Good to know Pchan is still adept at spewing verbal diarrhea.
Overall Voidwatch is piss-poor on all fronts.
Storywise? The story is phoned in, there is no reason behind monsters popping out of vortexes and the immersion is about as deep as the puddles that dot the Dangruf Wadi. Where Abyssea subtracted story for more in your face loot rewards, Voidwatch subtracts any ounce of storyline in exchange for droprates that make Poroggo Madames blush.
But hey, im crazy for expecting good storyline from Square-Enix, a company that prided itself on delivering memorable RPG storylines for the past two decades.
Drops? While Voidwatch episode II added some good drops across the board, it doesn't even touch a hair on Abysseas head. You've got good drops like the HQ2 bodies and aura weapons and then you have garbage that are barely upgrades over staple Abyssean loot. It's like level 75 is making a comeback after 3 updates of solid upgrades worth chasing.
I haven't even touched the worst lootpool system designed ever. As SE has shot down the idea of pooling loot, I have presented my opinion on a point based system yet this wasn't considered since the second Voidwatch came to life.
If SE wants to make content "last longer" then tie rewards to points and allow people to gather them and spend them as they please. You can stack high values on HQ2 bodies and weapons while making the lesser drops a fair number of points such that every battle is a victory with an emphasis on hitting procs for more points. This is the fairest system to everyone participating yet it wasn't even considered when designing this content.
Overall: Voidwatch gets a D+ grade. It's not F material like Evoliths but boy does it try to come close.
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Neo-Dynamis. It's a decent playground for building/finishing relics or collecting old as piss relic armor but overall the Arch NMs are a huge disappointment.
The pools are shallow respective to the average number of standard players it'd take to complete the content (6-12), the droprates are arbitrarily low in an event that's already set at once a day, the NMs are boring rehashes of the original NMs with the same tricks possessing more HP and the drops just aren't good enough overall to warrant wasting the time doing the content other than saying you're doing something new.
I criticized the Arch Dynamis Lord after the first Dynamis patch because it could have been so much more like all Arch NMs overall. Instead of a boring, uninspired reskin of the original Dynamis Lord (complete with clones that you can't kill but can OHKO you easily) you could have had a much more strategic battle like the Fiat Lux equivalent featured in WOTG. SE is clearly just throwing these mobs together because the lootpools should be far more expansive than they are now if they expected to sell this as new content.
The lack of effort speaks volumes regarding the condition of the development team. It's clear they are overworked, low on staff and in need of reinforcements.

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