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  1. #181
    Player Yolteotl's Avatar
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    Oct 2011
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    5
    Character
    Yolteotl
    World
    Ragnarok
    Main Class
    BRD Lv 99
    Voidwatch is nothing but a time sink.

    Doesn't prevent RMT (Heavy Metal going for 100k each and each Empy weapon needs 1500)
    Isn't a fair loot system (Doing fight dozens of times and getting a drop someone needs; but never the person that wants it, so it's thrown away)
    Drains other resources (bc of the stone limiter akin to Abbyssea: people drain their conquest, imperial standing, and allied notes to keep their capacity to participate; and drain their cruor w/ the atmacites, warps, items)

    Should be able to put any loot u don't want into a public option of the chest for someone else in the alliance to get. Doesn't change the r/e exclusions, prevents rmt of those items (although the Heavy Metal negates the RMT argument completely), prevents ls mandates w points cause they dont know what you have til you put it in as a public option.

    Only thing good about VoidWatch is the clears if they ever make the system better and the warps.
    (5)
    Last edited by Yolteotl; 10-24-2011 at 07:27 PM.

  2. #182
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rearden View Post
    The whole treasure system in Voidwatch is bullshit, from the droprates to the inability to do the event as a linkshell and offer something to your members for their time.
    No ... really ? Isn't that what I've been saying for months now ? But one more thing most of the posters are wrong about is that there is no chance that the system is going to change much. The whole idea is to make everyone as much efficient/inefficient. I think it's satisfying a lot of "gimps" or "casual" call them however you want, because they can just join a random shout alliance. Since 18 is a must they have essentially no risk at failing especially since you don't lose the void stone upon fail or because you can essentially chain the fights at will. The can just come and leech without having to go into the bullshit process of organizing a event liek Einherjar was. They can hope to get the best drops even if they didn't cleared previous paths. They can hope to get a pouch and make a million bazaring it. With this in mind you'll understand that that if they change the loot system (for instance allowing something to go into treasure pool) they would greatly disturb the system. For instance if you allow a r/e body to go into the pool, you can be certain that there will be much less people organizing /shout or /linkshell voidwatch because once the leader will get their crap /goodbye and the supply of plates will suffer greatly. I think it's a good idea to make an event that implies that the 99% of gimps farm for the other 1%. I just wish they had put better gear into it because so far it doesn't attract anyone serious. if you want the suplly of plates to increase the best way is to give more reason for people to do the event. Otherwise it will remain a 200 millions magian upgrade with another comiing soon that will probably be another 200M. Though I think the level 99 wpn will not be as retarded, because then the amount of people instersted into buying the mats will be ridiculously low.
    (2)
    Last edited by MarkovChain; 10-25-2011 at 02:59 AM.

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  3. #183
    Player Mahoro's Avatar
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    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Yolteotl View Post
    Voidwatch is nothing but a time sink.

    Doesn't prevent RMT (Heavy Metal going for 100k each and each Empy weapon needs 1500)
    Isn't a fair loot system (Doing fight dozens of times and getting a drop someone needs; but never the person that wants it, so it's thrown away)
    Drains other resources (bc of the stone limiter akin to Abbyssea: people drain their conquest, imperial standing, and allied notes to keep their capacity to participate; and drain their cruor w/ the atmacites, warps, items)

    Should be able to put any loot u don't want into a public option of the chest for someone else in the alliance to get. Doesn't change the r/e exclusions, prevents rmt of those items (although the Heavy Metal negates the RMT argument completely), prevents ls mandates w points cause they dont know what you have til you put it in as a public option.

