but I still think there should be one or two 24+ hour spawns with rare/ex gear just to have around for the mystic of it and for people to look forward to killing one day. Even though I hate camping HNM, the thrill of claiming the sob when it pops makes it all worth it. Having everything within you grasp makes for dull gameplay, that's why I loved AV (at 75 cap), because he was such a pain to kill and I like that not everything was easy to get or common. Some HNM should be a pain to get access to and another AV should be introduced most ff games have at least one seriously retarded HNM in the game and I like that too.
    (0)
    Last edited by Concerned4FFxi; 11-22-2011 at 10:45 AM.

  3. #33
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Spawn timer reduction for Gulool Ja Ja, Gurfurlur the Menacing, and Medusa you say? In addition to these three baddies, we are actually looking into reducing the spawn time for all HNMs! The idea is to give you all more opportunities to fight these elusive, notorious enemies. However, please understand that by eliminating the “time cost” associated with them, it will result in other types of costs to arise (for example, having to obtain triggers from battlefields to spawn Fafnir/Behemoth/Adamantoise).
    Are they making more HNMs force pop????????
    [SIZE="7"]WINDOW SEAT HIM NOW, I DONT CARE IF HE IS THE PRESIDENT OF THE COMPANY NO ONE SHOULD LISTEN TO HIM EVER AGAIN[/SIZE]
    The force pop to Zilart Kings was an okay idea [SIZE="7"]BUT MAKE THEM POP TOO, THEY KILLED THAT CONTENT BY MAKING THEM KS99 POPS[/SIZE]
    (can you see what im getting at?
    (1)
    Last edited by Juilan; 11-22-2011 at 12:01 PM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  4. #34
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Fredjan View Post
    For ToAU beastmen leaders, they drop nothing of value. Anyone kills them for one reason only: the title. Nobody's killing them for any other reason. If they use the same logic they used for Black Belt (which made it harder to get), they'd only make it harder to get those titles, not easier.
    As I read this paragraph, I feel like a fellow at the end of a science fiction movie who is discovering that the dreadful planet covered in giant spiders made out of fire is actually Earth. Making the titles harder to obtain would be horrible and makes no sense, and yet, that's exactly why I expect it to be part of their plans.

    I can see the update now:

    "Shadows of the Mind now has (5%) chance of producing a Suite of Lizardly Lounge-Wear.

    A freshly pressed Suite of Lizardly Lounge-Wear is used to spawn Gulool Ja Ja, who now has a (5%) chance to provide a title and a (5%) chance to drop a Terrible-Looking Tyrannic Tankini.

    Assuming you can resist wearing it yourself, the Terrible-Looking Tyrannic Tankini is used to spawn Gulool Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja who is identical to Gulool Ja Ja in every way except the title can be obtained 100% of the time by everyone in the alliance that defeats Gulool Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja Ja."
    (2)

  5. #35
    Player Michae's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Bahamut
    Posts
    151
    Character
    Fiyaro
    World
    Bahamut
    Main Class
    SMN Lv 99
    XIV has gotten/is getting alot better. I almost exclusively play xiv now over xi. All xi is anymore is nm spams, endgame content is virtually dead with vw being a big let down and every else being nerfed the game is now just a repetitive ki hunt/nm kill/ki hunt/nm kill/ki hunt/nm kill -snore-

    I still feel they are gimping this game, making the good gear easy to get and removing lvl caps to rush ppl thru the game. Ive already canceled my second account due to boredom as have many ppl i used to know in xi that played and the new ppls that I currently play xiv with. xiv isnt perfect yet but its getting there and most (not all) the neigh sayers have either not played at all or have not played recently. There isnt alot of content but its growing. FFXI needs the influx of a new dev team like xiv got cause the current devs are doing a horrid job (unless they are supposed to be running the game into the ground, then they are doing a fantastic job)

    ---this was a reply to Scorpiusmaximus but the quote didnt appear with it---
    (1)
    Last edited by Michae; 11-22-2011 at 12:56 PM.
    Sometimes you just have to laugh at yourself, you would cry your eyes out if you didn't.

  6. #36
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    I dont see why every single benifit we ask for seems to REQUIRE some kind of detrimental effect to "balance" it out. We wanted stuff like the HNM thing changed originally to GIVE balance. Since the dev team mostly doesnt know what real balance is. Walk of echos? Voidwatch? Broken systems. Current king popping? Broken. The old system was better and that was a pile of crap.
    (7)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  7. #37
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    My real concern:

    Why do the Devs still care about the time sink associated with 5+ year old content?

    Following this logic, the Devs should increase the Ancient Currency cost of upgrading AF/Relic to +1 if they decide to lower the time Sagheera requires to upgrade each piece.

    I realize they haven't introduced the big baddies for 99 yet, but that doesn't mean anyone still cares about time sinks in the big baddies from 75. Those who cared maxed themselves out years ago. They sunk their time. If they want to make content more accessible, make it more accessible. There's nothing wrong with just making them spawn more often or adding force pops in addition to the world spawns. I promise the economy won't crumble if there's a sudden infusion of Hauteclaires and Cerberus Hides into the world.
    (6)

    I will have my revenge!

  8. #38
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Greatguardian View Post
    Why do the Devs still care about the time sink associated with 5+ year old content?
    Bouts of temporary but intense insanity.

    The Development Bros often wake up naked, crude tribal designs scrawled on their bodies in Sharpie and White-Out, clutching spoils looted from the offices of the FFXIV development team, and having decided not even half-decade old content can become faster to complete.

    Not now, not ever. Not even after they manage to scrub the really stubborn "Mark of the People of the Second Floor Office who Work on the Game that is the Eleventh of the Final Fantasies" off of their bare chests. Which will be a while, because they broke open the copier and used toner to draw that one.

    At least, that's all I can come up with. I could understand if they didn't want to modify something that they worked on to make it easier, but making something occur more often or within more player control doesn't change the content at all. The only change would be how often people experience the content and the quantity of now near-pointless drops obtained.
    (7)

  9. #39
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    [..] However, please understand that by eliminating the “time cost” associated with them, it will result in other types of costs to arise (for example, having to obtain triggers from battlefields to spawn Fafnir/Behemoth/Adamantoise).
    I'm beginning to think the "development team" consists of a guy standing up on his spinning chair, staring at the ceiling and going "bawww" to his cat (who does the actual coding).
    (8)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #40
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Make them all 1 hour repops or some force pop not involving seals (no more ks99 please, was fine for BB items but not these), Tiamat, Cerberus, Khim, Dark Ixion, Sandworm etc. There is no reason for the long spawns anymore, these NMs used to be difficult but they are a joke now, let people spam em and have fun. Long respawns on such pitiful NM is silly.
    (0)

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