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  1. #21
    Player Manicora's Avatar
    Join Date
    Mar 2011
    Location
    Lev. Server
    Posts
    64
    Character
    Brotherhood
    World
    Leviathan
    Main Class
    WAR Lv 99
    Farm a trig is fine, But do not make them ks99 type % that blows Just spend 6+ hours doing ks99 Wyrm and wound up getting 1 HQ trig and 0 BB items... Thanks SE for making 4 thfs look like 4 dnc....
    Keep it Low, keep it clean, Dont suck like you have been
    (3)

  2. #22
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Camate View Post
    Spawn timer reduction for Gulool Ja Ja, Gurfurlur the Menacing, and Medusa you say? In addition to these three baddies, we are actually looking into reducing the spawn time for all HNMs! The idea is to give you all more opportunities to fight these elusive, notorious enemies. However, please understand that by eliminating the “time cost” associated with them, it will result in other types of costs to arise (for example, having to obtain triggers from battlefields to spawn Fafnir/Behemoth/Adamantoise).
    Leaving them as timed spawns is fine. However be honest with yourselves, anything over an hour respawn is silly at this point. Hauteclair was probably the most sought after item from Aht Urghan HNMs and it's utterly useless now (has been since VNM honestly).

    Two hours, tops.
    (9)

  3. #23
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Hi camate and co.

    In my opinion, just leave it at reducing the spawn timers. You don't have to make them forced pops or anything. Remember that most of these NMs actually drop items that are generally weaker than what you can easily get in abyssea. There isn't really any danger of things becoming unbalanced if you just reduce spawn timers and leave it at that.
    (6)

  4. #24
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Please get rid of the pure lottery and 22+ hr respawn on ALL lower 'NMs' (especially all the ones associated with the early magian trial - they're absolutely nothing but time sync, there's no challenge in them except whether you just happened to be online when they pop). There's absolutely no reason why any of those are not 1-2 hr repop at all since none really drop anything that anyone can want.

    Leave the HNMs the way they are but perhaps add an additional ??? that can be force popped with an item or KI that has a rare (say 2-3% drop rate) from surrounding mobs of those HNMs. [I would suggested of the same family but some dont have too many 'family members' nearby so that wouldn't be a good idea unless the item/KI drop rate is higher for those].
    (3)

  5. #25
    Player Zaknafein's Avatar
    Join Date
    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Spawn timer reduction for Gulool Ja Ja, Gurfurlur the Menacing, and Medusa you say? In addition to these three baddies, we are actually looking into reducing the spawn time for all HNMs! The idea is to give you all more opportunities to fight these elusive, notorious enemies. However, please understand that by eliminating the “time cost” associated with them, it will result in other types of costs to arise (for example, having to obtain triggers from battlefields to spawn Fafnir/Behemoth/Adamantoise).
    If DI, and SW are changed to a forced pop that would be a real shame. Tiamat I understand. Gaiters still sell at crack prices. DI, and SW drops have been outdated then crashed. Sure you can make some gil if you camp the hell out of them, but more efficient methods exist for making $$$ nowadays.

    Changing DI/SW to trig spawned pops will just take away one of the last fun things to do. At least taking a morning or afternoon to camp one of these guys provides a break from the monotony of the game nowadays. If they mess with that it would be very uncool imo.
    (0)

    ~Party Rock Anthem~

  6. #26
    Player Arbole's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Arbole
    World
    Fenrir
    Main Class
    SAM Lv 95
    I think it'd be a positive for everyone if they reduced the respawn timer for Tiamat. Make it forced spawn, whatever. Hopefully, it means more affordable herald gaiters that aren't still monopolized by a few surviving HNM shells.
    (1)

  7. #27
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Quote Originally Posted by Mirage View Post
    Hi camate and co.

    In my opinion, just leave it at reducing the spawn timers. You don't have to make them forced pops or anything. Remember that most of these NMs actually drop items that are generally weaker than what you can easily get in abyssea. There isn't really any danger of things becoming unbalanced if you just reduce spawn timers and leave it at that.
    This.

    For ToAU beastmen leaders, they drop nothing of value. Anyone kills them for one reason only: the title. Nobody's killing them for any other reason. If they use the same logic they used for Black Belt (which made it harder to get), they'd only make it harder to get those titles, not easier. Nevermind the fact that's the easiest part of the mythic quest... /shrug. I don't see how lower respawn timer for stuff like that isn't enough. For some HNM (such as CoP Wyrms), sure, I understand, but for some others that are only killed once, there's really no point whatsoever in making it more difficult to obtain a title.
    (4)
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  8. #28
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zaknafein View Post
    If DI, and SW are changed to a forced pop that would be a real shame. Tiamat I understand. Gaiters still sell at crack prices. DI, and SW drops have been outdated then crashed. Sure you can make some gil if you camp the hell out of them, but more efficient methods exist for making $$$ nowadays.

    Changing DI/SW to trig spawned pops will just take away one of the last fun things to do. At least taking a morning or afternoon to camp one of these guys provides a break from the monotony of the game nowadays. If they mess with that it would be very uncool imo.
    i don't know, i can go find and kill ixion for an hour of work a day and walk away with 2mil
    (0)

  9. #29
    Player uptempo's Avatar
    Join Date
    Jul 2011
    Posts
    76
    Character
    Uptempo
    World
    Sylph
    Main Class
    WAR Lv 99
    I hope at 99 you're adding some new hnms to replace all the old ones the game is boring now, there is going to be events for everyone what about the people who liked world spawns give us some new ones.
    (1)
    Htid!

  10. #30
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    I don't see what the problem with the new kings system is. I finally have something worthwhile to use all those KS on and have been selling the pops for 2-3m gil each.
    (1)

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