Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21

Thread: New SCH 2 Hour

  1. #11
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Katalsar View Post
    I pointed this out before...

    Job Ability: Mix
    Duration: lasts for 1 min or until you mix 2 (can be 3 if SE wants) spells
    The input spells: The input spells could be whatever spells that character knows with sub job. For example your on SCH but you've got /BLU spells on your character.
    The Output spell: The output spell would be a ??? spell that the SCH creates. Some mixes may be offensive, some may be defensive, some could give the party an edge, some could hurt the PT or SCH w/ a side effect.

    To make things fair the ??? spell can not be enhanced by stratagems. These spells have their own effect incorporated in them. For example "Barthundra" + "shockspikes" would be a positive Mix to create "lightningeater." Being that its a WHM aoe bar spell it makes it AoE however, the duration of the spell will be cut in halve. If the spell was RDM's "barthunder" spell it would have a longer duration but single target.

    And to answer the question "Will the spell be castable on others even though its not AoE?" Yes, but some spells will be, some will not.

    This would give SCH a vast amount of new unique spells. The only problem is it would be a 2hr still.
    I always wondered how the concept of Mix from other FF games would fit in the FFXI world. The problem is what I liked about it in those games I fear would be lost here. First, it was the discoverability factor if you didn't have a strategy guide open. With wiki at my fingertips I'm afraid I'd just look up the best combos in XI. Second was the reliance on having the items to do the best combinations. If we were just combining spells we already had of course you'd always have them, dependant on your sub of course. And that's what might make this interesting in the end - is if combinations offered via /WHM or /BLU made those subs attractive. But then you'd have to live with those subs outside the 2 hour as well.

    In the end we'd have to have a reason to "mix" spells rather than just giving SCH the combinations as regular spells only available under 2 hour. For example, would we really be doing anything different if SE said you have to "mix" Thunder and Blizzard to create Kaustra? I'd think I would just be annoyed that I couldn't just cast Kaustra. Especially since the Mix command and the extra spell would take up two more macro lines. But maybe it's the sub job choice that would do it in the end. For example, you can't get Ultima without subbing DRK ... lol.
    (0)

  2. #12
    Player Einalem's Avatar
    Join Date
    Apr 2011
    Posts
    49
    Character
    Einalem
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Is anyone else thinking Red Grimoire for secondary 2 hour? It fits the flavor and back story of SCH. While quite weak, it would be funny if it were like the DRG's old Call Wyvern 2 hr with a book following you around casting spells and biting people. (SE PLEASE DON'T DO THIS! IT'S A JOKE!)
    (3)

  3. #13
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Einalem View Post
    Is anyone else thinking Red Grimoire for secondary 2 hour? It fits the flavor and back story of SCH. While quite weak, it would be funny if it were like the DRG's old Call Wyvern 2 hr with a book following you around casting spells and biting people. (SE PLEASE DON'T DO THIS! IT'S A JOKE!)
    Joke? This is brilliant.

    Scholars would get a 2 hour Crimson Grimoire. The Grimoire would share the player's health while out until it is killed or the player dies (or a few minutes pass, I suppose... but is this really neccisary?). It would do whatever the Scholar does, and have the same stats and everything. When hit, the player would take the damage however (but stuff like the book duplicating strats or spells wouldn't cost extra MP or strats, and it would also not feed TP or generate extra aggro, however it would always be the target rather then the Scholar itself). Mostly though, it would encourage the Scholar to do stupid things like melee unnecessarily in order to see the book bite things, which would piss off Puppetmasters everywhere who are now mad that Scholars now get a pet that is not only cuter then theirs, but has better AI too.
    (4)

  4. #14
    Player Jamesy's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    69
    Character
    Jamesy
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    i wholeheartedly love Crimson Grimoire idea, but i dont think se would make it so it stays out i believe if they considered it it would probably be spawned like when you use light arts or dark arts and open a red book and maybe have it mirror the things you do like enfeebling nuking healing enhancing etc and have it be spawned for a certain period of time id say probably 5-10 minutes
    (1)

  5. #15
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Economizer View Post
    Joke? This is brilliant.

