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  1. #1
    Player Leonlionheart's Avatar
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    Leonlionheart
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    Quote Originally Posted by Urteil View Post
    The idiot is the person
    who honestly thinks people who don't do PvP suck at ffxi. That's truly idiotic with PvP at the stage it is in FFXI.

    I actually have quite a bit of resist gear now that I think about it simply from augmented aby items. Some that don't even appear on gear otherwise. Would I like to go into a PvP match and use offensive gear on an offensive job to augment it's role? Yes. Should that be an option? It should. There aren't many popular MMO's without good PvP anymore, and it's not like you even have to PvP in the first place. Increasing the interest in PvP would only bring more subscriptions, or more players back who loved it when it was more popular. So I arrive on my next point

    @SE:
    Consider this: A Ballista Moogle in each of the three main cities. Has a "Ballista Locker" for specific Ballista items and gear or just make a Ballista porter slip. Another good alternative would be a second inventory and equipment screen specifically for PvP, but that's starting to ask a lot.

    Ballista Gear:
    "Damage Mage Hat"
    [Head] All Races
    DEF:10~28 HP+10 MP+20
    Latent Effect: HP+1% MP+2%
    INT+1~6 "Magic Atk. Bonus" +0~5
    Enfeebling Magic Skill +1~8
    Enhances "Resist Silence" +1~5
    LV 30 All Jobs
    Cost: X Ballista Points(or whatever currency you want)(Latent active during ballista/brenner)

    How hard is it to put in the numbers to a spread sheet for the gear, I mean honestly. I should think you put one dev on this task for about a day and he could finish it. Balance wise all this gear should be is existing gear that fits the job, with bonuses like "Reduces stun duration" or "Reduces Shield Bash recast" and more HP/MP/Regen/Refresh. You could fix a ton of balance issues through equipment (kind of like how this is done for PvE anyway)

    How hard is it to make a moogle, and a vendor for this gear?

    Just by adding gear specifically built for PvP think about all the people who have now gained interest in the event (Give it some sexy skins and there will be people who want it just for that). Think about the time they can now sink into PvP.

    Of course there will be people who say "FFXI IS NOT FOR PVP, IF I WANTED PVP I'D GO PLAY LoL OR SOMETHING," but it's not like they have to do it. PvP gear would be useless in PvE.

    This is probably falling on deaf ears, but it's been something I've wanted for FFXI for a while.

    Edit: Also, "Request Teleportation" to current Ballista matches at the moogle?
    (7)
    Last edited by Leonlionheart; 11-10-2011 at 04:32 AM.

  2. #2
    Player Urteil's Avatar
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    Urteil
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    Phoenix
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    DRK Lv 99
    Quote Originally Posted by Leonlionheart View Post
    who honestly thinks people who don't do PvP suck at ffxi. That's truly idiotic with PvP at the stage it is in FFXI.

    I actually have quite a bit of resist gear now that I think about it simply from augmented aby items. Some that don't even appear on gear otherwise. Would I like to go into a PvP match and use offensive gear on an offensive job to augment it's role? Yes. Should that be an option? It should. There aren't many popular MMO's without good PvP anymore, and it's not like you even have to PvP in the first place. Increasing the interest in PvP would only bring more subscriptions, or more players back who loved it when it was more popular. So I arrive on my next point

    @SE:
    Consider this: A Ballista Moogle in each of the three main cities. Has a "Ballista Locker" for specific Ballista items and gear or just make a Ballista porter slip. Another good alternative would be a second inventory and equipment screen specifically for PvP, but that's starting to ask a lot.

    Ballista Gear:
    "Damage Mage Hat"
    [Head] All Races
    DEF:10~28 HP+10 MP+20
    Latent Effect: HP+1% MP+2%
    INT+1~6 "Magic Atk. Bonus" +0~5
    Enfeebling Magic Skill +1~8
    Enhances "Resist Silence" +1~5
    LV 30 All Jobs
    Cost: X Ballista Points(or whatever currency you want)(Latent active during ballista/brenner)

    How hard is it to put in the numbers to a spread sheet for the gear, I mean honestly. I should think you put one dev on this task for about a day and he could finish it. Balance wise all this gear should be is existing gear that fits the job, with bonuses like "Reduces stun duration" or "Reduces Shield Bash recast" and more HP/MP/Regen/Refresh. You could fix a ton of balance issues through equipment (kind of like how this is done for PvE anyway)

    How hard is it to make a moogle, and a vendor for this gear?

