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Thread: New SCH 2 Hour

  1. #1
    Player Merton9999's Avatar
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    Mar 2011
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    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99

    New SCH 2 Hour

    So we know SE is working on brand new 2 hour abilities for each job. We've had a host of ideas here on SCH abilities, but I didn't see any suggestions for SCH in the merit third tier thread. Has anyone given much thought to what a new 2 hour could be for SCH?

    It's very uncreative I admit, but I keep thinking of a mage/light element counterpart to Tabula Rasa's melee/dark element spells. Faith and Ultima have been mentioned before but given the recent adjustments to TR, the new 2 hour seems like the perfect place to put these spells. I can't believe I'm advocating more nice SCH spells being strapped by time like this, but I guess I'm learning to have more SE-istic expectations.

    Whereas Embrava provides regen, regain and attack speed (primarily for melee although mages benefit nicely from recast reduction), Faith would provide a potent refresh, fast cast and conserve MP bonus? What else would work better here I wonder? I'd suggest MACC/MAB but MACC will be available via Klimaform all the time (new duration, albeit just for one weather effect) and neither fits the "over time" and speed theme of Embrava.

    I kind of like the tug of war over who should get Ultima if it were ever introduced. Naturally I think it should go to SCH but I'll refrain from all the supposedly objective arguments based on a scorecard of past games and just say I want it for my favorite job. People insist it would be non-elemental but I don't see that happening with a FFXI nuke, so I'd like to see it as a light based counterpart to Kaustra. There have been too many times when I really wanted to Kaustra something to death but then it's strong to dark element :/

    So who has the ultimate suggestion for SCH's new 2 hour?
    (0)

  2. #2
    Player Pebe's Avatar
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    Mar 2011
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    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I personally would not like any more 2hr spells (unless the spell was ultima for reasons i stated in the job adjustment thread). Embrava and Kaustra are nice additions but I want to be useful outside my 2hr. They should give SCH faith and bravery natively imo (maybe as tier III merits?, meh). As for the 2hr, it would have to be something amazing to use it instead of tabula rasa. I think SE said they would be on shared timers or something. Because embravaing an 18 man alliance is kind of hard to pass up.
    (0)

  3. #3
    Player Cljader1's Avatar
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    Mar 2011
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    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Haven't you guys received enough buffs???
    (1)

  4. #4
    Player Siiri's Avatar
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    Mar 2011
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    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Yeah, when is Kaustra going to be nerfed? Seriously SE is going to let scholars solo shin and voidwatch?
    (0)

  5. #5
    Player Delvish's Avatar
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    Mar 2011
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    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    While new spells are possible merits for scholar, I forsee many of the merits not so much adding two hours and spells (except maybe for BLM) but moreso things that will augment the abilities further. For example, meriting so stratagem charges are not used up on cast, or embrava/kaustra simultaneous potency bonus, duration bonus, or accuracy bonus, etc.
    (0)

  6. #6
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Cljader1 View Post
    Haven't you guys received enough buffs???
    Quantity =/= Quality

    Quote Originally Posted by Siiri View Post
    Yeah, when is Kaustra going to be nerfed? Seriously SE is going to let scholars solo shin and voidwatch?
    LOL
    (3)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  7. #7
    Player Siiri's Avatar
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    Mar 2011
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    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    How is that LOL? SE nerfed souleater when drks were killing AV, but yet Sch can solo vw NMs and Shin without a brew? WTF?
    (1)

  8. #8
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Delvish View Post
    While new spells are possible merits for scholar, I forsee many of the merits not so much adding two hours and spells (except maybe for BLM) but moreso things that will augment the abilities further. For example, meriting so stratagem charges are not used up on cast, or embrava/kaustra simultaneous potency bonus, duration bonus, or accuracy bonus, etc.
    IIRC there are supposed to be tier 3 merits that enhance current 2-hour performance, but also additional 2-hour abilities that are different from the current 2-hour. I like your ideas for merits that enhance the current 2-hour spells but I'm wondering what people are thinking about the all-new 2-hour for SCH.

