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Thread: New SCH 2 Hour

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  1. #1
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I personally would not like any more 2hr spells (unless the spell was ultima for reasons i stated in the job adjustment thread). Embrava and Kaustra are nice additions but I want to be useful outside my 2hr. They should give SCH faith and bravery natively imo (maybe as tier III merits?, meh). As for the 2hr, it would have to be something amazing to use it instead of tabula rasa. I think SE said they would be on shared timers or something. Because embravaing an 18 man alliance is kind of hard to pass up.
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  2. #2
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Delvish View Post
    While new spells are possible merits for scholar, I forsee many of the merits not so much adding two hours and spells (except maybe for BLM) but moreso things that will augment the abilities further. For example, meriting so stratagem charges are not used up on cast, or embrava/kaustra simultaneous potency bonus, duration bonus, or accuracy bonus, etc.
    IIRC there are supposed to be tier 3 merits that enhance current 2-hour performance, but also additional 2-hour abilities that are different from the current 2-hour. I like your ideas for merits that enhance the current 2-hour spells but I'm wondering what people are thinking about the all-new 2-hour for SCH.

    Quote Originally Posted by Siiri View Post
    Yeah, when is Kaustra going to be nerfed?
    I'd honestly prefer WHM be nerfed.

    Quote Originally Posted by Siiri View Post
    Seriously SE is going to let scholars solo shin and voidwatch?
    I'm looking forward to doing it myself! IMO if SE is going to let brews rain from the sky I wouldn't be surprised if the next step were to let multiple jobs solo tougher battles with proper skill.

    Quote Originally Posted by Cljader1 View Post
    Haven't you guys received enough buffs???
    Not for my taste. WHM has received too many useful buffs. SCH received a bowl of rotten lemons until someone accidentally made two useful spells and hid them behind an enormous timer. Plus, that really isn't the point. It's been announced that all jobs will be receiving new 2-hours. I don't think SCH will be an exception because other jobs are jealous.

    Quote Originally Posted by Pebe View Post
    I personally would not like any more 2hr spells (unless the spell was ultima for reasons i stated in the job adjustment thread). Embrava and Kaustra are nice additions but I want to be useful outside my 2hr. They should give SCH faith and bravery natively imo (maybe as tier III merits?, meh). As for the 2hr, it would have to be something amazing to use it instead of tabula rasa. I think SE said they would be on shared timers or something. Because embravaing an 18 man alliance is kind of hard to pass up.
    I agree it's becoming annoying to gear up SCH for 12.5 minutes at a time. I do still enjoy it but I also would prefer that new spells not be limited in this way. Unfortunately what we've seen is if they are not limited as such, they end up laughably weak. As far as choosing a new 2-hour over Tabula Rasa, I agree it would have to be very potent. That's why sticking Ultima in there comes to mind as a light counterpart to Kaustra. Make it work the same way and be as powerful, just light based. I don't know about Embrava and Faith being available all the time though. Embrava is a little too good. I'd expect a big nerf if it weren't limited to 2-hour.
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  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    19

    My thought of a SCH 2hr ability

    I pointed this out before...

    Job Ability: Mix
    Duration: lasts for 1 min or until you mix 2 (can be 3 if SE wants) spells
    The input spells: The input spells could be whatever spells that character knows with sub job. For example your on SCH but you've got /BLU spells on your character.
    The Output spell: The output spell would be a ??? spell that the SCH creates. Some mixes may be offensive, some may be defensive, some could give the party an edge, some could hurt the PT or SCH w/ a side effect.

    To make things fair the ??? spell can not be enhanced by stratagems. These spells have their own effect incorporated in them. For example "Barthundra" + "shockspikes" would be a positive Mix to create "lightningeater." Being that its a WHM aoe bar spell it makes it AoE however, the duration of the spell will be cut in halve. If the spell was RDM's "barthunder" spell it would have a longer duration but single target.

    And to answer the question "Will the spell be castable on others even though its not AoE?" Yes, but some spells will be, some will not.

    This would give SCH a vast amount of new unique spells. The only problem is it would be a 2hr still.
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  4. #4
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Katalsar View Post
    I pointed this out before...

    Job Ability: Mix
    Duration: lasts for 1 min or until you mix 2 (can be 3 if SE wants) spells
    The input spells: The input spells could be whatever spells that character knows with sub job. For example your on SCH but you've got /BLU spells on your character.
    The Output spell: The output spell would be a ??? spell that the SCH creates. Some mixes may be offensive, some may be defensive, some could give the party an edge, some could hurt the PT or SCH w/ a side effect.

    To make things fair the ??? spell can not be enhanced by stratagems. These spells have their own effect incorporated in them. For example "Barthundra" + "shockspikes" would be a positive Mix to create "lightningeater." Being that its a WHM aoe bar spell it makes it AoE however, the duration of the spell will be cut in halve. If the spell was RDM's "barthunder" spell it would have a longer duration but single target.

    And to answer the question "Will the spell be castable on others even though its not AoE?" Yes, but some spells will be, some will not.

    This would give SCH a vast amount of new unique spells. The only problem is it would be a 2hr still.
    I always wondered how the concept of Mix from other FF games would fit in the FFXI world. The problem is what I liked about it in those games I fear would be lost here. First, it was the discoverability factor if you didn't have a strategy guide open. With wiki at my fingertips I'm afraid I'd just look up the best combos in XI. Second was the reliance on having the items to do the best combinations. If we were just combining spells we already had of course you'd always have them, dependant on your sub of course. And that's what might make this interesting in the end - is if combinations offered via /WHM or /BLU made those subs attractive. But then you'd have to live with those subs outside the 2 hour as well.

    In the end we'd have to have a reason to "mix" spells rather than just giving SCH the combinations as regular spells only available under 2 hour. For example, would we really be doing anything different if SE said you have to "mix" Thunder and Blizzard to create Kaustra? I'd think I would just be annoyed that I couldn't just cast Kaustra. Especially since the Mix command and the extra spell would take up two more macro lines. But maybe it's the sub job choice that would do it in the end. For example, you can't get Ultima without subbing DRK ... lol.
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