    Just by adding gear specifically built for PvP think about all the people who have now gained interest in the event (Give it some sexy skins and there will be people who want it just for that). Think about the time they can now sink into PvP.

    Of course there will be people who say "FFXI IS NOT FOR PVP, IF I WANTED PVP I'D GO PLAY LoL OR SOMETHING," but it's not like they have to do it. PvP gear would be useless in PvE.

    This is probably falling on deaf ears, but it's been something I've wanted for FFXI for a while.

    Edit: Also, "Request Teleportation" to current Ballista matches at the moogle?
    In a team match your desire is highly plausible if you have about 3 other people to support you, if you can pull this off go for it, is it the inferior choice? Depends completely on the setup.

    In WoW you never have to PvP, they cater even more to PvE players by having two different gear sets, on my Deathknight I certainly have PvP armor from the current season, and PvE armor for raiding. You don't mix them, totally separate and since the "Go Play WoW" is always brought up, the reality is you 'never' have to PvP ever, if you don't want.


    If you want to use the wrong gear for the wrong situation that's your choice but prepare to lose.

    Just as there is wrong choices for all the things you do in PvE in PvP there are wrong choices and right choices.

    Not different choices. Wrong choices, and right choices.

    How can you quote one fraction of a sentence of a post, somehow think that holds validity, and then say you want to use the wrong gear for the job, and somehow you should be rewarded for victory?

    If you want to go full DD setup go to a team match but you'll probably die because of no PDT and gearing totally wrong, just like how in PvE you can gear wrong during TP/WS.

    You want to be rewarded for doing things incorrectly, so yes you have the option to be wrong and die easily.


    The idiot option is picking the wrong gear and expecting to be rewarded with positive results, all I've heard is: I don't have inventory space, and, I don't have any idea what I'm doing but I still want to talk about how the system should be changed.

    Yet you keep talking about Balance issues, weaving in and out of 1v1 and team scenarios, when you my good sir quite frankly haven't the slightest clue as to what you are talking about.

    In a game where Corsair mostly thought of a back-line support job has an amazing chance at taking out even RDM's and DD's if executed to perfection - I think that's a pretty damn good system.

    Feel free to exercise your 'option.'
    (0)
    Last edited by Urteil; 11-12-2011 at 05:28 AM.

  3. #3
    Player Sesh's Avatar
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    Seshamaru
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    WAR Lv 99
    I think first and foremost they have update the current ballista system. At the height of its popularity very very few players did 30, 40, or 50 cap official daily tournaments. Most of the popularity was 60 cap and 75 cap, but players ended up having to wait entire days for the 30-50 program to get done. Once the good caps came around it was usually 2 in the morning, which was fine because we loved ballista, but eventually enthusiasm to stay up late for the dying event was quenched.

    They need to add a few things to really make ballista boom again in my eyes. Either new zones that focus on high cap pvp all the time, or change the current rotation to 60, 75, 85, 95, etc cap. New zones would be more effective though, if they were high traffic zones, it would attract a crowd for people to watch. There also needs to be an incentive for players to spend their time in ballista, 250k ballista points for comet or thunder V etc. would entice new players to try it and old players to dust off their weapons. Throw what Leon is talking about as well, and we could very well see a ballista revival.
    (4)

  4. #4
    Player Leonlionheart's Avatar
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    I agree with you about the cap changes.

    The sad thing is that the current dev team completely ignores ballista, or is told to ignore it.

    Even if this got player backing it would take over 6 months (more probably) to even start thinking about this as their current schedule is filled with VW updates, level 99, and old endgame updates like limbus, einherjar, nyzul, and salvage.