    Only thing good about VoidWatch is the clears if they ever make the system better and the warps.
    I agree with your points, but Oy Gevalt at the RMT point. It strains credulity to think that an army of 18 RMT would be chomping at the bit to capitalize on VW. This is 2011. RMT might still be in the game but they are a dying breed. And you know what? If an alliance of RMT actually GET to the level where their Abyssea-burned, low-skill, Perle/Aurore-clad tuchuses can even SURVIVE a T3 Voidwatch fight longer than 2 minutes, well....more power to them. They deserve to RMT the spoils! :P
    (1)

  4. #184
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    Quote Originally Posted by MarkovChain View Post
    No ... really ? Isn't that what I've been saying for months now ?
    No, mostly what you've been saying is that the drops themselves are crap.
    (1)

  5. #185
    Player MarkovChain's Avatar
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    Pimpchan
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    Quetzalcoatl
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    MNK Lv 99
    Nope I've been saying it's complete fail.
    (0)

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  6. #186
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    960
    Good to know Pchan is still adept at spewing verbal diarrhea.

    Overall Voidwatch is piss-poor on all fronts.

    Storywise? The story is phoned in, there is no reason behind monsters popping out of vortexes and the immersion is about as deep as the puddles that dot the Dangruf Wadi. Where Abyssea subtracted story for more in your face loot rewards, Voidwatch subtracts any ounce of storyline in exchange for droprates that make Poroggo Madames blush.

    But hey, im crazy for expecting good storyline from Square-Enix, a company that prided itself on delivering memorable RPG storylines for the past two decades.

    Drops? While Voidwatch episode II added some good drops across the board, it doesn't even touch a hair on Abysseas head. You've got good drops like the HQ2 bodies and aura weapons and then you have garbage that are barely upgrades over staple Abyssean loot. It's like level 75 is making a comeback after 3 updates of solid upgrades worth chasing.

    I haven't even touched the worst lootpool system designed ever. As SE has shot down the idea of pooling loot, I have presented my opinion on a point based system yet this wasn't considered since the second Voidwatch came to life.

    If SE wants to make content "last longer" then tie rewards to points and allow people to gather them and spend them as they please. You can stack high values on HQ2 bodies and weapons while making the lesser drops a fair number of points such that every battle is a victory with an emphasis on hitting procs for more points. This is the fairest system to everyone participating yet it wasn't even considered when designing this content.

    Overall: Voidwatch gets a D+ grade. It's not F material like Evoliths but boy does it try to come close.

    --------------------------------------------------------------------------------------------

    Neo-Dynamis. It's a decent playground for building/finishing relics or collecting old as piss relic armor but overall the Arch NMs are a huge disappointment.

    The pools are shallow respective to the average number of standard players it'd take to complete the content (6-12), the droprates are arbitrarily low in an event that's already set at once a day, the NMs are boring rehashes of the original NMs with the same tricks possessing more HP and the drops just aren't good enough overall to warrant wasting the time doing the content other than saying you're doing something new.

    I criticized the Arch Dynamis Lord after the first Dynamis patch because it could have been so much more like all Arch NMs overall. Instead of a boring, uninspired reskin of the original Dynamis Lord (complete with clones that you can't kill but can OHKO you easily) you could have had a much more strategic battle like the Fiat Lux equivalent featured in WOTG. SE is clearly just throwing these mobs together because the lootpools should be far more expansive than they are now if they expected to sell this as new content.

    The lack of effort speaks volumes regarding the condition of the development team. It's clear they are overworked, low on staff and in need of reinforcements.
    (15)
    Last edited by Sparthos; 10-25-2011 at 12:11 PM.

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  7. #187
    Player MarkovChain's Avatar
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    Windy
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    Pimpchan
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    Quetzalcoatl
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    MNK Lv 99
    Quote Originally Posted by Sparthos View Post
    ... points. This is the fairest system to everyone participating yet it wasn't even considered when designing this content.
    The fairest system is an event that you can join at will and where you get a chance at the drop everytime. So VoidWatch IS fair, just not from a fixed 18-man LS point of view. I've already said that the goal is to make it a random shout event, like doing ENMs was at 75. They have removed the dumb requirements that we had in Einherjar, Limbus and ZNM where you had to clear all previous NM to pop the next one. It only doesn't sound fair if you make it a point going with a fixed group of people. Globally every time you kill a VnM you have a chance at the drop and same chance as the other people in the group, and what NM you do has little to do with the amount of work you previously did. If you want more chance all you have to do is join all the random /shouts you see. It's like salvage but with an individual loot pool and a nearly unlimited entry condition.

