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  1. #1
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Yes it still tries to cure aura status, I don't think there is a way to code for it not to since the status is "poison" and not "Aura: Poison" the pet just sees poison and tries to cure it.

    I would love for it to be different, but I think we might be stuck with that.
    (1)

  2. #2
    Player Cyranda's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    43
    Character
    Cyranda
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Cyranda View Post
    If Cooldown is a prelude to attachments that increase overload chance (through focus on reusing maneuvers or just increasing burden per maneuver), they should be absolutely amazing and not just fiddling with numbers or stealth normalizing of damage.
    I remember saying this back in September, and though I thought about it in relation to attachments, I knew the developers were going to try to do something to force PUP to use Cooldown despite PUP objections to the ability. It's the case of a developer designing an ability and, instead of listening to players who say they don't like it, trying to make it "attractive" by making it a critical ability and doing something obnoxious in the process.

    In the case of having to put up three light maneuvers to get the WHM puppet to prioritize healing, that's just ridiculous. Two isn't much better. Why on Vana'diel would the developers think it was a good idea for a PUP to spend a minimum of ten seconds (20 with 3 maneuvers) trying to get a WHM puppet to do its primary duty in addition to making sure that it also can't have both a dark and an ice maneuver while doing so (thereby not allowing it to refresh its MP or spend less/cast faster). What else should a PUP with a WHM automaton be doing? Certainly it shouldn't be trying to get the puppet to actually Cure someone for far longer than that person probably has to live and then risking making it stand there casting Protect/Shell/Haste or removing status effects if an ability with a 3 minute Cooldown isn't up.

    What kind of engineer/goldsmith (or whatever Ghatsad is) would design a WHITE MAGE whose last priority is to cast Cure? One who likes to see other people die?
    (3)
    Last edited by Cyranda; 11-02-2011 at 09:44 PM.

  3. #3
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Dfoley View Post
    Yes it still tries to cure aura status, I don't think there is a way to code for it not to since the status is "poison" and not "Aura: Poison" the pet just sees poison and tries to cure it.

    I would love for it to be different, but I think we might be stuck with that.
    If the automaton can see duration of debuffs (might need Damage Gauge), it could ignore those with a very short time time remaining.
    Although with the new casting timers, it might not matter much. It'll still cast Poisona on that Aura: Poison, but it'll follow up with Cure VI shortly afterwards, right?
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"