It's like i stated in a post, this game is fast becoming "Every man/woman for themselves"! Unfortunately no-one gives a crapolla what anyone else wants/needs. It blows i know, but that's the way it's heading. Time maybe to try out XIV again??
It's like i stated in a post, this game is fast becoming "Every man/woman for themselves"! Unfortunately no-one gives a crapolla what anyone else wants/needs. It blows i know, but that's the way it's heading. Time maybe to try out XIV again??
To me, XIV was much worse. We ended up giving up after 120 hours of straight surveillance and no pops. Another group came in and we offered to team up and got met with silence. So we figured we were done with mythics, one player is now taking at least a one month break, and we're moving on.
Spawn timer reduction for Gulool Ja Ja, Gurfurlur the Menacing, and Medusa you say? In addition to these three baddies, we are actually looking into reducing the spawn time for all HNMs! The idea is to give you all more opportunities to fight these elusive, notorious enemies. However, please understand that by eliminating the “time cost” associated with them, it will result in other types of costs to arise (for example, having to obtain triggers from battlefields to spawn Fafnir/Behemoth/Adamantoise).
Devin "Camate" Casadey - Community Team
If some anonymous player, were to send an anonymous Community Rep a weapon, could said Community Rep dispose of the person who came up with the Fafnir/Behemoth/Adamantoise issue?
IT SHOULD HAVE BEEN KS99 drops the pop item for Nidhogg/King Behemoth/Aspidochelone, while Fafnir/Behemoth/Adamantoise still spawn but can drop the pop item for Nidhogg/King Behemoth/Aspidochelone.
[EDIT] or, keep BB item same drop rate as it is now, and make the NQ drop the HQ spawn item at like a 50% rate, cause spending like 700~1k kindred seals for one king behemoth is silly. MAN OH MAN DID I ALWAYS WANT FOUR BEHEMOTH HIDES AND SEVEN THUNDERCLOUDS, I SHOULD HAVE TRADED THESE INTO HIGH KINDRED CRESTS AND GOTTEN COMET AND SOLD THAT!
Last edited by Phafi; 11-22-2011 at 05:46 AM. Reason: cause
I think an experience the Development Bros. could learn from would work better. Like giving them food with horrible laxative in it, and informing them of a 2% chance of being given medication every time they go to the bathroom to void their bowels and souls. Mix the cure into a Cup of Sweet Tea just to make sure they fully grasp the metaphor.
The system isn't really bad, there's progression and effort (albeit minimal) where there was formerly just being in the right place at the right time. Unfortunately, the drop rates for pop items are a complete nightmare.
Please for the love of Altana or any other deity, please please DO NOT make the remaining timed spawn hnms into force pop nms.... I beg of you, leave them as they are, please please pretty please!!!![]()
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Edit: to clarify, lower repop timer on Medusa/Gulool/Gurfurlur, that's fine. But leave the rest alone!![]()
Last edited by Tamoa; 11-22-2011 at 06:03 AM.
Or if they are force spawned can the pop item be from non BCNM type content? Forcing us to use seals for more and more things is quite lame. I think timed spawns are much preferable, especially considering that this content isn't really fought over anymore.
Also it takes some of the excitement out of the game.
I don't see why both can't exist. Force spawn for those that want - timed spawn for others.
I mean lets be realistic, this game doesn't need more time sinks.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
So then worse than it currently is?
The format used for the BB is disgusting.
It's what about 9 hours to get around 99 seals (With a chance of getting 4~5 different types) so by that logic it'd take longer than 24 hours just to get 99 seals to get an abysmal rate of the HQ pop item, than an even more abysmal rate of the actual item needed for the belt.
Just leave them as they are as the devs clearly haven't a clue anymore.
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