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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,008
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Raksha View Post
    When you hit your <stal> macro the blue arrow starts on whoever you currently have targeted (or on you if you have nothing targeted). you then have to scroll up/down to wherever the target is and hit the confirm button to cast the spell. If you're curing the same person every time (the tank) it gets super annoying having to scroll down to him every time you hit the cure macro. If he/she is in a different party in the alliance it's even worse.
    If I'm curing the same person every time, I'm probably going to have them targeted already, so it's not really an issue to me.
    (0)

  2. #2
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post
    If I'm curing the same person every time, I'm probably going to have them targeted already, so it's not really an issue to me.
    Except you can't really do that since every time they switch gear your cursor gets bumped to someone else. That's sort of the issue isn't it? That you can't keep the cursor pinned on someone because every time someone swaps gear the blinking shifts the cursor to target something else instead.
    (3)

  3. #3
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Alhanelem View Post
    If I'm curing the same person every time, I'm probably going to have them targeted already, so it's not really an issue to me.
    Except when they blink and you lose target.

    We come full circle!
    (3)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  4. #4
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,008
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Raksha View Post
    Except when they blink and you lose target.

    We come full circle!
    zing. Still you have to be pretty darn lazy for a couple taps of the arrow key to be a big deal.
    (0)

  5. #5
    Player Divinius's Avatar
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    Sep 2011
    Posts
    38
    Character
    Divinius
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    zing. Still you have to be pretty darn lazy for a couple taps of the arrow key to be a big deal.
    It's not a matter of being "lazy".

    I've been playing WHM as my main job since NA launch. I have been keeping people alive and healthy for 8 years. And I've had the discussion multiple times in the past with people of why <stal> isn't that stellar. It's not nearly as good as if the game simply didn't blink in the first place. Yes, it is a functional work around, but it is only that -- a workaround... a bandage to the bigger problem. As the game is now, you will indeed perform significantly better using <stal> than you would if you didn't, but you will never be as fast or responsive using it as you could be if you never had to worry about people blinking at all.
    (3)

  6. #6
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Divinius View Post
    It's not a matter of being "lazy".

    I've been playing WHM as my main job since NA launch. I have been keeping people alive and healthy for 8 years. And I've had the discussion multiple times in the past with people of why <stal> isn't that stellar. It's not nearly as good as if the game simply didn't blink in the first place. Yes, it is a functional work around, but it is only that -- a workaround... a bandage to the bigger problem. As the game is now, you will indeed perform significantly better using <stal> than you would if you didn't, but you will never be as fast or responsive using it as you could be if you never had to worry about people blinking at all.
    I agree with this.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  7. #7
    Player
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    Jul 2011
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    597
    Quote Originally Posted by Alhanelem View Post
    If I'm curing the same person every time, I'm probably going to have them targeted already, so it's not really an issue to me.
    I just use a separate Cure macro for the <lastst> tag.

    No need to re-target the last guy I cured with my stal/stpc macro.
    (0)

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