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  1. #1
    Community Rep Camate's Avatar
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    Howdy! As you have already noticed, Producer Tanaka has made a post in response to questions on the forum as to why we don’t see more posts from the producer on the FFXI forums.

    Thanks for the translation work, but I’d like to touch it up a bit^^ Otsukare Google-san.

    Quote Originally Posted by Hiromichi_Tanaka View Post
    Hello!

    All I can say is that this is simply a difference in operational policies.

    For FFXI, forum operation policy wise, we arranged it so that basically the community team answers and posts.

    Compared to FFXIV, FFXI is currently being developed by an extremely small amount of people and because of this each team member’s work load is extremely high. Due to this, in order to prevent imbalances in responses on the forum due to individual developer answers, the community team looks over every thread and picks up on the high priority topics to report to the development team.

    Actually, internally we operate a closed forum in exactly the same format as the forum you use and community reps create threads for us internally with the topics they have picked up on. The developers, QA team, community team, and other related personnel are then able to check it out and we can discuss the issues internally. Following this, after getting confirmation from the lead developer, a draft is put together and is then checked by the producer, director, and assistant director, then once the green light is given, the community team makes the response after a consensus has been reached.

    Due to this kind of operational structure, depending on the development conditions, sometimes responses can be delayed a bit. However, we are currently operating so that we can relay information to you from the whole team.

    Nonetheless, I think we are holding back a little bit too much, myself included, so in the future we will all try our best to unabashedly make some posts. Of course, these responses will reflect the consensus of the entire team as well.

    P.S. Everyone makes sure to check Mocchi’s jokes.
    (20)
    Devin "Camate" Casadey - Community Team

  2. #2
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    Actually, internally we operate a closed forum in exactly the same format as the forum you use and community reps create threads for us internally with the topics they have picked up on. The developers, QA team, community team, and other related personnel are then able to check it out and we can discuss the issues internally.
    I know that "format" is referring to board itself, but I can't help but imagine it referring to the structure of communication instead.

    Step 1. Someone posts an awful idea. A really awful idea. A worse idea than equipping the mentally challenged populace with firearms. Perhaps the worst idea ever.

    Step 2. People make fun of the idea to the best of their individual abilities. Internet memes may be involved. I wonder what kind of internet memes Japan has?

    Step 3. Steps 1 and 2 are repeated indefinitely for lack of anything better to do.

    Step 4. Someone posts a decent-to-good idea. People post improvements to the already good idea, to make it even better. There is a brief time of celebration.

    Step 5. Head hung low, a realist in the crowd explains that it would take far too much time to develop. There is a brief time of mourning.
    (4)

  3. #3
    Player Volkai's Avatar
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    Quote Originally Posted by SpankWustler View Post
    Step 2. People make fun of the idea to the best of their individual abilities. Internet memes may be involved. I wonder what kind of internet memes Japan has?
    http://jpbutton.bluegartr.com/?p=718

    http://jpbutton.bluegartr.com/?p=768
    (1)
    "Don't take life too seriously, you can't get out of it alive."

    Adoulin is installed but still not lighting up on your title screen? Here's what to do:
    Go to https://secure.square-enix.com/account/app/svc/login?cont=account and log in, then Select Service >>> PlayOnline / FINAL FANTASY XI >>> Add a service account (blue button) >>> input expansion software registration code.

  4. #4
    Player Sakura317's Avatar
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    Quote Originally Posted by Camate View Post
    Howdy! As you have already noticed, Producer Tanaka has made a post in response to questions on the forum as to why we don’t see more posts from the producer on the FFXI forums.

    Thanks for the translation work, but I’d like to touch it up a bit^^ Otsukare Google-san.
    This Hiromichi-Tanaka Producer's reply is for the question that an user asked "Why Developpers seldom posts their idea on this FFXI forum, though Yoshida Producer often post his letter on FFXIV Forum?".

    Without knowing the first question, Tanaka producer's post doesn't make sence anything, just to be heard as an excuse for something.
    (0)
    FF11ブログつくってみました。
    「吾輩はミスラである」
    http://lukang.blog-mmo.com

    食べログにレビューを載せ始めました。
    「タルタルイーターの六本木ランチガイド」
    http://u.tabelog.com/tarutarueater/

  5. #5
    Player Rearden's Avatar
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    Quote Originally Posted by Camate View Post
    Howdy! As you have already noticed, Producer Tanaka has made a post in response to questions on the forum as to why we don’t see more posts from the producer on the FFXI forums.