    Quote Originally Posted by Siiri View Post
    Yeah, when is Kaustra going to be nerfed?
    I'd honestly prefer WHM be nerfed.

    Quote Originally Posted by Siiri View Post
    Seriously SE is going to let scholars solo shin and voidwatch?
    I'm looking forward to doing it myself! IMO if SE is going to let brews rain from the sky I wouldn't be surprised if the next step were to let multiple jobs solo tougher battles with proper skill.

    Quote Originally Posted by Cljader1 View Post
    Haven't you guys received enough buffs???
    Not for my taste. WHM has received too many useful buffs. SCH received a bowl of rotten lemons until someone accidentally made two useful spells and hid them behind an enormous timer. Plus, that really isn't the point. It's been announced that all jobs will be receiving new 2-hours. I don't think SCH will be an exception because other jobs are jealous.

    Quote Originally Posted by Pebe View Post
    I personally would not like any more 2hr spells (unless the spell was ultima for reasons i stated in the job adjustment thread). Embrava and Kaustra are nice additions but I want to be useful outside my 2hr. They should give SCH faith and bravery natively imo (maybe as tier III merits?, meh). As for the 2hr, it would have to be something amazing to use it instead of tabula rasa. I think SE said they would be on shared timers or something. Because embravaing an 18 man alliance is kind of hard to pass up.
    I agree it's becoming annoying to gear up SCH for 12.5 minutes at a time. I do still enjoy it but I also would prefer that new spells not be limited in this way. Unfortunately what we've seen is if they are not limited as such, they end up laughably weak. As far as choosing a new 2-hour over Tabula Rasa, I agree it would have to be very potent. That's why sticking Ultima in there comes to mind as a light counterpart to Kaustra. Make it work the same way and be as powerful, just light based. I don't know about Embrava and Faith being available all the time though. Embrava is a little too good. I'd expect a big nerf if it weren't limited to 2-hour.
    (2)

  9. #9
    Player
    Join Date
    Aug 2011
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    19

    My thought of a SCH 2hr ability

    I pointed this out before...

    Job Ability: Mix
    Duration: lasts for 1 min or until you mix 2 (can be 3 if SE wants) spells
    The input spells: The input spells could be whatever spells that character knows with sub job. For example your on SCH but you've got /BLU spells on your character.
    The Output spell: The output spell would be a ??? spell that the SCH creates. Some mixes may be offensive, some may be defensive, some could give the party an edge, some could hurt the PT or SCH w/ a side effect.

    To make things fair the ??? spell can not be enhanced by stratagems. These spells have their own effect incorporated in them. For example "Barthundra" + "shockspikes" would be a positive Mix to create "lightningeater." Being that its a WHM aoe bar spell it makes it AoE however, the duration of the spell will be cut in halve. If the spell was RDM's "barthunder" spell it would have a longer duration but single target.

    And to answer the question "Will the spell be castable on others even though its not AoE?" Yes, but some spells will be, some will not.

    This would give SCH a vast amount of new unique spells. The only problem is it would be a 2hr still.
    (0)

  10. #10
    Player hideka's Avatar
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    Mar 2011
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    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Conforto Ars (latin for: drasticly Improved Strategems)
    5 Minute Duration
    2 Hour Recast

    Unlocks the full potential of all of your stratagems.

    Dark arts:

    Parsimony:
    Reduces MP costs by an additional 25% (-100% mp costs when used with AF3 armor)

    Alacrity:
    Reduces casting and Recasting speed by an additional 25%

    Manifestation:
    allows any spell matching your current art to be cast as an area of effect spell.

    Ebulience:
    Increases damage bonus by another 20% (50% total with AF3 Bonus)

    Immanence:
    Increases Skill chain tier by 1 (Liquefaction > fusion, Fusion > light, ect ect)

    the same thing would pretty much happen to the light arts, with the exception of perpetuance

    Perpetuance:
    Increases Duration by 50% (300% with +2 Hands)

    kaustra and embrava would be castable under this 2HR as well.
    (0)

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