Soulsoother should have priority of curing without light maneuvers period especially if you are below 80% hp. Its a whm head. Status removal should come second, only gaining priority with 1 or more water maneuvers only taking priority if more water maneuvers are used than light when hp is below 80%. When HP is above 80% i think its reasonable to have status removal/enhancing above curing priority. In no way shape or form should this head not have 100% curing priority when HP is 50% or less. Im not going to tell my WHM to wait till i get into critical before they cure me.
Stormwaker should prioritize enfeebles, healing with a light maneuver, then enhancing with a water. And as above when HP is below 50% it should have 100% priority for curing. No RDM is going to enfeeble over keeping their party members alive.
Spiritreaver should prioritize nuking over everything unless MP is below 20% or possibly lower. A dark maneuver should throw drain/aspir as priority (providing it has less ice maneuvers), then enfeebles. If my puppet needs MP that badly I'm most likely just going to deactivate anyway.
Whichever head is equipped should always have highest priority for whatever job its mimicking. If the purpose of maneuvers is to change the behavior of the puppet then we will do so with the use of those maneuvers. We dont need the puppet doing useless things over important things. Healing should never take a back seat to anything especially in low HP situations.
And i really dont see how its hard to get this right. In FFXII with the use of gambits my party members knew exact priority of what i wanted over what and this should be no exception especially with curing.

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