Right there you start the conversation off on a bad note. This takes away from your entire argument, implying that those who oppose Cure V haven't thought about it for a long... long time.To people that says that rdm dont need cure V... stop a few and think before say something please..
We should not be better than Scholars at healing, in fact I'd argue we should be worse, as we we have a different toolset.Rdm was meant to be good at healing and at nuking, but not the better on anything, that's okay.
Nuke wise we are ok, but healing wise we should be better than blms, smns, schs, pups,
We are better than puppet-masters due to the AI problems they have, but I'm guessing you haven't been in the company of them long.
Summoners are debatable, given that they have support and healing function with their avatars. I'd actually like to argue that Summoner should be better at their healing role than where they are, and at bare minimum comparable in that role.
You left out Dancer and Blue Mage.
Again, this isn't an argument against making RDM and SCH better healers. It's about a 10 second cooldown spell with easily over 1k+ heal results with the hate of Cure III. There's no balancing in that spell and to give RDM and SCH the ability to spam it (which with their MP endurance they could easily do.) WOULD seriously upset the balance on several fronts.
1. Giving RDM Cure V would destroy the case argument for better buffs and debuffs. "Why do you need better de/buffs? You have Cure V. Just heal the damage."
2. It detracts from every other healer and healing magic by making their capacity to heal a determent to them, as it had to be balanced against their capacity to do damage. And as all it would take is 1 Cure V spammer to cover the entire party that utility becomes unneeded, unwanted, and ultimately unused. That is bad game design. Better to give RDM an ability to globally improve healing as a whole. (Or make it a self-buff if people are worried.)
Red Mage isn't lacking in cure Potency anymore. Most mage jobs can now cap it. Unless they regard healing on a more global level to make it useful beyond a certain key jobs, giving RDM and/or SCH Cure V will actually cause more harm than it's worth. It's a copout to larger problems the game is suffering right now.
And among those, I'd say the HoT (Healing over Time) aspects are suffering much worse than spike healing, as Regens really didn't scale well with HP gains.
The largest of these problems with Cure V is that Red Mage needs a better buff/debuff game before they need better heals, and SE needs to carefully balance that. Right now I cannot see Red Mage being both potent at reducing damage and posses Cure V to restore it. Even if you say it will be balanced among outside sources, which I disagree with wholeheartedly, that still dosen't change the fact that Cure V undermine Red Mage's core functions, as listed in the Manifesto.
I'll be willing to change that opinion if SE makes a real attempt to balance our Enfeebles better and fails. But I will not undermine the effort to make Red Mage's core purpose more potent and stand on it's own right by requesting a spell that will do just that in one fell swoop.