    Thanks for the translation work, but I’d like to touch it up a bit^^ Otsukare Google-san.
    Camate, the posts in this thread are what we want an answer to. Why is XI running with a skeleton crew of developers when it has 10x, if not more, subscribers than XIV? I don't speak for everyone, but I do speak for a majority when I say I will never play XIV again. I don't like it, it's not good, it can't be good. XI is what I like, and unless it's an XI port than I am not interested.

    The above statement, in concurrence with this press release from a few days ago:
    Quote Originally Posted by Yoichi Wada
    The Final Fantasy name has been "greatly damaged," due to the troubled Final Fantasy XIV, Square Enix admitted today at a Tokyo press conference.

    Square Enix CEO Yoichi Wada said that the entire Final Fantasy franchise has been affected by the shortfalls of the MMO title, according to an Andriasang report.

    "The Final Fantasy brand has been greatly damaged," he said. "We'll continue with our reform work, which basically amounts to fully redoing the game, and hope to revive the FFXIV that should have been released."

    Released last September on PC, the MMORPG saw launch problems, thanks to stability and performance issues.

    The PlayStation 3 version of the game was later delayed, as the development team attempted to improve certain elements of the game "to meet customer expectations."

    And as the publisher chose to delay charging players any subscription fees to play the game, Square Enix reported declines in fiscal year sales and profits.

    Producer Naoki Yoshida then revealed that the company was laying out an extensive list of gameplay changes, all planned for the title through the summer.
    We will continue playing this game as long as it is fun and new content comes out, but we want expansions, real ones. Updated graphics. The loss of support for certain platforms. We want to have a better discussion about "Why Pining Nocturne and Addle can't stack" than just the DEVs talking about it amongst themselves.

    We don't want to keep paying for XIV to get developed with our subscription fees because it will never, ever be a success.
    (5)

  6. #6
    Player noodles355's Avatar
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    Quote Originally Posted by Camate View Post
    Howdy! As you have already noticed, Producer Tanaka has made a post in response to questions on the forum as to why we don’t see more posts from the producer on the FFXI forums.

    Thanks for the translation work, but I’d like to touch it up a bit^^ Otsukare Google-san.
    Hey Camate, do you think you could translate this one as well? We posted about it in the RNG forum, but got no response:
    Quote Originally Posted by Mocchi View Post
    昨日に続き、こんにちは。

    ※過去の投稿をご覧になっていない方は、ぜひご一読ください。

    昨日の投稿で、デコイショットの効果に少し読み違いが生じているようなので、もう少し詳しく説明します。

    デコイショット Lv95
    パーティメンバーの陰から遠隔攻撃をすると、敵対心を肩代わりさせることができる。
    効果時間:3分
    再使用時間:5分
    デコイショットの「一定量の敵対心」は、「割合」でも、「上限を設けている」わけでもありません。
    例を元に説明をします。

    • 狩人に「敵対心-」の効果がない状態で、デコイショットを使用した場合
      遠隔攻撃で250ダメージ与えた場合、加算される敵対心は250ダメージ分です。

      この時、狩人と対象PCに加算される敵対心は、以下のようになります。
      狩人:50ダメージ分加算
      対象PC:200ダメージ分加算
        
    • 狩人が装備などで「敵対心-20」の効果がある状態で、デコイショットを使用した場合
      遠隔攻撃で250ダメージ与えた場合、敵対心-20の効果により、加算される敵対心は200ダメージ分に軽減されます。

      この時、狩人と対象PCに加算される敵対心は、以下のようになります。
      狩人:加算なし
      対象PC:200ダメージ分加算


    上記例のように、狩人が敵対心-の装備などを意識することで、狩人自身に敵対心を加算させることなく、対象のPCへのみ、敵対心を肩代わりさせることが可能になります。(サイドワインダーなどの高威力のウェポンスキルに対しては、ステルスショットで大幅に敵対心を軽減させるなど、敵対心を意識した立ち回りがカギになると思います。)

    また、皆さんが懸念されている「肩代わりさせることができる敵対心の上限」は設けておらず、効果時間内であれば、敵対心を肩代わりさせ続けることが可能です。


    まとめると次のようになります。
    1. 狩人がアビリティや装備などによる「敵対心-」の効果を意識することで、自身に敵対心を加算させずに立ち回ることが可能になります。
    2. デコイショットの効果中であれば、何度でも敵対心を他PCに肩代わりさせることができます。
    3. 攻撃を行う度に、一定量の敵対心を肩代わりさせることができます。
    4. 肩代わりさせることができる敵対心の総量()に上限ありません。

    ※ 1回攻撃をすれば1回分、5回攻撃をすれば5回分の敵対心を肩代わりさせられます。
    (0)