    Scholars would get a 2 hour Crimson Grimoire. The Grimoire would share the player's health while out until it is killed or the player dies (or a few minutes pass, I suppose... but is this really neccisary?). It would do whatever the Scholar does, and have the same stats and everything. When hit, the player would take the damage however (but stuff like the book duplicating strats or spells wouldn't cost extra MP or strats, and it would also not feed TP or generate extra aggro, however it would always be the target rather then the Scholar itself). Mostly though, it would encourage the Scholar to do stupid things like melee unnecessarily in order to see the book bite things, which would piss off Puppetmasters everywhere who are now mad that Scholars now get a pet that is not only cuter then theirs, but has better AI too.
    This sounds both amazing and hilarious. It would also go with the theme of many Scholars summoning some kind of tube or book to help them out, which hasn't been applied to players at all.

    Ever since new 2-hour abilities and Tier-3 merits were mentioned, I've been wondering how jobs that already kinda sorta have multiple 2-hour abilities such as Summoner and Scholar are going to fair. Also, I wonder if the newer 2-hour abilities of Scholar and Summoner are good examples of what every job can expect.

    If Embrava and Perfect Defense can be seen as the standard for what any new defensive or supportive 2-hour abilities will add, that stuff is going to be awesome.
    (0)

  6. #16
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    what about if new 2hr being a whole new book? ill use the above crimson grimora. It will have both white black spells in it with a benefit to all <less then when under dark or light arts> and it will incorporate some unique stratagems such as those traps/tubes the sch npc in campg uses? a rough outline im thinking would be:

    30min duration<or until you switch back to light/dark arts or die>
    5%mp/recast/cast reductions
    all skills @ B or B-
    some spells that maintain the bonuses:
    cures
    nukes
    regens
    buffs(prot/shell)
    sch specific spells(regain helix etc>

    other spells will still get the negative -5% bonuses

    stratagems under this book:
    - a 50%? potency boost to next spell doubles recast and casting
    - plant a trap (aoe status effects, player chooses from a list)
    - plant ruin-something (much like the traps except these provide AoE buffs they are stationary where used..player chooses from list not sure what buffs but thinking some standard stuff like acc atk regen refresh etc, they last 3min?)
    - next spell is cast instantly, recast is doubled<tripled?>
    - next spell cost 0 mp casting time is double and potency receives penalty <10%? or something>
    - next storm will be doubled (as in double weather, retains cap of 2 weather effects if a 3rd natural one is present)


    some notes:
    - under this 2hr regain gains a potency boost, animus spells will gradually lose and gain hate respectively while it is active on a player.
    - regen, and helix all receive bonus<helix and regen bonus from respective arts work under this book>

    disclaimer: this is all just rough idea so ya im sure most of it needs reworking or dropping altogether, the point is just to get the idea across.
    (0)
    Last edited by brayen; 11-25-2011 at 11:00 PM.

  7. #17
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by brayen View Post
    what about if new 2hr being a whole new book? ill use the above crimson grimora. It will have both white black spells in it with a benefit to all <less then when under dark or light arts> and it will incorporate some unique stratagems such as those traps/tubes the sch npc in campg uses? a rough outline im thinking would be:
    Well... if y'all want to be buzz killingtons and say that a summonable book that bites people isn't a good idea, you could just make a Crimson Grimoire effect. It would last X time (being semi-lengthy at least) and what it would do is boost all magic skills to B+, all spells would cost 10% less and cast 10% faster, and you'd have access to all stratagems. The downside? If you use Add. White or Add. Black you lose the Crimson Grimoire (or if you zone or die).

    I still say a summonable book that duplicates everything you do is the best idea.
    (1)

  8. #18
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    a duplicate of whatever you do is sorta overpowered lol and very fragile 2hr. I mean you would be doing double bliz 5s on every cast as well as double cure 4s? and if it lacks duplicate gear bonus then it will be severely underpowered.

    But ya can call me buzzkillington ;p i want to hear some more probable ideas that can be useful. My idea is just basically a way to buff up our overall magics while adding unique features to still make it a strong 2hr where kasutra/embrave would not be used(as they said the new 2hr will share timer with original 2hr)
    (0)

  9. #19
    Player Ank's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I still say a summonable book that duplicates everything you do is the best idea.
    Have it cost your hp when it casts spells and give it fangs like this || and I'm sold!
    (0)

  10. #20
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I wish I could tolerate playing pet jobs because the live Crimson Grimoire chomping people like that one rabid Harry Potter book is too good of an image to say no to. In fact I'd take a pet for 3 minutes every 2 hours if this was it.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast