Could you make it just a single light maneuver and not 2+. There really is no reason to have 2 light maneuvers up just to make sure its healing... In fact, if you could do the following:Actually, with the current system, by having more than two light maneuvers, curing becomes priority. In order to make it even easier to use, we will be looking into adjustments to ease up on the requirements a bit and make it so cure-related magic is a priority when having more than one light maneuver.
1 light maneuver with damage gauge equipped stops all enfeebles and makes cure> status cures (aka blindna) > enhancing.
I dont know about you but if i am at 25% hp i really dont need haste > blindna > then cure.
How about you make it so it stops casting silence on mobs like crabs/beetles that have no spells as well while at it. Please please please!After checking this out, it appears that the behavior of their enfeebling magic is a bit off and we corrected it. We made it so that when equipping a scanner, the magic usage would be more accurate. This goes for all enfeebling magic and not just Silence.

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