    Really wish SE would give the FFXI dev's a leg to stand on
    (3)

  5. #5
    Player Draylo's Avatar
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    I honestly believe PVP revamp would greatly enhance the longevity of this game.
    (4)

  6. #6
    Player Alhanelem's Avatar
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    I'm totally all for special gear rewards for ballista (as long as those rewards are mainly effective *in* ballista, or help you participate (e.g. a teleport-to-next-match ring), or something that's purely for show, or something that may be useful outside but is for conveinence/utility, rather than power.

    The only thing I spend ballista points on is opening Diorama Ghelsba. It would be really nice to have even a minor tangible reward available, it would have a potentially significant impact on participation.

    I also agree that the lowest-level caps should be removed, and only have 60/75/no cap.

    Also make the quest for license optional (and have it grant the ability to use the functional key items as a reward). It's a needless barrier to entry.
    (2)
    Last edited by Alhanelem; 11-09-2011 at 05:58 PM.

  7. #7
    Player Alhanelem's Avatar
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    Not really sure what your post has to do with the post you quoted. All I see is a suggestion that tangible rewards be offered for ballista as an attraction to those who might not otherwise participate. There are those of us who would like to see Ballista develop a bit more and not be seen as just a little minigame to smack your best friend around in.

    As you pointed out, PvE and PvP in WoW each offer gear that is most desireable to the relevant crowd, and the best PvP gear is not the best PvE gear or vice versa. It's perfectly possible to have nice rewards for participation without them being out of balance with everything else.
    (1)

  8. #8
    Player Leonlionheart's Avatar
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    Well glad you replied, but again you didn't really say anything new.

    Gearing for the situation is great, but what I'm trying to go for is situations where DD gear is actually useful and not completely stupid to use. 1v1 it's almost never useful (almost impossible for jobs without silence/sleep/gravity/bind/petrify to win, since kite/nuke will generally beat any DD) to gear for DD in most slots.

    Another issue: how is it not a flaw that you have to gear for your opponent 1v1? There are way too many situations for balance to be possible in 1v1. Can be useful in 3v3+ but again depends on your party members and targets. The issue with gear is this: You have to gimp your DD output in several important slots to gain a chance to resist something that may or may not even be used in the fight, depending on the target. If the target has half a brain he can find ways around that particular defense. Pretty much impossible for certain DD jobs to beat RDM or BLM 1v1 (probably why SE hasn't installed a 1v1 system officially, since it's completely biased). In these matches you can't gear for MDT or MDB because you'll get ripped apart by enfeebs/DoTs, if you gear for enfeebs you'll get ripped apart by a good kite/nuke strategy.

    What I'm trying to say is that this game needs gear specifically for PvP. Or did you miss the 95% of that post that wasn't pointing out your insane and stupid opinions on FFXI PvP? Silly to argue this stuff with you when you think the system is amazing and flawless because jobs that are lackluster in PvE are amazing in PvP, FYI that doesn't make balance in either PvE or PvP, as, like you and I both agree, they are different events.

    Who can possibly think that a gearing system specifically for FFXI PvP is a bad idea? At minimum there would need to be 3 sets and various accessories, at maximum there would be a tiering system for your level in Ballista (not practical at the moment because the event isn't exactly popular).

    With gear designed for PvP, and only obtainable through PvP, you could have stats like Haste +5%, Damage Taken -5% and Resist Sleep on a single piece and not have it be COMPLETELY overpowered in PvE.

    Can't believe you're disputing this simply because I think you're a total tard
    (2)

  9. #9
    Player Alhanelem's Avatar
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    +1 for good, intelligent suggestions.

    Now there are certain things we will fundamentally disagree on, but you're pretty much spot on here.

    I just wish the community team would weigh in on this issue or at least let us know they've forwarded our feedback.

    A little shot in the arm could do wonders for Conflict.
    (0)

  10. #10
    Player Leonlionheart's Avatar
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    Honestly gear is pretty much what propels players in this game at this point. I mean look at sky, before augments (after aby ofc) no one did it. Now it's actually very profitable to simply farm pops and sell in your bazaar again.

    Why don't people do Ballista? Nothing rewarding but a sense of epeen that doesn't really matter elsewhere in the game. Put gear in there, boom. It would be flooded with interested players.

    Most people who actually give PvP a shot are astounded by how fun it is, there's just nothing pushing players into it.
    (3)

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