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Thread: Cure V

  1. #171
    Player Hyrist's Avatar
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    First part is flame-baiting, Cid. Stun saves lives, saves MP, etc... we should have more than just stun, etc,etc. You know better.

    Why not both? Someone other than White Mage getting Cure V isn't going to dethrone them no matter how badly you want to convince yourself and others.
    The biggest issue, And what I believe SE's holding out on us for? It's simply too much. Too much for RDM to be a highly competent healer and be able to severely hamper the monster as well.

    My personal fear, just talking about RDM in a vaccume, is that reacing Cure V for RDM will kill the progress that desperately needs to be made for Enfeebeling and Enhancing game, which is quite capable of handeling the problem on its own. For the job, I want to have those enfeebles not be immune, and to be able to greatly reduce their target's effectiveness. I desire that ability far more than being given paltry status reductions and then being given Cure V to make up for it.

    But if we're going to go with both, just for the sake of outreach here, lets focus on the debuffs first and foremost. Being competent in healing should come secondary to being competent in the role that's supposed to be our specialty.
    (2)

  2. #172
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    Well all I'm seeing is a bunch of people trying their hardest to ignore just how incredibly powerful White Mage really is.
    (1)

  3. #173
    Player Hyrist's Avatar
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    I'm not ignoring it so much as more worried for RDM. Unless you're proposing a nerf to whm?

    WHM being incredibly powerful in the healing game just puts a much brighter light on how other jobs really aren't doing so well, like RDM in general. And I'm not all that opposed to WHM being an increidbly powerful healer, so long as other aspects of jobs that are not healing specalists get to be powerful in their own fields, like RDM's enfeebeling. SCH's magical versatility, etc.

    The general concept is to raise the other classes up to be just as potent as WHM, but in their own departments.
    (0)

  4. #174
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    Quote Originally Posted by Hyrist View Post
    First part is flame-baiting, Cid. Stun saves lives, saves MP, etc... we should have more than just stun, etc,etc. You know better.
    My point stands. Your argument is that an increase in damage mitigation will eliminate the need for additional healing. Black Mage with a sensible sub gains access to more damage mitigation options than we do, yet it was never enough to offset the healing deficiency.

    They're holding out on us because we're going to kick so much ass at enfeebling? I guess I'm more skilled at pattern recognition than you.


    Quote Originally Posted by Hyrist View Post
    But if we're going to go with both, just for the sake of outreach here, lets focus on the debuffs first and foremost. Being competent in healing should come secondary to being competent in the role that's supposed to be our specialty.
    I agree with this statement, but I strongly disagree with your approach to it. (bludgeon ourselves in the face repeatedly so we can beg for nice things).
    (1)

  5. #175
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    Quote Originally Posted by Hyrist View Post
    I'm not ignoring it so much as more worried for RDM. Unless you're proposing a nerf to whm?
    White Mage could use a nerf, but I think the entire FFXI community would lynch me if I tried to suggest that. Besides, I like having them around.
    (0)

  6. #176
    Player Hyrist's Avatar
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    My point stands. Your argument is that an increase in damage mitigation will eliminate the need for additional healing. Black Mage with a sensible sub gains access to more damage mitigation options than we do, yet it was never enough to offset the healing deficiency.
    ... Are we forgetting about Chainspell Stun? Because I'm fairly sure that offers quite a deal of damage mitigation, as it allows for zerg tactics whenever mobs are not outright immune to stun. Granted, niche situation is niche, but between intelligent spot stuns and Chainspell stuns, you could get some pretty good damage prevention on from it. It's just not enough, and that's really the point I think we're both making - is that right now, our enfeebles don't cut it.

    The reason why Stun isn't offsetting our healing deficiency is two things. One, stun is not by any means a new mechanic (and it doesn't prevent TP moves from just happening immediately after stun.), and really, we need new debuffs beyond just rehashing old ones. Some more potent means of regarding TP attacks, (especially the annoying unnamed ones.) And two, stun doesn't kill TP moves, it just stops them temporarily. We'd need som

    You'd like to see that supplemented with stronger cures, cure V being the representation of that. I'd rather us get as potentially overpowered as WHM is with cures, with enfeebles, then SE throw us for a loop with an endgame that is actually hard, and requires both.
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    Last edited by Hyrist; 10-07-2011 at 06:34 AM.

  7. #177
    Player Swords's Avatar
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    Quote Originally Posted by cidbahamut View Post
    White Mage could use a nerf, but I think the entire FFXI community would lynch me if I tried to suggest that. Besides, I like having them around.
    It may happen, I imagine the only reason SE isn't addressing the apparent major balancing issues at this moment is due to the final level cap coming up. I mean why "fix it" now if it'll just get broken again in a few more months right?
    (0)
    Last edited by Swords; 10-07-2011 at 06:33 AM.

  8. #178
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    Yes, once every 2 hours. Oh wait, that's as viable as Sch's.


    Quote Originally Posted by Swords View Post
    98% of the game IS old content
    You missed 2 whole updates didn't you?
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    Last edited by Neisan_Quetz; 10-07-2011 at 06:36 AM.

  9. #179
    Player Hyrist's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    Yes, once every 2 hours. Oh wait, that's as viable as Sch's.
    Granted, niche situation is niche,
    inb4u

    I like how we say the same things, but instead of looking at what we have objectively, it gets pulled out of my statements as if they weren't even there, and rehashed in a negative light, like it somehow just disproved what I said.

    As far as WHM nerfs, I'm not sure what they're going to do there. Honestly I'm sure everyone would like the solution to all their problems to happen ASAP first priority ,etc etc. But in reality, I don't think we'll be seeing any semblance of balance to come through the pipelines until after the 99 cap and after the merit overhaul.

    And I don't believe we'll likely get Cure V until after that point, as they'd rather not give us a spell then wind up nerfing or taking it away (you could say again, but we technically never REALLY had it.)
    (0)

  10. #180
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    No, we're not saying the same thing because you believe Cure V will 'destroy' Whm - as if not already being the most versatile mage for healing and support means they're suddenly going to drop down to useless because 2 other jobs can cast 1 of their Curing spells with less benefits to help the party - sorry no it won't. SE's healing over time is Regen spells and from the looks of it, they just gave a regen boost to.... Sch.
    (2)

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