Gonna break apart some of your concerns. Not trying to be rude, just things that you can do yourself to remedy them:
* Blinking/losing target after target gear swaps - Gear swaps are actually an improvement in this game compared to others such as the W word. No other game allows you to change gear in the middle of battle to take advantage of many stats. Of course youre going to lose target because the different gear looks different.
** Blinking on your own and losing "locked on" status - Tell me all the monsters that actually blink and do this. I bet its less than 10.
* Items being lost from the treasure pool due to inventory issues (One person lots more items than they have space for, everyone else passes, the extra items are lost) - This I can see is an issue, but its the players responsibility to keep their inventory in check.
* Cure lock - Rather annoying yes, but good healers will always preheal and the lock shouldn't take place too often
* Animation locks - I agree with you here. Instant is instant.
** Raise Delay - Again, you have to be a smart player, if you know a mob is due to TP then dont get up. If a mob is casting a ga or ja, dont get up.
* Post-Job Ability/Magic delays Cooldowns are imperative or you would have BLMs destorying everything with the same spell over and over, it would make the game much more boring.
* Engage delay Tough one to argue, I agree with you.
* Losing Items while Paralyzed - I highly disagree with you here. Being paralyzed is simply annoying but you need to have a way to take it off before you do anything. It only makes sense. S-E threw us a bone not allowing us to waste two hour abilities but you have to be smart with your items and money, just like irl.
* Ranged Auto-Attack - Agreed.
* Losing Reraise Status upon DC - I'm sure its a coding issue. Best bet is trying to have a buddy with you so they can raise as well
** Losing Cruor buffs upon DC - Agree
* Unable to Search when dead, but ability to send tells and use your linkshell - Look at every other MMO out there, its all the same. You cant do it when youre dead in any of them. Your actions are supposed to be limited when youre dead. I think this is good.
** Unable to use UI controls while charmed - How often are you charmed? I agree this is annoying and is probably atrtibuted to a design flaw, but I mean, there arent many that charm anymore outside of Dynamis.
* Tractor re-zoning us - Moving from one map to the other without you actually contolling the character actually counts as a zone. I know /follow kinda kills that, but youre character is alive and well and moving in accordance of what you want it to do.
I

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