I've personally aspired to be both unbeatable in 1v1 and the biggest attribute to my team I can be during team matches.
In a world where COR has a decent shot to take out BLU's and RDM's, you find that people like to make bold claims against a system they have little to no understanding in.
DRG isn't strictly a DD it can heal itself easily and sub mage to just have a very powerful edge.
Everyone who isn't total crap on a martial job is going to run /sch to get magicla utility and be immune to sleep while HP above 50%, DNC/SCH with a strong evasion build can dispel pressure, aspir, drain, and cure themselves nearly to outlast any job in the game.
Enfeebles Oh God What do I do:
They already have this, its called resistance gear to remove enfeebling strength, and diminishing returns on enfeebles. This gear is very potent and it is very easy to gear to be nearly immune to any job casting the enfeeble you target, with only a RDM having a chance and thats if they are gearing specifically to land, which opens them up to physical/magical damage and ruins their pdt/mdt options.
WAR and MNK have it rough, but MNK at least has the option of mitigating nearly all physical damage on most jobs, and the ability to run resist sets with obscene damage (Spharai etc.) and get magical utility to wipe stoneskin, erase itself, and put on the dispel pressure.
There's ensilence weapons that can be obtained that are potent.
WAR - I have some builds using /sch and mp merits and the natural retarded DPS and DA chance of the job, but I'd have to tool with it more.
I destroy RDM's on my DRK all the time and its not because I can enfeeble better, or cast faster than them.
Last edited by Urteil; 11-09-2011 at 10:16 AM.
Cool, but I don't care what you can do.
Simply limiting the use of those spells would allow a much wider variation of sub jobs and gear selections that wouldn't gimp people's inventory in the real game on pieces of gear you use once in a blue moon
not everyone only has ONE job lololol
You do realize I could just abyssea burn my jobs and claim I have them all and nobody would really be the wiser? But instead I'll stick to my principles of never leveling I job I don't intend to be Godly at.
Which I am, but the day you see another one rise up past the level of 49 (55 for BLM) you'll know exactly what's going on.
*If you can't be bothered to use the gear for PvP, then you deserve to lose? If you don't think the gear is important why are you stupid enough to go PvP, or talk about it.
Either way it probably takes up a grand 15 slots in my Mog Safe. Derp.
You know what, just forget it, don't 1v1. It saves me a bunch of time.
Yea come referee Camate, I think it would be cool and please try to get Ballista Royale to come back!!.
Last edited by Urteil; 11-09-2011 at 10:31 AM.
Why should spells be forced to have a casting limit if its easy to just get 2~3 pieces of gear to solve the enfeebles that cause the biggest issue for the DDs.
Forcing mages to gimp themselves doesn't have a point if there is an easy way to counter the "Overpowered" spells.
Didn't say the gear wasn't important in a strictly PvP setting, but having to gear for enfeeb resists is kind of stupid when most people's inventories are overflowing anyway.
Let's be honest, if SE was to do nothing but update ballista for the next year, do you not think that Sleep, break, -ga versions, bind, gravity, and the like wouldn't be gimped to hell? At least the cooldown would be doubled/tripled to resemble a mere image of psuedo balance. Strictly in PvP anyway.
The point is, losing out on the head slot to equip a green ribbon significantly reduces the effectiveness of close range jobs compared to the mage variety.
At most from the loss of a head slot BLM would lose INT, Elemental Magic Skill (No one's missing nukes in PvP, trust me) or like 1/tick refresh. WAR loses either 4pdt/4haste, 8 haste, or amounts of HP, VIT, PDT, and Haste.
Last edited by Leonlionheart; 11-09-2011 at 10:49 AM.
The amount of strategy that needs to be applied in a typical 1v1 fight is minimal.
I fight many jobs and tailor my strategies appropriately. It's not possible for every job to come out consistently on top against every other job, unless the opponent is purposely not giving his best.
The game is not balanced for 1v1. It's balanced for team play.
1v1 does not accurately gauge a person's knowledge of their job or their ability to use the job's functions to their fullest. In a team fight, many of the jobs you are 1v1ing would not be doing what they would be doing in a 1v1, and yet they are in the end just as if not more effective overall. Seems to me you might be unable to coordnate a party to achieve the greatest effect in a team fight, which is a totally different and infinitely more interesting beast, no matter how you perform in 1v1.
Still not fair to my inventory
Edit 2: point is it's a problem with Ballista and a big reason why people don't do it
Last edited by Leonlionheart; 11-09-2011 at 10:55 AM.
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