    Anyone that has farmed Limbus would have been happy if they had the chance to lot nashira legs at every boss run every day even if it is low drop rate. The difference now is that the system forces you to gather 18 persons with is compeltely dumb.
    (0)
    Last edited by MarkovChain; 10-25-2011 at 05:56 PM.

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  8. #188
    Player MercureXI's Avatar
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    Aug 2011
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    8
    Character
    Mercura
    World
    Carbuncle
    Main Class
    DNC Lv 90
    Seriously, I don't know if Tanaka is behind this or not, but FFXI dev team needs to remember that FFXI players hate shitty drop rates and tedious events that you need to spam about 45 times a day for 3 months to get your gear (-cough-salvage).

    They went from Abyssea, where you needed procs to make gear actually drop with 3-6 people, to VW where you need 18 people to proc decently, with about 0.1 chance at gear dropping ... randomly into any of those 18 players' chest !

    We gave you a bunch of good ideas to make this event "enjoyable" ("add to loot" option, prevent R/E gear to drop again if you already have it, etc), yet SE seems like keeping on making everyone angry at their only source of endgame for now, is actually a good idea and will prevent people from mass quitting FFXI.

    News flash dev team : retarded events are what made people quit FFXI back in salvage / dyna-boring / camping kings / days. VW needs an adjustement just like WoE needed one ... let's hope you wont need 1 year or 2 to fix this like you did with WoE !

    ps : not to mention every VW chest from T3 Zilart / Jeuno should load a Heavy Metal pouch ... would make people try and do the event a LOT more often !
    (2)
    Last edited by MercureXI; 10-25-2011 at 07:21 PM.

  9. #189
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by MercureXI View Post
    Seriously, I don't know if Tanaka is behind this or not, but FFXI dev team needs to remember that FFXI players hate shitty drop rates and tedious events that you need to spam about 45 times a day for 3 months to get your gear (-cough-salvage).

    They went from Abyssea, where you needed procs to make gear actually drop with 3-6 people, to VW where you need 18 people to proc decently, with about 0.1 chance at gear dropping ... randomly into any of those 18 players' chest !

    We gave you a bunch of good ideas to make this event "enjoyable" ("add to loot" option, prevent R/E gear to drop again if you already have it, etc), yet SE seems like keeping on making everyone angry at their only source of endgame for now, is actually a good idea and will prevent people from mass quitting FFXI.

    News flash dev team : retarded events are what made people quit FFXI back in salvage / dyna-boring / camping kings / days. VW needs an adjustement just like WoE needed one ... let's hope you wont need 1 year or 2 to fix this like you did with WoE !

    ps : not to mention every VW chest from T3 Zilart / Jeuno should load a Heavy Metal pouch ... would make people try and do the event a LOT more often !
    And some people hated Abyssea style content.

    PS. Stop speaking for every FFXI player.
    (0)

  10. #190
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Daniel_Hatcher View Post
    And some people hated Abyssea style content.

    PS. Stop speaking for every FFXI player.
    No one "hated" abyssea content.

    What they "hated" was easy drops for the mass's and the lack of "exclusivity" they previously felt over having dolled out enough oral manipulation to their LS leaders. Abyssea didn't require an LS to get what you wanted, LS's made things faster but they weren't a requirement. Abyssea was designed for small groups to go out and get everything, PUG's broke it down into "4 man" events to maximize personal loot distribution, but friends could easily do 5,6,7 man runs to get people what they needed / wanted. XP was no longer a grind, you could level any job you wanted and play around on it without having to devote months to getting it to "75". In essence abyssea was about the 95% of a games population that doesn't go around bragging about how much gear they have or which relic they recently acquired. The 5% hated this vehemently and just happen to be the most vocal about ~everything~. Abyssea also had a built in difficult adjustment. If you felt it was "too hard" you could get crour buffs and atma's to make it "easier". If you felt it was "too easy" you could chose not to get the buffs and go all "hardcore". Guess how many people chose to do thing without the buffs?

    Those same people who complain about abyssea being "easy" are the ones complaining that everyone has an "emp" and that everyone else's emp is better then their relic.
    (1)

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